Bug 1297965 - Use ANGLE for WebGL2. r=jgilbert
MozReview-Commit-ID: 83zhQ5rTdbi
--- a/dom/canvas/WebGLContext.cpp
+++ b/dom/canvas/WebGLContext.cpp
@@ -724,21 +724,18 @@ WebGLContext::CreateAndInitGL(bool force
flags |= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE;
}
//////
const bool useEGL = PR_GetEnv("MOZ_WEBGL_FORCE_EGL");
#ifdef XP_WIN
- if (!IsWebGL2()) {
- // Use only ANGLE on Windows for WebGL 1.
- tryNativeGL = false;
- tryANGLE = true;
- }
+ tryNativeGL = false;
+ tryANGLE = true;
if (gfxPrefs::WebGLDisableWGL()) {
tryNativeGL = false;
}
if (gfxPrefs::WebGLDisableANGLE() || PR_GetEnv("MOZ_WEBGL_FORCE_OPENGL") || useEGL) {
tryNativeGL = true;
tryANGLE = false;