Bug 1307904 - "received"
MozReview-Commit-ID: GM6IyKELMiO
--- a/dom/gamepad/GamepadManager.h
+++ b/dom/gamepad/GamepadManager.h
@@ -119,17 +119,17 @@ class GamepadManager final : public nsIO
nsresult Init();
bool MaybeWindowHasSeenGamepad(nsGlobalWindow* aWindow, uint32_t aIndex);
// Returns true if we have already sent data from this gamepad
// to this window. This should only return true if the user
// explicitly interacted with a gamepad while this window
// was focused, by pressing buttons or similar actions.
bool WindowHasSeenGamepad(nsGlobalWindow* aWindow, uint32_t aIndex) const;
- // Indicate that a window has recieved data from a gamepad.
+ // Indicate that a window has received data from a gamepad.
void SetWindowHasSeenGamepad(nsGlobalWindow* aWindow, uint32_t aIndex,
bool aHasSeen = true);
// Gamepads connected to the system. Copies of these are handed out
// to each window.
nsRefPtrHashtable<nsUint32HashKey, Gamepad> mGamepads;
// Inner windows that are listening for gamepad events.
// has been sent to that window.