Bug 1259355 - Practice! Don't load it#02-1; r?JamesCheng draft
authorDaosheng Mu <daoshengmu@gmail.com>
Thu, 24 Mar 2016 18:27:06 +0800
changeset 344307 b77ddfc5ae1f50b26efb8d803ea16fba4f691288
parent 344304 6afe03ecba0328c300fb139240b77bc5cee63d43
child 516926 4ce29758bdcc99f19d3f8e40f097e5e59915fa52
push id13794
push userbmo:dmu@mozilla.com
push dateThu, 24 Mar 2016 10:32:22 +0000
reviewersJamesCheng
bugs1259355
milestone48.0a1
Bug 1259355 - Practice! Don't load it#02-1; r?JamesCheng MozReview-Commit-ID: AC00ykvVhzm
dom/canvas/WebGLFramebuffer.cpp
--- a/dom/canvas/WebGLFramebuffer.cpp
+++ b/dom/canvas/WebGLFramebuffer.cpp
@@ -635,16 +635,20 @@ WebGLFramebuffer::FramebufferTexture2D(G
         if (isTexture2D != isTexTarget2D) {
             mContext->ErrorInvalidOperation("framebufferTexture2D: Mismatched"
                                             " texture and texture target.");
             return;
         }
     }
 
 
+
+
+
+
     RefPtr<WebGLTexture> tex_ = tex; // Bug 1201275
     const auto fnAttach = [this, &tex_, texImageTarget, level](GLenum attachment) {
         const auto attachPoint = this->GetAttachPoint(attachment);
         MOZ_ASSERT(attachPoint);
 
         attachPoint->SetTexImage(tex_, texImageTarget, level);
     };