Bug 1290987 - Don't skip shader validation or disable-angle in webgl-mochitest. - r=jrmuizel draft
authorJeff Gilbert <jgilbert@mozilla.com>
Mon, 01 Aug 2016 12:45:02 -0700
changeset 395221 d832245a8aa03cb1fe01d8d129cf54b4ae08ae2e
parent 395220 59ec9dedbbabe3236ffb26a1bfb55bf71e25e5f3
child 526948 04dae68e80b178fe608391515983cbeb019acc24
push id24716
push userbmo:jgilbert@mozilla.com
push dateMon, 01 Aug 2016 19:54:25 +0000
reviewersjrmuizel
bugs1290987
milestone50.0a2
Bug 1290987 - Don't skip shader validation or disable-angle in webgl-mochitest. - r=jrmuizel MozReview-Commit-ID: FSqr4W5xOak
dom/canvas/test/webgl-mochitest/webgl-util.js
--- a/dom/canvas/test/webgl-mochitest/webgl-util.js
+++ b/dom/canvas/test/webgl-mochitest/webgl-util.js
@@ -81,18 +81,16 @@ WebGLUtil = (function() {
 
       callback(gl);
       onFinished();
     };
 
     try {
       var prefArrArr = [
         ['webgl.force-enabled', true],
-        ['webgl.disable-angle', true],
-        ['webgl.bypass-shader-validation', true],
         ['webgl.enable-webgl2', true],
       ];
       var prefEnv = {'set': prefArrArr};
       SpecialPowers.pushPrefEnv(prefEnv, run);
     } catch (e) {
       warning('No SpecialPowers, but trying WebGL2 anyway...');
       run();
     }