Bug 1300508 - Fix conformance fails for Windows 10; r?ethlin, jgilbert
MozReview-Commit-ID: 6kR4Xfgo2Vo
--- a/dom/canvas/test/webgl-mochitest/mochitest.ini
+++ b/dom/canvas/test/webgl-mochitest/mochitest.ini
@@ -79,17 +79,17 @@ skip-if = android_version == '18' #Andro
[test_uninit_data.html]
[test_webgl_available.html]
#[test_webgl_color_buffer_float.html]
# We haven't cleaned up the Try results yet, but let's get this on the books first.
[test_webgl_conformance.html]
skip-if = toolkit == 'android' #bug 865443- seperate suite - the non_conf* tests pass except for one on armv6 tests
[test_webgl_compressed_texture_es3.html]
[test_webgl_disjoint_timer_query.html]
-fail-if = (os == 'win' && (os_version == '6.1' || os_version == '6.2'))
+fail-if = (os == 'win' && (os_version == '6.1' || os_version == '6.2' || os_version == '10.0'))
[test_webgl_force_enable.html]
[test_webgl_request_context.html]
skip-if = toolkit == 'android' #bug 865443- seperate suite - the non_conf* tests pass except for one on armv6 tests
[test_webgl_request_mismatch.html]
skip-if = toolkit == 'android' #bug 865443- seperate suite - the non_conf* tests pass except for one on armv6 tests
[test_webgl2_not_exposed.html]
skip-if = toolkit == 'android' #bug 865443- seperate suite - the non_conf* tests pass except for one on armv6 tests
[test_webgl2_invalidate_framebuffer.html]