--- a/gfx/thebes/gfxPrefs.h
+++ b/gfx/thebes/gfxPrefs.h
@@ -423,17 +423,17 @@ private:
DECL_GFX_PREF(Live, "test.mousescroll", MouseScrollTestingEnabled, bool, false);
DECL_GFX_PREF(Live, "ui.click_hold_context_menus.delay", UiClickHoldContextMenusDelay, int32_t, 500);
// WebGL (for pref access from Worker threads)
DECL_GFX_PREF(Live, "webgl.all-angle-options", WebGLAllANGLEOptions, bool, false);
DECL_GFX_PREF(Live, "webgl.angle.force-d3d11", WebGLANGLEForceD3D11, bool, false);
DECL_GFX_PREF(Live, "webgl.angle.try-d3d11", WebGLANGLETryD3D11, bool, false);
- DECL_GFX_PREF(Once, "webgl.angle.force-warp", WebGLANGLEForceWARP, bool, false);
+ DECL_GFX_PREF(Live, "webgl.angle.force-warp", WebGLANGLEForceWARP, bool, false);
DECL_GFX_PREF(Live, "webgl.bypass-shader-validation", WebGLBypassShaderValidator, bool, true);
DECL_GFX_PREF(Live, "webgl.can-lose-context-in-foreground", WebGLCanLoseContextInForeground, bool, true);
DECL_GFX_PREF(Live, "webgl.default-no-alpha", WebGLDefaultNoAlpha, bool, false);
DECL_GFX_PREF(Live, "webgl.disable-angle", WebGLDisableANGLE, bool, false);
DECL_GFX_PREF(Live, "webgl.disable-extensions", WebGLDisableExtensions, bool, false);
DECL_GFX_PREF(Live, "webgl.dxgl.enabled", WebGLDXGLEnabled, bool, false);
DECL_GFX_PREF(Live, "webgl.dxgl.needs-finish", WebGLDXGLNeedsFinish, bool, false);