Make force-warp a Live pref, not Once. - r?jrmuizel draft
authorJeff Gilbert <jdashg@gmail.com>
Thu, 31 Mar 2016 17:48:19 -0700
changeset 346385 70d5b72afa7417c001841a26bb1218075bdce1da
parent 346384 615f8a4a2de41c8e734c0643c8e8c9d68dda9ac3
child 346386 4ddde54d82563645e18f5517b42b42b2a84b8b78
push id14369
push userjgilbert@mozilla.com
push dateFri, 01 Apr 2016 01:01:39 +0000
reviewersjrmuizel
milestone48.0a1
Make force-warp a Live pref, not Once. - r?jrmuizel From 3e1a05138b685d3a7f07eac2cc57d8f3d0b9588e Mon Sep 17 00:00:00 2001 --- gfx/thebes/gfxPrefs.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) MozReview-Commit-ID: K8e53uETrC3
gfx/thebes/gfxPrefs.h
--- a/gfx/thebes/gfxPrefs.h
+++ b/gfx/thebes/gfxPrefs.h
@@ -423,17 +423,17 @@ private:
   DECL_GFX_PREF(Live, "test.mousescroll",                      MouseScrollTestingEnabled, bool, false);
 
   DECL_GFX_PREF(Live, "ui.click_hold_context_menus.delay",     UiClickHoldContextMenusDelay, int32_t, 500);
 
   // WebGL (for pref access from Worker threads)
   DECL_GFX_PREF(Live, "webgl.all-angle-options",               WebGLAllANGLEOptions, bool, false);
   DECL_GFX_PREF(Live, "webgl.angle.force-d3d11",               WebGLANGLEForceD3D11, bool, false);
   DECL_GFX_PREF(Live, "webgl.angle.try-d3d11",                 WebGLANGLETryD3D11, bool, false);
-  DECL_GFX_PREF(Once, "webgl.angle.force-warp",                WebGLANGLEForceWARP, bool, false);
+  DECL_GFX_PREF(Live, "webgl.angle.force-warp",                WebGLANGLEForceWARP, bool, false);
   DECL_GFX_PREF(Live, "webgl.bypass-shader-validation",        WebGLBypassShaderValidator, bool, true);
   DECL_GFX_PREF(Live, "webgl.can-lose-context-in-foreground",  WebGLCanLoseContextInForeground, bool, true);
   DECL_GFX_PREF(Live, "webgl.default-no-alpha",                WebGLDefaultNoAlpha, bool, false);
   DECL_GFX_PREF(Live, "webgl.disable-angle",                   WebGLDisableANGLE, bool, false);
   DECL_GFX_PREF(Live, "webgl.disable-extensions",              WebGLDisableExtensions, bool, false);
   DECL_GFX_PREF(Live, "webgl.dxgl.enabled",                    WebGLDXGLEnabled, bool, false);
   DECL_GFX_PREF(Live, "webgl.dxgl.needs-finish",               WebGLDXGLNeedsFinish, bool, false);