Bug 1317068 - Fix typo in pref name. r?jgilbert draft
authorKartikaya Gupta <kgupta@mozilla.com>
Sat, 12 Nov 2016 11:06:27 -0500
changeset 438012 1a1a902591d86a7bdf5e9c6f043eefa0a3051768
parent 438010 b37be3d705d929ee52280051d58cedc70a47626f
child 536805 0cdb63ac24c3cc5ff68203d21ff3dba1986e700d
push id35599
push userkgupta@mozilla.com
push dateSat, 12 Nov 2016 16:06:54 +0000
reviewersjgilbert
bugs1317068
milestone52.0a1
Bug 1317068 - Fix typo in pref name. r?jgilbert MozReview-Commit-ID: 4YyMbOnFvW7
gfx/thebes/gfxPrefs.h
--- a/gfx/thebes/gfxPrefs.h
+++ b/gfx/thebes/gfxPrefs.h
@@ -419,22 +419,22 @@ private:
   DECL_GFX_PREF(Live, "gfx.vsync.collect-scroll-transforms",   CollectScrollTransforms, bool, false);
   // On b2g, in really bad cases, I've seen up to 80 ms delays between touch events and the main thread
   // processing them. So 80 ms / 16 = 5 vsync events. Double it up just to be on the safe side, so 10.
   DECL_GFX_PREF(Once, "gfx.vsync.compositor.unobserve-count",  CompositorUnobserveCount, int32_t, 10);
   // Use vsync events generated by hardware
   DECL_GFX_PREF(Once, "gfx.work-around-driver-bugs",           WorkAroundDriverBugs, bool, true);
   DECL_GFX_PREF(Once, "gfx.screen-mirroring.enabled",          ScreenMirroringEnabled, bool, false);
 
+  DECL_GFX_PREF(Live, "gl.ignore-dx-interop2-blacklist",       IgnoreDXInterop2Blacklist, bool, false);
   DECL_GFX_PREF(Live, "gl.msaa-level",                         MSAALevel, uint32_t, 2);
 #if defined(XP_MACOSX)
   DECL_GFX_PREF(Live, "gl.multithreaded",                      GLMultithreaded, bool, false);
 #endif
   DECL_GFX_PREF(Live, "gl.require-hardware",                   RequireHardwareGL, bool, false);
-  DECL_GFX_PREF(Live, "ignore-dx-interop2-blacklist",          IgnoreDXInterop2Blacklist, bool, false);
 
   DECL_GFX_PREF(Once, "image.cache.size",                      ImageCacheSize, int32_t, 5*1024*1024);
   DECL_GFX_PREF(Once, "image.cache.timeweight",                ImageCacheTimeWeight, int32_t, 500);
   DECL_GFX_PREF(Live, "image.decode-immediately.enabled",      ImageDecodeImmediatelyEnabled, bool, false);
   DECL_GFX_PREF(Live, "image.downscale-during-decode.enabled", ImageDownscaleDuringDecodeEnabled, bool, true);
   DECL_GFX_PREF(Live, "image.infer-src-animation.threshold-ms", ImageInferSrcAnimationThresholdMS, uint32_t, 2000);
   DECL_GFX_PREF(Once, "image.mem.decode_bytes_at_a_time",      ImageMemDecodeBytesAtATime, uint32_t, 200000);
   DECL_GFX_PREF(Live, "image.mem.discardable",                 ImageMemDiscardable, bool, false);