Bug 1250244 - Part 7: Implement WebVR 1.0 API,r=bas draft
authorKearwood (Kip) Gilbert <kgilbert@mozilla.com>
Wed, 24 Feb 2016 15:54:50 -0800
changeset 400218 51b31f8e2769c4598d8cf7675eb11d2b35ca2d4d
parent 400217 735aadcadcd4b29b9ce76fef76334eade784a2ca
child 400219 7a40600c90ff478da2e04524c50f9d0aefc66bd1
push id26092
push userkgilbert@mozilla.com
push dateFri, 12 Aug 2016 18:50:19 +0000
reviewersbas
bugs1250244
milestone51.0a1
Bug 1250244 - Part 7: Implement WebVR 1.0 API,r=bas MozReview-Commit-ID: JTOmaWePlJq
dom/base/Navigator.h
dom/base/nsDocument.cpp
dom/base/nsGlobalWindow.cpp
dom/bindings/Bindings.conf
dom/canvas/WebGLContext.cpp
dom/canvas/WebGLContext.h
dom/html/HTMLCanvasElement.cpp
dom/html/HTMLCanvasElement.h
dom/ipc/TabChild.cpp
dom/vr/VRDisplay.cpp
dom/vr/VRDisplay.h
dom/webidl/VRDisplay.webidl
gfx/layers/d3d11/TextureD3D11.cpp
gfx/layers/d3d11/TextureD3D11.h
gfx/layers/ipc/PTexture.ipdl
gfx/vr/VRDisplayClient.cpp
gfx/vr/VRDisplayClient.h
gfx/vr/VRDisplayHost.cpp
gfx/vr/VRDisplayHost.h
gfx/vr/VRDisplayPresentation.cpp
gfx/vr/VRDisplayPresentation.h
gfx/vr/VRDisplayProxy.cpp
gfx/vr/VRDisplayProxy.h
gfx/vr/VRManager.cpp
gfx/vr/VRManager.h
gfx/vr/gfxVR.cpp
gfx/vr/gfxVR.h
gfx/vr/gfxVROSVR.cpp
gfx/vr/gfxVROSVR.h
gfx/vr/gfxVROculus.cpp
gfx/vr/gfxVROculus.h
gfx/vr/ipc/PVRLayer.ipdl
gfx/vr/ipc/PVRManager.ipdl
gfx/vr/ipc/VRLayerChild.cpp
gfx/vr/ipc/VRLayerChild.h
gfx/vr/ipc/VRLayerParent.cpp
gfx/vr/ipc/VRLayerParent.h
gfx/vr/ipc/VRManagerChild.cpp
gfx/vr/ipc/VRManagerChild.h
gfx/vr/ipc/VRManagerParent.cpp
gfx/vr/ipc/VRManagerParent.h
gfx/vr/ipc/VRMessageUtils.h
gfx/vr/moz.build
layout/base/nsDisplayList.cpp
widget/nsBaseWidget.cpp
--- a/dom/base/Navigator.h
+++ b/dom/base/Navigator.h
@@ -96,16 +96,17 @@ class CellBroadcast;
 class IccManager;
 class Telephony;
 class Voicemail;
 class TVManager;
 class InputPortManager;
 class DeviceStorageAreaListener;
 class Presentation;
 class LegacyMozTCPSocket;
+class VRDisplay;
 
 namespace time {
 class TimeManager;
 } // namespace time
 
 namespace system {
 #ifdef MOZ_AUDIO_CHANNEL_MANAGER
 class AudioChannelManager;
--- a/dom/base/nsDocument.cpp
+++ b/dom/base/nsDocument.cpp
@@ -254,18 +254,16 @@
 
 #include "nsISpeculativeConnect.h"
 
 #include "mozilla/MediaManager.h"
 #ifdef MOZ_WEBRTC
 #include "IPeerConnection.h"
 #endif // MOZ_WEBRTC
 
-#include "VRDisplayProxy.h"
-
 using namespace mozilla;
 using namespace mozilla::dom;
 
 typedef nsTArray<Link*> LinkArray;
 
 static LazyLogModule gDocumentLeakPRLog("DocumentLeak");
 static LazyLogModule gCspPRLog("CSP");
 
--- a/dom/base/nsGlobalWindow.cpp
+++ b/dom/base/nsGlobalWindow.cpp
@@ -1738,16 +1738,17 @@ nsGlobalWindow::FreeInnerObjects()
   }
   mAudioContexts.Clear();
 
 #ifdef MOZ_GAMEPAD
   DisableGamepadUpdates();
   mHasGamepad = false;
   mGamepads.Clear();
 #endif
+  mVRDisplays.Clear();
 }
 
 //*****************************************************************************
 // nsGlobalWindow::nsISupports
 //*****************************************************************************
 
 // QueryInterface implementation for nsGlobalWindow
 NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(nsGlobalWindow)
@@ -13448,17 +13449,17 @@ nsGlobalWindow::SyncGamepadState()
 }
 #endif // MOZ_GAMEPAD
 
 bool
 nsGlobalWindow::UpdateVRDisplays(nsTArray<RefPtr<mozilla::dom::VRDisplay>>& aDevices)
 {
   FORWARD_TO_INNER(UpdateVRDisplays, (aDevices), false);
 
-  VRDisplay::UpdateVRDisplays(mVRDisplays, ToSupports(this));
+  VRDisplay::UpdateVRDisplays(mVRDisplays, AsInner());
   aDevices = mVRDisplays;
   return true;
 }
 
 // nsGlobalChromeWindow implementation
 
 NS_IMPL_CYCLE_COLLECTION_CLASS(nsGlobalChromeWindow)
 
--- a/dom/bindings/Bindings.conf
+++ b/dom/bindings/Bindings.conf
@@ -1228,20 +1228,16 @@ DOMInterfaces = {
 'TreeWalker': {
     'wrapperCache': False,
 },
 
 'UndoManager': {
     'implicitJSContext' : [ 'undo', 'redo', 'transact' ],
 },
 
-'VRDisplay': {
-    'concrete': False
-},
-
 'VTTCue': {
     'nativeType': 'mozilla::dom::TextTrackCue'
 },
 
 'VTTRegion': {
   'nativeType': 'mozilla::dom::TextTrackRegion',
 },
 
--- a/dom/canvas/WebGLContext.cpp
+++ b/dom/canvas/WebGLContext.cpp
@@ -43,16 +43,18 @@
 #include "nsIObserverService.h"
 #include "nsIVariant.h"
 #include "nsIWidget.h"
 #include "nsIXPConnect.h"
 #include "nsServiceManagerUtils.h"
 #include "nsSVGEffects.h"
 #include "prenv.h"
 #include "ScopedGLHelpers.h"
+#include "VRManagerChild.h"
+#include "mozilla/layers/TextureClientSharedSurface.h"
 
 #ifdef MOZ_WIDGET_GONK
 #include "mozilla/layers/ShadowLayers.h"
 #endif
 
 // Local
 #include "CanvasUtils.h"
 #include "WebGL1Context.h"
@@ -118,16 +120,17 @@ WebGLContext::WebGLContext()
     , mMaxFetchedVertices(0)
     , mMaxFetchedInstances(0)
     , mBypassShaderValidation(false)
     , mContextLossHandler(this)
     , mNeedsFakeNoAlpha(false)
     , mNeedsFakeNoDepth(false)
     , mNeedsFakeNoStencil(false)
     , mNeedsEmulatedLoneDepthStencil(false)
+    , mVRPresentationActive(false)
 {
     mGeneration = 0;
     mInvalidated = false;
     mCapturedFrameInvalidated = false;
     mShouldPresent = true;
     mResetLayer = true;
     mOptionsFrozen = false;
     mMinCapability = false;
@@ -2344,16 +2347,82 @@ WebGLContext::GetUnpackSize(bool isFunc3
 
     CheckedUint32 totalBytes = strideBytesPerImage * (usedImages - 1);
     totalBytes += strideBytesPerRow * (usedRowsPerImage - 1);
     totalBytes += usedBytesPerRow;
 
     return totalBytes;
 }
 
+already_AddRefed<layers::SharedSurfaceTextureClient>
+WebGLContext::GetVRFrame()
+{
+  VRManagerChild *vrmc = VRManagerChild::Get();
+  if (!vrmc) {
+    return nullptr;
+  }
+
+  PresentScreenBuffer();
+  mDrawCallsSinceLastFlush = 0;
+
+  MarkContextClean();
+  UpdateLastUseIndex();
+
+  gl::GLScreenBuffer* screen = gl->Screen();
+  if (!screen) {
+    return nullptr;
+  }
+
+  RefPtr<SharedSurfaceTextureClient> sharedSurface = screen->Front();
+  if (!sharedSurface) {
+    return nullptr;
+  }
+
+  if (sharedSurface && sharedSurface->GetAllocator() != vrmc) {
+    RefPtr<SharedSurfaceTextureClient> dest =
+      screen->Factory()->NewTexClient(sharedSurface->GetSize());
+    if (!dest) {
+      return nullptr;
+    }
+    gl::SharedSurface* destSurf = dest->Surf();
+    destSurf->ProducerAcquire();
+    SharedSurface::ProdCopy(sharedSurface->Surf(), dest->Surf(), screen->Factory());
+    destSurf->ProducerRelease();
+
+    return dest.forget();
+  }
+
+  return sharedSurface.forget();
+}
+
+bool
+WebGLContext::StartVRPresentation()
+{
+  VRManagerChild *vrmc = VRManagerChild::Get();
+  if (!vrmc) {
+    return false;
+  }
+  gl::GLScreenBuffer* screen = gl->Screen();
+  if (!screen) {
+    return false;
+  }
+  gl::SurfaceCaps caps = screen->mCaps;
+
+  UniquePtr<gl::SurfaceFactory> factory =
+    gl::GLScreenBuffer::CreateFactory(gl,
+      caps,
+      vrmc,
+      vrmc->GetBackendType(),
+      TextureFlags::ORIGIN_BOTTOM_LEFT);
+
+  screen->Morph(Move(factory));
+  mVRPresentationActive = true;
+  return true;
+}
+
 ////////////////////////////////////////////////////////////////////////////////
 // XPCOM goop
 
 NS_IMPL_CYCLE_COLLECTING_ADDREF(WebGLContext)
 NS_IMPL_CYCLE_COLLECTING_RELEASE(WebGLContext)
 
 NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLContext,
   mCanvasElement,
--- a/dom/canvas/WebGLContext.h
+++ b/dom/canvas/WebGLContext.h
@@ -111,16 +111,17 @@ class Element;
 class ImageData;
 class OwningHTMLCanvasElementOrOffscreenCanvas;
 struct WebGLContextAttributes;
 template<typename> struct Nullable;
 } // namespace dom
 
 namespace gfx {
 class SourceSurface;
+class VRLayerChild;
 } // namespace gfx
 
 namespace webgl {
 struct LinkedProgramInfo;
 class ShaderValidator;
 class TexUnpackBlob;
 struct UniformInfo;
 } // namespace webgl
@@ -534,16 +535,19 @@ public:
     bool IsProgram(WebGLProgram* prog);
     bool IsRenderbuffer(WebGLRenderbuffer* rb);
     bool IsShader(WebGLShader* shader);
     bool IsVertexArray(WebGLVertexArray* vao);
     void LineWidth(GLfloat width);
     void LinkProgram(WebGLProgram* prog);
     void PixelStorei(GLenum pname, GLint param);
     void PolygonOffset(GLfloat factor, GLfloat units);
+
+    already_AddRefed<layers::SharedSurfaceTextureClient> GetVRFrame();
+    bool StartVRPresentation();
 protected:
     bool ReadPixels_SharedPrecheck(ErrorResult* const out_error);
     void ReadPixelsImpl(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
                         GLenum type, void* data, uint32_t dataLen);
     bool DoReadPixelsAndConvert(const webgl::FormatInfo* srcFormat, GLint x, GLint y,
                                 GLsizei width, GLsizei height, GLenum format,
                                 GLenum destType, void* dest, uint32_t dataLen,
                                 uint32_t rowStride);
@@ -1469,16 +1473,17 @@ protected:
     bool ShouldGenerateWarnings() const;
 
     uint64_t mLastUseIndex;
 
     bool mNeedsFakeNoAlpha;
     bool mNeedsFakeNoDepth;
     bool mNeedsFakeNoStencil;
     bool mNeedsEmulatedLoneDepthStencil;
+    bool mVRPresentationActive;
 
     bool HasTimestampBits() const;
 
     struct ScopedMaskWorkaround {
         WebGLContext& mWebGL;
         const bool mFakeNoAlpha;
         const bool mFakeNoDepth;
         const bool mFakeNoStencil;
--- a/dom/html/HTMLCanvasElement.cpp
+++ b/dom/html/HTMLCanvasElement.cpp
@@ -37,16 +37,17 @@
 #include "nsIXPConnect.h"
 #include "nsJSUtils.h"
 #include "nsLayoutUtils.h"
 #include "nsMathUtils.h"
 #include "nsNetUtil.h"
 #include "nsRefreshDriver.h"
 #include "nsStreamUtils.h"
 #include "ActiveLayerTracker.h"
+#include "VRManagerChild.h"
 #include "WebGL1Context.h"
 #include "WebGL2Context.h"
 
 using namespace mozilla::layers;
 using namespace mozilla::gfx;
 
 NS_IMPL_NS_NEW_HTML_ELEMENT(Canvas)
 
@@ -347,16 +348,17 @@ HTMLCanvasElementObserver::HandleEvent(n
 
 NS_IMPL_ISUPPORTS(HTMLCanvasElementObserver, nsIObserver)
 
 // ---------------------------------------------------------------------------
 
 HTMLCanvasElement::HTMLCanvasElement(already_AddRefed<mozilla::dom::NodeInfo>& aNodeInfo)
   : nsGenericHTMLElement(aNodeInfo),
     mResetLayer(true) ,
+    mVRPresentationActive(false),
     mWriteOnly(false)
 {}
 
 HTMLCanvasElement::~HTMLCanvasElement()
 {
   if (mContextObserver) {
     mContextObserver->Destroy();
     mContextObserver = nullptr;
@@ -1060,17 +1062,17 @@ HTMLCanvasElement::GetCanvasLayer(nsDisp
 {
   // The address of sOffscreenCanvasLayerUserDataDummy is used as the user
   // data key for retained LayerManagers managed by FrameLayerBuilder.
   // We don't much care about what value in it, so just assign a dummy
   // value for it.
   static uint8_t sOffscreenCanvasLayerUserDataDummy = 0;
 
   if (mCurrentContext) {
-    return mCurrentContext->GetCanvasLayer(aBuilder, aOldLayer, aManager);
+    return mCurrentContext->GetCanvasLayer(aBuilder, aOldLayer, aManager, mVRPresentationActive);
   }
 
   if (mOffscreenCanvas) {
     if (!mResetLayer &&
         aOldLayer && aOldLayer->HasUserData(&sOffscreenCanvasLayerUserDataDummy)) {
       RefPtr<Layer> ret = aOldLayer;
       return ret.forget();
     }
@@ -1378,10 +1380,47 @@ HTMLCanvasElement::InvalidateFromAsyncCa
   HTMLCanvasElement *element = aRenderer->mHTMLCanvasElement;
   if (!element) {
     return;
   }
 
   element->InvalidateCanvasContent(nullptr);
 }
 
+void
+HTMLCanvasElement::StartVRPresentation()
+{
+  WebGLContext* webgl = static_cast<WebGLContext*>(GetContextAtIndex(0));
+  if (!webgl) {
+    return;
+  }
+
+  if (!webgl->StartVRPresentation()) {
+    return;
+  }
+
+  mVRPresentationActive = true;
+}
+
+void
+HTMLCanvasElement::StopVRPresentation()
+{
+  mVRPresentationActive = false;
+}
+
+already_AddRefed<layers::SharedSurfaceTextureClient>
+HTMLCanvasElement::GetVRFrame()
+{
+  if (GetCurrentContextType() != CanvasContextType::WebGL1 &&
+      GetCurrentContextType() != CanvasContextType::WebGL2) {
+    return nullptr;
+  }
+
+  WebGLContext* webgl = static_cast<WebGLContext*>(GetContextAtIndex(0));
+  if (!webgl) {
+    return nullptr;
+  }
+
+  return webgl->GetVRFrame();
+}
+
 } // namespace dom
 } // namespace mozilla
--- a/dom/html/HTMLCanvasElement.h
+++ b/dom/html/HTMLCanvasElement.h
@@ -28,19 +28,21 @@ namespace mozilla {
 class WebGLContext;
 
 namespace layers {
 class AsyncCanvasRenderer;
 class CanvasLayer;
 class Image;
 class Layer;
 class LayerManager;
+class SharedSurfaceTextureClient;
 } // namespace layers
 namespace gfx {
 class SourceSurface;
+class VRLayerChild;
 } // namespace gfx
 
 namespace dom {
 class CanvasCaptureMediaStream;
 class File;
 class FileCallback;
 class HTMLCanvasPrintState;
 class OffscreenCanvas;
@@ -337,16 +339,20 @@ public:
 
   void OnVisibilityChange();
 
   void OnMemoryPressure();
 
   static void SetAttrFromAsyncCanvasRenderer(AsyncCanvasRenderer *aRenderer);
   static void InvalidateFromAsyncCanvasRenderer(AsyncCanvasRenderer *aRenderer);
 
+  void StartVRPresentation();
+  void StopVRPresentation();
+  already_AddRefed<layers::SharedSurfaceTextureClient> GetVRFrame();
+
 protected:
   virtual ~HTMLCanvasElement();
 
   virtual JSObject* WrapNode(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
 
   virtual nsIntSize GetWidthHeight() override;
 
   virtual already_AddRefed<nsICanvasRenderingContextInternal>
@@ -370,16 +376,17 @@ protected:
   RefPtr<HTMLCanvasElement> mOriginalCanvas;
   RefPtr<PrintCallback> mPrintCallback;
   RefPtr<HTMLCanvasPrintState> mPrintState;
   nsTArray<WeakPtr<FrameCaptureListener>> mRequestedFrameListeners;
   RefPtr<RequestedFrameRefreshObserver> mRequestedFrameRefreshObserver;
   RefPtr<AsyncCanvasRenderer> mAsyncCanvasRenderer;
   RefPtr<OffscreenCanvas> mOffscreenCanvas;
   RefPtr<HTMLCanvasElementObserver> mContextObserver;
+  bool mVRPresentationActive;
 
 public:
   // Record whether this canvas should be write-only or not.
   // We set this when script paints an image from a different origin.
   // We also transitively set it when script paints a canvas which
   // is itself write-only.
   bool                     mWriteOnly;
 
--- a/dom/ipc/TabChild.cpp
+++ b/dom/ipc/TabChild.cpp
@@ -105,16 +105,17 @@
 #include "nsNetUtil.h"
 #include "nsIPermissionManager.h"
 #include "nsIURILoader.h"
 #include "nsIScriptError.h"
 #include "mozilla/EventForwards.h"
 #include "nsDeviceContext.h"
 #include "nsSandboxFlags.h"
 #include "FrameLayerBuilder.h"
+#include "VRManagerChild.h"
 
 #ifdef NS_PRINTING
 #include "nsIPrintSession.h"
 #include "nsIPrintSettings.h"
 #include "nsIPrintSettingsService.h"
 #include "nsIWebBrowserPrint.h"
 #endif
 
@@ -2736,16 +2737,17 @@ TabChild::InitRenderingState(const Textu
     ShadowLayerForwarder* lf =
         mPuppetWidget->GetLayerManager(
             shadowManager, mTextureFactoryIdentifier.mParentBackend)
                 ->AsShadowForwarder();
     MOZ_ASSERT(lf && lf->HasShadowManager(),
                "PuppetWidget should have shadow manager");
     lf->IdentifyTextureHost(mTextureFactoryIdentifier);
     ImageBridgeChild::IdentifyCompositorTextureHost(mTextureFactoryIdentifier);
+    gfx::VRManagerChild::IdentifyTextureHost(mTextureFactoryIdentifier);
 
     mRemoteFrame = remoteFrame;
     if (aLayersId != 0) {
       if (!sTabChildren) {
         sTabChildren = new TabChildMap;
       }
       MOZ_ASSERT(!sTabChildren->Get(aLayersId));
       sTabChildren->Put(aLayersId, this);
--- a/dom/vr/VRDisplay.cpp
+++ b/dom/vr/VRDisplay.cpp
@@ -7,361 +7,623 @@
 #include "nsWrapperCache.h"
 
 #include "mozilla/dom/Element.h"
 #include "mozilla/dom/VRDisplayBinding.h"
 #include "mozilla/dom/ElementBinding.h"
 #include "mozilla/dom/VRDisplay.h"
 #include "Navigator.h"
 #include "gfxVR.h"
-#include "VRDisplayProxy.h"
+#include "VRDisplayClient.h"
 #include "VRManagerChild.h"
+#include "VRDisplayPresentation.h"
+#include "nsIObserverService.h"
 #include "nsIFrame.h"
+#include "nsISupportsPrimitives.h"
 
 using namespace mozilla::gfx;
 
 namespace mozilla {
 namespace dom {
 
+VRFieldOfView::VRFieldOfView(nsISupports* aParent,
+                             double aUpDegrees, double aRightDegrees,
+                             double aDownDegrees, double aLeftDegrees)
+  : mParent(aParent)
+  , mUpDegrees(aUpDegrees)
+  , mRightDegrees(aRightDegrees)
+  , mDownDegrees(aDownDegrees)
+  , mLeftDegrees(aLeftDegrees)
+{
+}
+
+VRFieldOfView::VRFieldOfView(nsISupports* aParent, const gfx::VRFieldOfView& aSrc)
+  : mParent(aParent)
+  , mUpDegrees(aSrc.upDegrees)
+  , mRightDegrees(aSrc.rightDegrees)
+  , mDownDegrees(aSrc.downDegrees)
+  , mLeftDegrees(aSrc.leftDegrees)
+{
+}
+
+bool
+VRDisplayCapabilities::HasPosition() const
+{
+  return bool(mFlags & gfx::VRDisplayCapabilityFlags::Cap_Position);
+}
+
+bool
+VRDisplayCapabilities::HasOrientation() const
+{
+  return bool(mFlags & gfx::VRDisplayCapabilityFlags::Cap_Orientation);
+}
+
+bool
+VRDisplayCapabilities::HasExternalDisplay() const
+{
+  return bool(mFlags & gfx::VRDisplayCapabilityFlags::Cap_External);
+}
+
+bool
+VRDisplayCapabilities::CanPresent() const
+{
+  return bool(mFlags & gfx::VRDisplayCapabilityFlags::Cap_Present);
+}
+
+uint32_t
+VRDisplayCapabilities::MaxLayers() const
+{
+  return CanPresent() ? 1 : 0;
+}
+
 /*static*/ bool
 VRDisplay::RefreshVRDisplays(dom::Navigator* aNavigator)
 {
   gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
   return vm && vm->RefreshVRDisplaysWithCallback(aNavigator);
 }
 
 /*static*/ void
-VRDisplay::UpdateVRDisplays(nsTArray<RefPtr<VRDisplay>>& aDevices, nsISupports* aParent)
+VRDisplay::UpdateVRDisplays(nsTArray<RefPtr<VRDisplay>>& aDisplays, nsPIDOMWindowInner* aWindow)
 {
-  nsTArray<RefPtr<VRDisplay>> devices;
+  nsTArray<RefPtr<VRDisplay>> displays;
 
   gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
-  nsTArray<RefPtr<gfx::VRDisplayProxy>> proxyDevices;
-  if (vm && vm->GetVRDisplays(proxyDevices)) {
-    for (size_t i = 0; i < proxyDevices.Length(); i++) {
-      RefPtr<gfx::VRDisplayProxy> proxyDevice = proxyDevices[i];
-      bool isNewDevice = true;
-      for (size_t j = 0; j < aDevices.Length(); j++) {
-        if (aDevices[j]->GetHMD()->GetDeviceInfo() == proxyDevice->GetDeviceInfo()) {
-          devices.AppendElement(aDevices[j]);
-          isNewDevice = false;
+  nsTArray<RefPtr<gfx::VRDisplayClient>> updatedDisplays;
+  if (vm && vm->GetVRDisplays(updatedDisplays)) {
+    for (size_t i = 0; i < updatedDisplays.Length(); i++) {
+      RefPtr<gfx::VRDisplayClient> display = updatedDisplays[i];
+      bool isNewDisplay = true;
+      for (size_t j = 0; j < aDisplays.Length(); j++) {
+        if (aDisplays[j]->GetClient()->GetDisplayInfo() == display->GetDisplayInfo()) {
+          displays.AppendElement(aDisplays[j]);
+          isNewDisplay = false;
         }
       }
 
-      if (isNewDevice) {
-        gfx::VRDisplayCapabilityFlags flags = proxyDevice->GetDeviceInfo().GetCapabilities();
-        devices.AppendElement(new HMDInfoVRDisplay(aParent, proxyDevice));
-        if (flags & (gfx::VRDisplayCapabilityFlags::Cap_Position |
-            gfx::VRDisplayCapabilityFlags::Cap_Orientation))
-        {
-          devices.AppendElement(new HMDPositionVRDisplay(aParent, proxyDevice));
-        }
+      if (isNewDisplay) {
+        displays.AppendElement(new VRDisplay(aWindow, display));
       }
     }
   }
 
-  aDevices = devices;
-}
-
-NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(VRFieldOfViewReadOnly, mParent)
-NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(VRFieldOfViewReadOnly, AddRef)
-NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(VRFieldOfViewReadOnly, Release)
-
-JSObject*
-VRFieldOfViewReadOnly::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
-{
-  return VRFieldOfViewReadOnlyBinding::Wrap(aCx, this, aGivenProto);
+  aDisplays = displays;
 }
 
-already_AddRefed<VRFieldOfView>
-VRFieldOfView::Constructor(const GlobalObject& aGlobal, const VRFieldOfViewInit& aParams,
-                           ErrorResult& aRV)
-{
-  RefPtr<VRFieldOfView> fov =
-    new VRFieldOfView(aGlobal.GetAsSupports(),
-                      aParams.mUpDegrees, aParams.mRightDegrees,
-                      aParams.mDownDegrees, aParams.mLeftDegrees);
-  return fov.forget();
-}
+NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(VRFieldOfView, mParent)
+NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(VRFieldOfView, AddRef)
+NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(VRFieldOfView, Release)
 
-already_AddRefed<VRFieldOfView>
-VRFieldOfView::Constructor(const GlobalObject& aGlobal,
-                           double aUpDegrees, double aRightDegrees,
-                           double aDownDegrees, double aLeftDegrees,
-                           ErrorResult& aRV)
-{
-  RefPtr<VRFieldOfView> fov =
-    new VRFieldOfView(aGlobal.GetAsSupports(),
-                      aUpDegrees, aRightDegrees, aDownDegrees,
-                      aLeftDegrees);
-  return fov.forget();
-}
 
 JSObject*
 VRFieldOfView::WrapObject(JSContext* aCx,
                           JS::Handle<JSObject*> aGivenProto)
 {
   return VRFieldOfViewBinding::Wrap(aCx, this, aGivenProto);
 }
 
-NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(VREyeParameters, mParent, mMinFOV, mMaxFOV, mRecFOV, mCurFOV, mEyeTranslation, mRenderRect)
+NS_IMPL_CYCLE_COLLECTION_CLASS(VREyeParameters)
+
+NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(VREyeParameters)
+  NS_IMPL_CYCLE_COLLECTION_UNLINK(mParent, mFOV)
+  NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
+  tmp->mOffset = nullptr;
+NS_IMPL_CYCLE_COLLECTION_UNLINK_END
+
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(VREyeParameters)
+  NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mParent, mFOV)
+  NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
+
+NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(VREyeParameters)
+  NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
+  NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mOffset)
+NS_IMPL_CYCLE_COLLECTION_TRACE_END
+
 NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(VREyeParameters, AddRef)
 NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(VREyeParameters, Release)
 
 VREyeParameters::VREyeParameters(nsISupports* aParent,
-                                 const gfx::VRFieldOfView& aMinFOV,
-                                 const gfx::VRFieldOfView& aMaxFOV,
-                                 const gfx::VRFieldOfView& aRecFOV,
                                  const gfx::Point3D& aEyeTranslation,
-                                 const gfx::VRFieldOfView& aCurFOV,
-                                 const gfx::IntRect& aRenderRect)
+                                 const gfx::VRFieldOfView& aFOV,
+                                 const gfx::IntSize& aRenderSize)
   : mParent(aParent)
+  , mEyeTranslation(aEyeTranslation)
+  , mRenderSize(aRenderSize)
 {
-  mMinFOV = new VRFieldOfView(aParent, aMinFOV);
-  mMaxFOV = new VRFieldOfView(aParent, aMaxFOV);
-  mRecFOV = new VRFieldOfView(aParent, aRecFOV);
-  mCurFOV = new VRFieldOfView(aParent, aCurFOV);
-
-  mEyeTranslation = new DOMPoint(aParent, aEyeTranslation.x, aEyeTranslation.y, aEyeTranslation.z, 0.0);
-  mRenderRect = new DOMRect(aParent, aRenderRect.x, aRenderRect.y, aRenderRect.width, aRenderRect.height);
-}
-
-VRFieldOfView*
-VREyeParameters::MinimumFieldOfView()
-{
-  return mMinFOV;
+  mFOV = new VRFieldOfView(aParent, aFOV);
 }
 
 VRFieldOfView*
-VREyeParameters::MaximumFieldOfView()
+VREyeParameters::FieldOfView()
 {
-  return mMaxFOV;
-}
-
-VRFieldOfView*
-VREyeParameters::RecommendedFieldOfView()
-{
-  return mRecFOV;
+  return mFOV;
 }
 
-VRFieldOfView*
-VREyeParameters::CurrentFieldOfView()
+void
+VREyeParameters::GetOffset(JSContext* aCx, JS::MutableHandle<JSObject*> aRetval, ErrorResult& aRv)
 {
-  return mCurFOV;
-}
-
-DOMPoint*
-VREyeParameters::EyeTranslation()
-{
-  return mEyeTranslation;
-}
-
-DOMRect*
-VREyeParameters::RenderRect()
-{
-  return mRenderRect;
+  if (!mOffset) {
+    // Lazily create the Float32Array
+    mOffset = dom::Float32Array::Create(aCx, this, 3, mEyeTranslation.components);
+    if (!mOffset) {
+      aRv.NoteJSContextException(aCx);
+      return;
+    }
+  }
+  JS::ExposeObjectToActiveJS(mOffset);
+  aRetval.set(mOffset);
 }
 
 JSObject*
 VREyeParameters::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
 {
   return VREyeParametersBinding::Wrap(aCx, this, aGivenProto);
 }
 
-NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(VRPositionState, mParent)
-NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(VRPositionState, AddRef)
-NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(VRPositionState, Release)
+JSObject*
+VRStageParameters::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
+{
+  return VRStageParametersBinding::Wrap(aCx, this, aGivenProto);
+}
+
+NS_IMPL_CYCLE_COLLECTION_CLASS(VRStageParameters)
+
+NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(VRStageParameters)
+  NS_IMPL_CYCLE_COLLECTION_UNLINK(mParent)
+  NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
+  tmp->mSittingToStandingTransformArray = nullptr;
+NS_IMPL_CYCLE_COLLECTION_UNLINK_END
+
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(VRStageParameters)
+  NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mParent)
+  NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
+
+NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(VRStageParameters)
+  NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
+  NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mSittingToStandingTransformArray)
+NS_IMPL_CYCLE_COLLECTION_TRACE_END
+
+NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(VRStageParameters, AddRef)
+NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(VRStageParameters, Release)
 
-VRPositionState::VRPositionState(nsISupports* aParent, const gfx::VRHMDSensorState& aState)
+void
+VRStageParameters::GetSittingToStandingTransform(JSContext* aCx,
+                                                 JS::MutableHandle<JSObject*> aRetval,
+                                                 ErrorResult& aRv)
+{
+  if (!mSittingToStandingTransformArray) {
+    // Lazily create the Float32Array
+    mSittingToStandingTransformArray = dom::Float32Array::Create(aCx, this, 16,
+      mSittingToStandingTransform.components);
+    if (!mSittingToStandingTransformArray) {
+      aRv.NoteJSContextException(aCx);
+      return;
+    }
+  }
+  JS::ExposeObjectToActiveJS(mSittingToStandingTransformArray);
+  aRetval.set(mSittingToStandingTransformArray);
+}
+
+NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(VRDisplayCapabilities, mParent)
+NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(VRDisplayCapabilities, AddRef)
+NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(VRDisplayCapabilities, Release)
+
+JSObject*
+VRDisplayCapabilities::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
+{
+  return VRDisplayCapabilitiesBinding::Wrap(aCx, this, aGivenProto);
+}
+
+NS_IMPL_CYCLE_COLLECTION_CLASS(VRPose)
+
+NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(VRPose)
+  NS_IMPL_CYCLE_COLLECTION_UNLINK(mParent)
+  NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
+  tmp->mPosition = nullptr;
+  tmp->mLinearVelocity = nullptr;
+  tmp->mLinearAcceleration = nullptr;
+  tmp->mOrientation = nullptr;
+  tmp->mAngularVelocity = nullptr;
+  tmp->mAngularAcceleration = nullptr;
+NS_IMPL_CYCLE_COLLECTION_UNLINK_END
+
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(VRPose)
+  NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mParent)
+  NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
+NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
+
+NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(VRPose)
+  NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
+  NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mPosition)
+  NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mLinearVelocity)
+  NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mLinearAcceleration)
+  NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mOrientation)
+  NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mAngularVelocity)
+  NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mAngularAcceleration)
+NS_IMPL_CYCLE_COLLECTION_TRACE_END
+
+NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(VRPose, AddRef)
+NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(VRPose, Release)
+
+VRPose::VRPose(nsISupports* aParent, const gfx::VRHMDSensorState& aState)
   : mParent(aParent)
   , mVRState(aState)
+  , mPosition(nullptr)
+  , mLinearVelocity(nullptr)
+  , mLinearAcceleration(nullptr)
+  , mOrientation(nullptr)
+  , mAngularVelocity(nullptr)
+  , mAngularAcceleration(nullptr)
 {
-  mTimeStamp = aState.timestamp;
-
-  if (aState.flags & gfx::VRDisplayCapabilityFlags::Cap_Position) {
-    mPosition = new DOMPoint(mParent, aState.position[0], aState.position[1], aState.position[2], 0.0);
-  }
-
-  if (aState.flags & gfx::VRDisplayCapabilityFlags::Cap_Orientation) {
-    mOrientation = new DOMPoint(mParent, aState.orientation[0], aState.orientation[1], aState.orientation[2], aState.orientation[3]);
-  }
+  mTimeStamp = aState.timestamp * 1000.0f; // Converting from seconds to ms
+  mFrameId = aState.inputFrameID;
 }
 
-DOMPoint*
-VRPositionState::GetLinearVelocity()
+void
+VRPose::GetPosition(JSContext* aCx,
+                    JS::MutableHandle<JSObject*> aRetval,
+                    ErrorResult& aRv)
 {
-  if (!mLinearVelocity) {
-    mLinearVelocity = new DOMPoint(mParent, mVRState.linearVelocity[0], mVRState.linearVelocity[1], mVRState.linearVelocity[2], 0.0);
+  if (!mPosition && mVRState.flags & gfx::VRDisplayCapabilityFlags::Cap_Position) {
+    // Lazily create the Float32Array
+    mPosition = dom::Float32Array::Create(aCx, this, 3, mVRState.position);
+    if (!mPosition) {
+      aRv.NoteJSContextException(aCx);
+      return;
+    }
+  }
+  if (mPosition) {
+    JS::ExposeObjectToActiveJS(mPosition);
   }
-  return mLinearVelocity;
+  aRetval.set(mPosition);
+}
+
+void
+VRPose::GetLinearVelocity(JSContext* aCx,
+                          JS::MutableHandle<JSObject*> aRetval,
+                          ErrorResult& aRv)
+{
+  if (!mLinearVelocity && mVRState.flags & gfx::VRDisplayCapabilityFlags::Cap_Position) {
+    // Lazily create the Float32Array
+    mLinearVelocity = dom::Float32Array::Create(aCx, this, 3, mVRState.linearVelocity);
+    if (!mLinearVelocity) {
+      aRv.NoteJSContextException(aCx);
+      return;
+    }
+  }
+  if (mLinearVelocity) {
+    JS::ExposeObjectToActiveJS(mLinearVelocity);
+  }
+  aRetval.set(mLinearVelocity);
 }
 
-DOMPoint*
-VRPositionState::GetLinearAcceleration()
+void
+VRPose::GetLinearAcceleration(JSContext* aCx,
+                              JS::MutableHandle<JSObject*> aRetval,
+                              ErrorResult& aRv)
 {
-  if (!mLinearAcceleration) {
-    mLinearAcceleration = new DOMPoint(mParent, mVRState.linearAcceleration[0], mVRState.linearAcceleration[1], mVRState.linearAcceleration[2], 0.0);
+  if (!mLinearAcceleration && mVRState.flags & gfx::VRDisplayCapabilityFlags::Cap_Position) {
+    // Lazily create the Float32Array
+    mLinearAcceleration = dom::Float32Array::Create(aCx, this, 3, mVRState.linearAcceleration);
+    if (!mLinearAcceleration) {
+      aRv.NoteJSContextException(aCx);
+      return;
+    }
   }
-  return mLinearAcceleration;
+  if (mLinearAcceleration) {
+    JS::ExposeObjectToActiveJS(mLinearAcceleration);
+  }
+  aRetval.set(mLinearAcceleration);
 }
 
-DOMPoint*
-VRPositionState::GetAngularVelocity()
+void
+VRPose::GetOrientation(JSContext* aCx,
+                       JS::MutableHandle<JSObject*> aRetval,
+                       ErrorResult& aRv)
 {
-  if (!mAngularVelocity) {
-    mAngularVelocity = new DOMPoint(mParent, mVRState.angularVelocity[0], mVRState.angularVelocity[1], mVRState.angularVelocity[2], 0.0);
+  if (!mOrientation && mVRState.flags & gfx::VRDisplayCapabilityFlags::Cap_Orientation) {
+    // Lazily create the Float32Array
+    mOrientation = dom::Float32Array::Create(aCx, this, 4, mVRState.orientation);
+    if (!mOrientation) {
+      aRv.NoteJSContextException(aCx);
+      return;
+    }
   }
-  return mAngularVelocity;
+  if (mOrientation) {
+    JS::ExposeObjectToActiveJS(mOrientation);
+  }
+  aRetval.set(mOrientation);
 }
 
-DOMPoint*
-VRPositionState::GetAngularAcceleration()
+void
+VRPose::GetAngularVelocity(JSContext* aCx,
+                           JS::MutableHandle<JSObject*> aRetval,
+                           ErrorResult& aRv)
 {
-  if (!mAngularAcceleration) {
-    mAngularAcceleration = new DOMPoint(mParent, mVRState.angularAcceleration[0], mVRState.angularAcceleration[1], mVRState.angularAcceleration[2], 0.0);
+  if (!mAngularVelocity && mVRState.flags & gfx::VRDisplayCapabilityFlags::Cap_Orientation) {
+    // Lazily create the Float32Array
+    mAngularVelocity = dom::Float32Array::Create(aCx, this, 3, mVRState.angularVelocity);
+    if (!mAngularVelocity) {
+      aRv.NoteJSContextException(aCx);
+      return;
+    }
+  }
+  if (mAngularVelocity) {
+    JS::ExposeObjectToActiveJS(mAngularVelocity);
   }
-  return mAngularAcceleration;
+  aRetval.set(mAngularVelocity);
+}
+
+void
+VRPose::GetAngularAcceleration(JSContext* aCx,
+                               JS::MutableHandle<JSObject*> aRetval,
+                               ErrorResult& aRv)
+{
+  if (!mAngularAcceleration && mVRState.flags & gfx::VRDisplayCapabilityFlags::Cap_Orientation) {
+    // Lazily create the Float32Array
+    mAngularAcceleration = dom::Float32Array::Create(aCx, this, 3, mVRState.angularAcceleration);
+    if (!mAngularAcceleration) {
+      aRv.NoteJSContextException(aCx);
+      return;
+    }
+  }
+  if (mAngularAcceleration) {
+    JS::ExposeObjectToActiveJS(mAngularAcceleration);
+  }
+  aRetval.set(mAngularAcceleration);
 }
 
 JSObject*
-VRPositionState::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
+VRPose::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
 {
-  return VRPositionStateBinding::Wrap(aCx, this, aGivenProto);
-}
-
-NS_IMPL_CYCLE_COLLECTING_ADDREF(VRDisplay)
-NS_IMPL_CYCLE_COLLECTING_RELEASE(VRDisplay)
-
-NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(VRDisplay)
-  NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
-  NS_INTERFACE_MAP_ENTRY(nsISupports)
-NS_INTERFACE_MAP_END
-
-NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(VRDisplay, mParent)
-
-/* virtual */ JSObject*
-HMDVRDisplay::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
-{
-  return HMDVRDisplayBinding::Wrap(aCx, this, aGivenProto);
+  return VRPoseBinding::Wrap(aCx, this, aGivenProto);
 }
 
 /* virtual */ JSObject*
-PositionSensorVRDisplay::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
+VRDisplay::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
 {
-  return PositionSensorVRDisplayBinding::Wrap(aCx, this, aGivenProto);
+  return VRDisplayBinding::Wrap(aCx, this, aGivenProto);
 }
 
-HMDInfoVRDisplay::HMDInfoVRDisplay(nsISupports* aParent, gfx::VRDisplayProxy* aHMD)
-  : HMDVRDisplay(aParent, aHMD)
+VRDisplay::VRDisplay(nsPIDOMWindowInner* aWindow, gfx::VRDisplayClient* aClient)
+  : DOMEventTargetHelper(aWindow)
+  , mClient(aClient)
+  , mDepthNear(0.01f) // Default value from WebVR Spec
+  , mDepthFar(10000.0f) // Default value from WebVR Spec
 {
-  MOZ_COUNT_CTOR_INHERITED(HMDInfoVRDisplay, HMDVRDisplay);
-  uint64_t hmdid = aHMD->GetDeviceInfo().GetDeviceID() << 8;
-  uint64_t devid = hmdid | 0x00; // we generate a devid with low byte 0 for the HMD, 1 for the position sensor
-
-  mHWID.Truncate();
-  mHWID.AppendPrintf("0x%llx", hmdid);
-
-  mDeviceId.Truncate();
-  mDeviceId.AppendPrintf("0x%llx", devid);
-
-  mDeviceName.Truncate();
-  mDeviceName.Append(NS_ConvertASCIItoUTF16(aHMD->GetDeviceInfo().GetDeviceName()));
-  mDeviceName.AppendLiteral(" (HMD)");
-
-  mValid = true;
-}
-
-HMDInfoVRDisplay::~HMDInfoVRDisplay()
-{
-  MOZ_COUNT_DTOR_INHERITED(HMDInfoVRDisplay, HMDVRDisplay);
+  MOZ_COUNT_CTOR(VRDisplay);
+  mDisplayId = aClient->GetDisplayInfo().GetDisplayID();
+  mDisplayName = NS_ConvertASCIItoUTF16(aClient->GetDisplayInfo().GetDisplayName());
+  mCapabilities = new VRDisplayCapabilities(aWindow, aClient->GetDisplayInfo().GetCapabilities());
 }
 
-/* If a field of view that is set to all 0's is passed in,
- * the recommended field of view for that eye is used.
- */
-void
-HMDInfoVRDisplay::SetFieldOfView(const VRFieldOfViewInit& aLeftFOV,
-                                const VRFieldOfViewInit& aRightFOV,
-                                double zNear, double zFar)
+VRDisplay::~VRDisplay()
 {
-  gfx::VRFieldOfView left = gfx::VRFieldOfView(aLeftFOV.mUpDegrees, aLeftFOV.mRightDegrees,
-                                               aLeftFOV.mDownDegrees, aLeftFOV.mLeftDegrees);
-  gfx::VRFieldOfView right = gfx::VRFieldOfView(aRightFOV.mUpDegrees, aRightFOV.mRightDegrees,
-                                                aRightFOV.mDownDegrees, aRightFOV.mLeftDegrees);
-
-  if (left.IsZero()) {
-    left = mHMD->GetDeviceInfo().GetRecommendedEyeFOV(VRDisplayInfo::Eye_Left);
-  }
-
-  if (right.IsZero()) {
-    right = mHMD->GetDeviceInfo().GetRecommendedEyeFOV(VRDisplayInfo::Eye_Right);
-  }
-
-  mHMD->SetFOV(left, right, zNear, zFar);
+  ExitPresentInternal();
+  MOZ_COUNT_DTOR(VRDisplay);
 }
 
-already_AddRefed<VREyeParameters> HMDInfoVRDisplay::GetEyeParameters(VREye aEye)
+void
+VRDisplay::LastRelease()
 {
-  gfx::IntSize sz(mHMD->GetDeviceInfo().SuggestedEyeResolution());
+  // We don't want to wait for the CC to free up the presentation
+  // for use in other documents, so we do this in LastRelease().
+  ExitPresentInternal();
+}
+
+already_AddRefed<VREyeParameters>
+VRDisplay::GetEyeParameters(VREye aEye)
+{
   gfx::VRDisplayInfo::Eye eye = aEye == VREye::Left ? gfx::VRDisplayInfo::Eye_Left : gfx::VRDisplayInfo::Eye_Right;
   RefPtr<VREyeParameters> params =
-    new VREyeParameters(mParent,
-                        gfx::VRFieldOfView(15, 15, 15, 15), // XXX min?
-                        mHMD->GetDeviceInfo().GetMaximumEyeFOV(eye),
-                        mHMD->GetDeviceInfo().GetRecommendedEyeFOV(eye),
-                        mHMD->GetDeviceInfo().GetEyeTranslation(eye),
-                        mHMD->GetDeviceInfo().GetEyeFOV(eye),
-                        gfx::IntRect((aEye == VREye::Left) ? 0 : sz.width, 0, sz.width, sz.height));
+    new VREyeParameters(GetParentObject(),
+                        mClient->GetDisplayInfo().GetEyeTranslation(eye),
+                        mClient->GetDisplayInfo().GetEyeFOV(eye),
+                        mClient->GetDisplayInfo().SuggestedEyeResolution());
   return params.forget();
 }
 
-HMDPositionVRDisplay::HMDPositionVRDisplay(nsISupports* aParent, gfx::VRDisplayProxy* aHMD)
-  : PositionSensorVRDisplay(aParent, aHMD)
+VRDisplayCapabilities*
+VRDisplay::Capabilities()
 {
-  MOZ_COUNT_CTOR_INHERITED(HMDPositionVRDisplay, PositionSensorVRDisplay);
-
-  uint64_t hmdid = aHMD->GetDeviceInfo().GetDeviceID() << 8;
-  uint64_t devid = hmdid | 0x01; // we generate a devid with low byte 0 for the HMD, 1 for the position sensor
-
-  mHWID.Truncate();
-  mHWID.AppendPrintf("0x%llx", hmdid);
-
-  mDeviceId.Truncate();
-  mDeviceId.AppendPrintf("0x%llx", devid);
-
-  mDeviceName.Truncate();
-  mDeviceName.Append(NS_ConvertASCIItoUTF16(aHMD->GetDeviceInfo().GetDeviceName()));
-  mDeviceName.AppendLiteral(" (Sensor)");
-
-  mValid = true;
+  return mCapabilities;
 }
 
-HMDPositionVRDisplay::~HMDPositionVRDisplay()
+VRStageParameters*
+VRDisplay::GetStageParameters()
 {
-  MOZ_COUNT_DTOR_INHERITED(HMDPositionVRDisplay, PositionSensorVRDisplay);
+  // XXX When we implement room scale experiences for OpenVR, we should return
+  // something here.
+  return nullptr;
 }
 
-already_AddRefed<VRPositionState>
-HMDPositionVRDisplay::GetState()
+already_AddRefed<VRPose>
+VRDisplay::GetPose()
 {
-  gfx::VRHMDSensorState state = mHMD->GetSensorState();
-  RefPtr<VRPositionState> obj = new VRPositionState(mParent, state);
+  gfx::VRHMDSensorState state = mClient->GetSensorState();
+  RefPtr<VRPose> obj = new VRPose(GetParentObject(), state);
 
   return obj.forget();
 }
 
-already_AddRefed<VRPositionState>
-HMDPositionVRDisplay::GetImmediateState()
+already_AddRefed<VRPose>
+VRDisplay::GetImmediatePose()
 {
-  gfx::VRHMDSensorState state = mHMD->GetImmediateSensorState();
-  RefPtr<VRPositionState> obj = new VRPositionState(mParent, state);
+  gfx::VRHMDSensorState state = mClient->GetImmediateSensorState();
+  RefPtr<VRPose> obj = new VRPose(GetParentObject(), state);
 
   return obj.forget();
 }
 
 void
-HMDPositionVRDisplay::ResetSensor()
+VRDisplay::ResetPose()
+{
+  mClient->ZeroSensor();
+}
+
+already_AddRefed<Promise>
+VRDisplay::RequestPresent(const nsTArray<VRLayer>& aLayers, ErrorResult& aRv)
+{
+  nsCOMPtr<nsIGlobalObject> global = do_QueryInterface(GetParentObject());
+  if (!global) {
+    aRv.Throw(NS_ERROR_FAILURE);
+    return nullptr;
+  }
+
+  RefPtr<Promise> promise = Promise::Create(global, aRv);
+  NS_ENSURE_TRUE(!aRv.Failed(), nullptr);
+
+  nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
+  NS_ENSURE_TRUE(obs, nullptr);
+
+  if (IsPresenting()) {
+    // Only one presentation allowed per VRDisplay
+    // on a first-come-first-serve basis.
+    promise->MaybeRejectWithUndefined();
+  } else {
+    mPresentation = mClient->BeginPresentation(aLayers);
+
+    nsresult rv = obs->AddObserver(this, "inner-window-destroyed", false);
+    if (NS_WARN_IF(NS_FAILED(rv))) {
+      mPresentation = nullptr;
+      promise->MaybeRejectWithUndefined();
+    } else {
+      promise->MaybeResolve(JS::UndefinedHandleValue);
+    }
+  }
+  return promise.forget();
+}
+
+NS_IMETHODIMP
+VRDisplay::Observe(nsISupports* aSubject, const char* aTopic,
+  const char16_t* aData)
+{
+  MOZ_ASSERT(NS_IsMainThread());
+
+  if (strcmp(aTopic, "inner-window-destroyed") == 0) {
+    nsCOMPtr<nsISupportsPRUint64> wrapper = do_QueryInterface(aSubject);
+    NS_ENSURE_TRUE(wrapper, NS_ERROR_FAILURE);
+
+    uint64_t innerID;
+    nsresult rv = wrapper->GetData(&innerID);
+    NS_ENSURE_SUCCESS(rv, rv);
+
+    if (!GetOwner() || GetOwner()->WindowID() == innerID) {
+      ExitPresentInternal();
+    }
+
+    return NS_OK;
+  }
+
+  // This should not happen.
+  return NS_ERROR_FAILURE;
+}
+
+already_AddRefed<Promise>
+VRDisplay::ExitPresent(ErrorResult& aRv)
 {
-  mHMD->ZeroSensor();
+  nsCOMPtr<nsIGlobalObject> global = do_QueryInterface(GetParentObject());
+  if (!global) {
+    aRv.Throw(NS_ERROR_FAILURE);
+    return nullptr;
+  }
+  ExitPresentInternal();
+
+  RefPtr<Promise> promise = Promise::Create(global, aRv);
+  NS_ENSURE_TRUE(!aRv.Failed(), nullptr);
+
+  promise->MaybeResolve(JS::UndefinedHandleValue);
+  return promise.forget();
+}
+
+void
+VRDisplay::ExitPresentInternal()
+{
+  mPresentation = nullptr;
+}
+
+void
+VRDisplay::GetLayers(nsTArray<VRLayer>& result)
+{
+  if (mPresentation) {
+    mPresentation->GetDOMLayers(result);
+  } else {
+    result = nsTArray<VRLayer>();
+  }
+}
+
+void
+VRDisplay::SubmitFrame(const Optional<NonNull<VRPose>>& aPose)
+{
+  if (mPresentation) {
+    if (aPose.WasPassed()) {
+      mPresentation->SubmitFrame(aPose.Value().FrameID());
+    } else {
+      mPresentation->SubmitFrame(0);
+    }
+  }
 }
 
+int32_t
+VRDisplay::RequestAnimationFrame(FrameRequestCallback& aCallback,
+ErrorResult& aError)
+{
+  gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
+
+  int32_t handle;
+  aError = vm->ScheduleFrameRequestCallback(aCallback, &handle);
+  return handle;
+}
+
+void
+VRDisplay::CancelAnimationFrame(int32_t aHandle, ErrorResult& aError)
+{
+  gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
+  vm->CancelFrameRequestCallback(aHandle);
+}
+
+
+bool
+VRDisplay::IsPresenting() const
+{
+  return mClient->GetIsPresenting();
+}
+
+bool
+VRDisplay::IsConnected() const
+{
+  return mClient->GetIsConnected();
+}
+
+NS_IMPL_CYCLE_COLLECTION_INHERITED(VRDisplay, DOMEventTargetHelper, mCapabilities)
+
+NS_IMPL_ADDREF_INHERITED(VRDisplay, DOMEventTargetHelper)
+NS_IMPL_RELEASE_INHERITED(VRDisplay, DOMEventTargetHelper)
+
+NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(VRDisplay)
+NS_INTERFACE_MAP_ENTRY(nsIObserver)
+NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, DOMEventTargetHelper)
+NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
+
 } // namespace dom
 } // namespace mozilla
--- a/dom/vr/VRDisplay.h
+++ b/dom/vr/VRDisplay.h
@@ -7,311 +7,296 @@
 #ifndef mozilla_dom_VRDisplay_h_
 #define mozilla_dom_VRDisplay_h_
 
 #include <stdint.h>
 
 #include "mozilla/ErrorResult.h"
 #include "mozilla/dom/TypedArray.h"
 #include "mozilla/dom/VRDisplayBinding.h"
+#include "mozilla/DOMEventTargetHelper.h"
 #include "mozilla/dom/DOMPoint.h"
 #include "mozilla/dom/DOMRect.h"
 
 #include "nsCOMPtr.h"
 #include "nsString.h"
 #include "nsTArray.h"
 #include "nsWrapperCache.h"
 
 #include "gfxVR.h"
-#include "VRDisplayProxy.h"
 
 namespace mozilla {
+namespace gfx {
+class VRDisplayClient;
+class VRDisplayPresentation;
+struct VRFieldOfView;
+enum class VRDisplayCapabilityFlags : uint16_t;
+struct VRHMDSensorState;
+}
 namespace dom {
 class Navigator;
 
-class VRFieldOfViewReadOnly : public nsWrapperCache
+class VRFieldOfView final : public nsWrapperCache
 {
 public:
-  VRFieldOfViewReadOnly(nsISupports* aParent,
-                        double aUpDegrees, double aRightDegrees,
-                        double aDownDegrees, double aLeftDegrees)
-    : mParent(aParent)
-    , mUpDegrees(aUpDegrees)
-    , mRightDegrees(aRightDegrees)
-    , mDownDegrees(aDownDegrees)
-    , mLeftDegrees(aLeftDegrees)
-  {
-  }
+  VRFieldOfView(nsISupports* aParent,
+                double aUpDegrees, double aRightDegrees,
+                double aDownDegrees, double aLeftDegrees);
+  VRFieldOfView(nsISupports* aParent, const gfx::VRFieldOfView& aSrc);
 
-  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRFieldOfViewReadOnly)
-  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRFieldOfViewReadOnly)
+  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRFieldOfView)
+  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRFieldOfView)
 
   double UpDegrees() const { return mUpDegrees; }
   double RightDegrees() const { return mRightDegrees; }
   double DownDegrees() const { return mDownDegrees; }
   double LeftDegrees() const { return mLeftDegrees; }
 
   nsISupports* GetParentObject() const { return mParent; }
   virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
 
 protected:
-  virtual ~VRFieldOfViewReadOnly() {}
+  virtual ~VRFieldOfView() {}
 
   nsCOMPtr<nsISupports> mParent;
 
   double mUpDegrees;
   double mRightDegrees;
   double mDownDegrees;
   double mLeftDegrees;
 };
 
-class VRFieldOfView final : public VRFieldOfViewReadOnly
+class VRDisplayCapabilities final : public nsWrapperCache
 {
 public:
-  VRFieldOfView(nsISupports* aParent, const gfx::VRFieldOfView& aSrc)
-    : VRFieldOfViewReadOnly(aParent,
-                            aSrc.upDegrees, aSrc.rightDegrees,
-                            aSrc.downDegrees, aSrc.leftDegrees)
-  {}
+  VRDisplayCapabilities(nsISupports* aParent, const gfx::VRDisplayCapabilityFlags& aFlags)
+    : mParent(aParent)
+    , mFlags(aFlags)
+  {
+  }
 
-  explicit VRFieldOfView(nsISupports* aParent,
-                         double aUpDegrees = 0.0, double aRightDegrees = 0.0,
-                         double aDownDegrees = 0.0, double aLeftDegrees = 0.0)
-    : VRFieldOfViewReadOnly(aParent,
-                            aUpDegrees, aRightDegrees, aDownDegrees, aLeftDegrees)
-  {}
+  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRDisplayCapabilities)
+  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRDisplayCapabilities)
 
-  static already_AddRefed<VRFieldOfView>
-  Constructor(const GlobalObject& aGlobal, const VRFieldOfViewInit& aParams,
-              ErrorResult& aRv);
-
-  static already_AddRefed<VRFieldOfView>
-  Constructor(const GlobalObject& aGlobal,
-              double aUpDegrees, double aRightDegrees,
-              double aDownDegrees, double aLeftDegrees,
-              ErrorResult& aRv);
+  nsISupports* GetParentObject() const
+  {
+    return mParent;
+  }
 
   virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
 
-  void SetUpDegrees(double aVal) { mUpDegrees = aVal; }
-  void SetRightDegrees(double aVal) { mRightDegrees = aVal; }
-  void SetDownDegrees(double aVal) { mDownDegrees = aVal; }
-  void SetLeftDegrees(double aVal) { mLeftDegrees = aVal; }
+  bool HasPosition() const;
+  bool HasOrientation() const;
+  bool HasExternalDisplay() const;
+  bool CanPresent() const;
+  uint32_t MaxLayers() const;
+
+protected:
+  ~VRDisplayCapabilities() {}
+  nsCOMPtr<nsISupports> mParent;
+  gfx::VRDisplayCapabilityFlags mFlags;
 };
 
-class VRPositionState final : public nsWrapperCache
+class VRPose final : public nsWrapperCache
 {
-  ~VRPositionState() {}
+
 public:
-  VRPositionState(nsISupports* aParent, const gfx::VRHMDSensorState& aState);
+  VRPose(nsISupports* aParent, const gfx::VRHMDSensorState& aState);
 
-  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRPositionState)
-  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRPositionState)
+  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRPose)
+  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRPose)
 
-  double TimeStamp() const { return mTimeStamp; }
+  double Timestamp() const { return mTimeStamp; }
+  uint32_t FrameID() const { return mFrameId; }
 
-  bool HasPosition() const { return mPosition != nullptr; }
-  DOMPoint* GetPosition() const { return mPosition; }
-
-  bool HasOrientation() const { return mOrientation != nullptr; }
-  DOMPoint* GetOrientation() const { return mOrientation; }
-
-  // these are created lazily
-  DOMPoint* GetLinearVelocity();
-  DOMPoint* GetLinearAcceleration();
-  DOMPoint* GetAngularVelocity();
-  DOMPoint* GetAngularAcceleration();
+  void GetPosition(JSContext* aCx,
+                   JS::MutableHandle<JSObject*> aRetval,
+                   ErrorResult& aRv);
+  void GetLinearVelocity(JSContext* aCx,
+                         JS::MutableHandle<JSObject*> aRetval,
+                         ErrorResult& aRv);
+  void GetLinearAcceleration(JSContext* aCx,
+                             JS::MutableHandle<JSObject*> aRetval,
+                             ErrorResult& aRv);
+  void GetOrientation(JSContext* aCx,
+                      JS::MutableHandle<JSObject*> aRetval,
+                      ErrorResult& aRv);
+  void GetAngularVelocity(JSContext* aCx,
+                          JS::MutableHandle<JSObject*> aRetval,
+                          ErrorResult& aRv);
+  void GetAngularAcceleration(JSContext* aCx,
+                              JS::MutableHandle<JSObject*> aRetval,
+                              ErrorResult& aRv);
 
   nsISupports* GetParentObject() const { return mParent; }
   virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
 
 protected:
+  ~VRPose() {}
   nsCOMPtr<nsISupports> mParent;
 
   double mTimeStamp;
+  uint32_t mFrameId;
   gfx::VRHMDSensorState mVRState;
 
-  RefPtr<DOMPoint> mPosition;
-  RefPtr<DOMPoint> mLinearVelocity;
-  RefPtr<DOMPoint> mLinearAcceleration;
+  JS::Heap<JSObject*> mPosition;
+  JS::Heap<JSObject*> mLinearVelocity;
+  JS::Heap<JSObject*> mLinearAcceleration;
+  JS::Heap<JSObject*> mOrientation;
+  JS::Heap<JSObject*> mAngularVelocity;
+  JS::Heap<JSObject*> mAngularAcceleration;
+
+};
 
-  RefPtr<DOMPoint> mOrientation;
-  RefPtr<DOMPoint> mAngularVelocity;
-  RefPtr<DOMPoint> mAngularAcceleration;
+class VRStageParameters final : public nsWrapperCache
+{
+public:
+  VRStageParameters(nsISupports* aParent,
+                    const gfx::Matrix4x4& aSittingToStandingTransform,
+                    const gfx::Size& aSize)
+    : mParent(aParent)
+    , mSittingToStandingTransform(aSittingToStandingTransform)
+    , mSittingToStandingTransformArray(nullptr)
+    , mSize(aSize)
+  {
+  }
+
+  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRStageParameters)
+  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRStageParameters)
+
+  void GetSittingToStandingTransform(JSContext* aCx,
+                                     JS::MutableHandle<JSObject*> aRetval,
+                                     ErrorResult& aRv);
+  float SizeX() const { return mSize.width; }
+  float SizeZ() const { return mSize.height; }
+
+  nsISupports* GetParentObject() const { return mParent; }
+  virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
+
+protected:
+  ~VRStageParameters() {}
+
+  nsCOMPtr<nsISupports> mParent;
+
+  gfx::Matrix4x4 mSittingToStandingTransform;
+  JS::Heap<JSObject*> mSittingToStandingTransformArray;
+  gfx::Size mSize;
 };
 
 class VREyeParameters final : public nsWrapperCache
 {
 public:
   VREyeParameters(nsISupports* aParent,
-                  const gfx::VRFieldOfView& aMinFOV,
-                  const gfx::VRFieldOfView& aMaxFOV,
-                  const gfx::VRFieldOfView& aRecFOV,
                   const gfx::Point3D& aEyeTranslation,
-                  const gfx::VRFieldOfView& aCurFOV,
-                  const gfx::IntRect& aRenderRect);
+                  const gfx::VRFieldOfView& aFOV,
+                  const gfx::IntSize& aRenderSize);
 
   NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VREyeParameters)
   NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VREyeParameters)
 
-  VRFieldOfView* MinimumFieldOfView();
-  VRFieldOfView* MaximumFieldOfView();
-  VRFieldOfView* RecommendedFieldOfView();
-  DOMPoint* EyeTranslation();
+  void GetOffset(JSContext* aCx, JS::MutableHandle<JSObject*> aRetVal,
+                 ErrorResult& aRv);
 
-  VRFieldOfView* CurrentFieldOfView();
-  DOMRect* RenderRect();
+  VRFieldOfView* FieldOfView();
+
+  uint32_t RenderWidth() const { return mRenderSize.width; }
+  uint32_t RenderHeight() const { return mRenderSize.height; }
 
   nsISupports* GetParentObject() const { return mParent; }
   virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
 protected:
   ~VREyeParameters() {}
 
   nsCOMPtr<nsISupports> mParent;
 
-  RefPtr<VRFieldOfView> mMinFOV;
-  RefPtr<VRFieldOfView> mMaxFOV;
-  RefPtr<VRFieldOfView> mRecFOV;
-  RefPtr<DOMPoint> mEyeTranslation;
-  RefPtr<VRFieldOfView> mCurFOV;
-  RefPtr<DOMRect> mRenderRect;
+
+  gfx::Point3D mEyeTranslation;
+  gfx::IntSize mRenderSize;
+  JS::Heap<JSObject*> mOffset;
+  RefPtr<VRFieldOfView> mFOV;
 };
 
-class VRDisplay : public nsISupports,
-                 public nsWrapperCache
+class VRDisplay final : public DOMEventTargetHelper
+                      , public nsIObserver
 {
 public:
-
-  NS_DECL_CYCLE_COLLECTING_ISUPPORTS
-  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(VRDisplay)
-
-  void GetHardwareUnitId(nsAString& aHWID) const { aHWID = mHWID; }
-  void GetDeviceId(nsAString& aDeviceId) const { aDeviceId = mDeviceId; }
-  void GetDeviceName(nsAString& aDeviceName) const { aDeviceName = mDeviceName; }
-
-  bool IsValid() { return mValid; }
-
-  nsISupports* GetParentObject() const
-  {
-    return mParent;
-  }
-
-  enum VRDisplayType {
-    HMD,
-    PositionSensor
-  };
-
-  VRDisplayType GetType() const { return mType; }
-
-  static bool RefreshVRDisplays(dom::Navigator* aNavigator);
-  static void UpdateVRDisplays(nsTArray<RefPtr<VRDisplay> >& aDevices,
-                              nsISupports* aParent);
-
-  gfx::VRDisplayProxy *GetHMD() {
-    return mHMD;
-  }
-
-protected:
-  VRDisplay(nsISupports* aParent,
-           gfx::VRDisplayProxy* aHMD,
-           VRDisplayType aType)
-    : mParent(aParent)
-    , mHMD(aHMD)
-    , mType(aType)
-    , mValid(false)
-  {
-    MOZ_COUNT_CTOR(VRDisplay);
-    mHWID.AssignLiteral("uknown");
-    mDeviceId.AssignLiteral("unknown");
-    mDeviceName.AssignLiteral("unknown");
-  }
-
-  virtual ~VRDisplay()
-  {
-    MOZ_COUNT_DTOR(VRDisplay);
-  }
-
-  nsCOMPtr<nsISupports> mParent;
-  RefPtr<gfx::VRDisplayProxy> mHMD;
-  nsString mHWID;
-  nsString mDeviceId;
-  nsString mDeviceName;
-
-  VRDisplayType mType;
-
-  bool mValid;
-};
-
-class HMDVRDisplay : public VRDisplay
-{
-public:
-  virtual already_AddRefed<VREyeParameters> GetEyeParameters(VREye aEye) = 0;
-
-  virtual void SetFieldOfView(const VRFieldOfViewInit& aLeftFOV,
-                              const VRFieldOfViewInit& aRightFOV,
-                              double zNear, double zFar) = 0;
+  NS_DECL_ISUPPORTS_INHERITED
+  NS_DECL_NSIOBSERVER
+  NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(VRDisplay, DOMEventTargetHelper)
 
   virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
 
-protected:
-  HMDVRDisplay(nsISupports* aParent, gfx::VRDisplayProxy* aHMD)
-    : VRDisplay(aParent, aHMD, VRDisplay::HMD)
-  {
-    MOZ_COUNT_CTOR_INHERITED(HMDVRDisplay, VRDisplay);
+  bool IsPresenting() const;
+  bool IsConnected() const;
+
+  VRDisplayCapabilities* Capabilities();
+  VRStageParameters* GetStageParameters();
+
+  uint32_t DisplayId() const { return mDisplayId; }
+  void GetDisplayName(nsAString& aDisplayName) const { aDisplayName = mDisplayName; }
+
+  static bool RefreshVRDisplays(dom::Navigator* aNavigator);
+  static void UpdateVRDisplays(nsTArray<RefPtr<VRDisplay> >& aDisplays,
+                               nsPIDOMWindowInner* aWindow);
+
+  gfx::VRDisplayClient *GetClient() {
+    return mClient;
+  }
+
+  virtual already_AddRefed<VREyeParameters> GetEyeParameters(VREye aEye);
+
+  already_AddRefed<VRPose> GetPose();
+  already_AddRefed<VRPose> GetImmediatePose();
+  void ResetPose();
+
+  double DepthNear() {
+    return mDepthNear;
+  }
+
+  double DepthFar() {
+    return mDepthFar;
   }
 
-  virtual ~HMDVRDisplay()
-  {
-    MOZ_COUNT_DTOR_INHERITED(HMDVRDisplay, VRDisplay);
+  void SetDepthNear(double aDepthNear) {
+    // XXX When we start sending depth buffers to VRLayer's we will want
+    // to communicate this with the VRDisplayHost
+    mDepthNear = aDepthNear;
   }
-};
-
-class HMDInfoVRDisplay : public HMDVRDisplay
-{
-public:
-  HMDInfoVRDisplay(nsISupports* aParent, gfx::VRDisplayProxy* aHMD);
-  virtual ~HMDInfoVRDisplay();
 
-  /* If a field of view that is set to all 0's is passed in,
-   * the recommended field of view for that eye is used.
-   */
-  virtual void SetFieldOfView(const VRFieldOfViewInit& aLeftFOV,
-                              const VRFieldOfViewInit& aRightFOV,
-                              double zNear, double zFar) override;
-  virtual already_AddRefed<VREyeParameters> GetEyeParameters(VREye aEye) override;
-};
+  void SetDepthFar(double aDepthFar) {
+    // XXX When we start sending depth buffers to VRLayer's we will want
+    // to communicate this with the VRDisplayHost
+    mDepthFar = aDepthFar;
+  }
 
-class PositionSensorVRDisplay : public VRDisplay
-{
-public:
-  virtual already_AddRefed<VRPositionState> GetState() = 0;
-  virtual already_AddRefed<VRPositionState> GetImmediateState() = 0;
-  virtual void ResetSensor() = 0;
-  virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
+  already_AddRefed<Promise> RequestPresent(const nsTArray<VRLayer>& aLayers, ErrorResult& aRv);
+  already_AddRefed<Promise> ExitPresent(ErrorResult& aRv);
+  void GetLayers(nsTArray<VRLayer>& result);
+  void SubmitFrame(const Optional<NonNull<VRPose>>& aPose);
+
+  int32_t RequestAnimationFrame(mozilla::dom::FrameRequestCallback& aCallback,
+                                mozilla::ErrorResult& aError);
+  void CancelAnimationFrame(int32_t aHandle, mozilla::ErrorResult& aError);
 
 protected:
-  explicit PositionSensorVRDisplay(nsISupports* aParent, gfx::VRDisplayProxy* aHMD)
-    : VRDisplay(aParent, aHMD, VRDisplay::PositionSensor)
-  {
-    MOZ_COUNT_CTOR_INHERITED(PositionSensorVRDisplay, VRDisplay);
-  }
+  VRDisplay(nsPIDOMWindowInner* aWindow, gfx::VRDisplayClient* aClient);
+  virtual ~VRDisplay();
+  virtual void LastRelease() override;
+
+  void ExitPresentInternal();
+
+  RefPtr<gfx::VRDisplayClient> mClient;
 
-  virtual ~PositionSensorVRDisplay()
-  {
-    MOZ_COUNT_DTOR_INHERITED(PositionSensorVRDisplay, VRDisplay);
-  }
-};
+  uint32_t mDisplayId;
+  nsString mDisplayName;
+
+  RefPtr<VRDisplayCapabilities> mCapabilities;
 
-class HMDPositionVRDisplay : public PositionSensorVRDisplay
-{
-public:
-  HMDPositionVRDisplay(nsISupports* aParent, gfx::VRDisplayProxy* aHMD);
-  ~HMDPositionVRDisplay();
+  double mDepthNear;
+  double mDepthFar;
 
-  virtual already_AddRefed<VRPositionState> GetState() override;
-  virtual already_AddRefed<VRPositionState> GetImmediateState() override;
-  virtual void ResetSensor() override;
+  RefPtr<gfx::VRDisplayPresentation> mPresentation;
 };
 
 } // namespace dom
 } // namespace mozilla
 
 #endif
--- a/dom/webidl/VRDisplay.webidl
+++ b/dom/webidl/VRDisplay.webidl
@@ -5,126 +5,269 @@
 
 enum VREye {
   "left",
   "right"
 };
 
 [Pref="dom.vr.enabled",
  HeaderFile="mozilla/dom/VRDisplay.h"]
-interface VRFieldOfViewReadOnly {
+interface VRFieldOfView {
   readonly attribute double upDegrees;
   readonly attribute double rightDegrees;
   readonly attribute double downDegrees;
   readonly attribute double leftDegrees;
 };
 
-[Pref="dom.vr.enabled",
- HeaderFile="mozilla/dom/VRDisplay.h",
- Constructor(optional VRFieldOfViewInit fov),
- Constructor(double upDegrees, double rightDegrees, double downDegrees, double leftDegrees)]
-interface VRFieldOfView : VRFieldOfViewReadOnly {
-  inherit attribute double upDegrees;
-  inherit attribute double rightDegrees;
-  inherit attribute double downDegrees;
-  inherit attribute double leftDegrees;
+typedef (HTMLCanvasElement or OffscreenCanvas) VRSource;
+
+dictionary VRLayer {
+  /**
+   * XXX - When WebVR in WebWorkers is implemented, HTMLCanvasElement below
+   *       should be replaced with VRSource.
+   */
+  HTMLCanvasElement? source = null;
+
+  /**
+   * The left and right viewports contain 4 values defining the viewport
+   * rectangles within the canvas to present to the eye in UV space.
+   * [0] left offset of the viewport (0.0 - 1.0)
+   * [1] top offset of the viewport (0.0 - 1.0)
+   * [2] width of the viewport (0.0 - 1.0)
+   * [3] height of the viewport (0.0 - 1.0)
+   *
+   * When no values are passed, they will be processed as though the left
+   * and right sides of the viewport were passed:
+   *
+   * leftBounds: [0.0, 0.0, 0.5, 1.0]
+   * rightBounds: [0.5, 0.0, 0.5, 1.0]
+   */
+  sequence<float> leftBounds = [];
+  sequence<float> rightBounds = [];
 };
 
-dictionary VRFieldOfViewInit {
-  double upDegrees = 0.0;
-  double rightDegrees = 0.0;
-  double downDegrees = 0.0;
-  double leftDegrees = 0.0;
+/**
+ * Values describing the capabilities of a VRDisplay.
+ * These are expected to be static per-device/per-user.
+ */
+[Pref="dom.vr.enabled",
+ HeaderFile="mozilla/dom/VRDisplay.h"]
+interface VRDisplayCapabilities {
+  /**
+   * hasPosition is true if the VRDisplay is capable of tracking its position.
+   */
+  readonly attribute boolean hasPosition;
+
+  /**
+   * hasOrientation is true if the VRDisplay is capable of tracking its orientation.
+   */
+  readonly attribute boolean hasOrientation;
+
+  /**
+   * Whether the VRDisplay is separate from the device’s
+   * primary display. If presenting VR content will obscure
+   * other content on the device, this should be false. When
+   * false, the application should not attempt to mirror VR content
+   * or update non-VR UI because that content will not be visible.
+   */
+  readonly attribute boolean hasExternalDisplay;
+
+  /**
+   * Whether the VRDisplay is capable of presenting content to an HMD or similar device.
+   * Can be used to indicate “magic window” devices that are capable of 6DoF tracking but for
+   * which requestPresent is not meaningful. If false then calls to requestPresent should
+   * always fail, and getEyeParameters should return null.
+   */
+  readonly attribute boolean canPresent;
+
+  /**
+   * Indicates the maximum length of the array that requestPresent() will accept. MUST be 1 if
+     canPresent is true, 0 otherwise.
+   */
+  readonly attribute unsigned long maxLayers;
+};
+
+/**
+ * Values describing the the stage / play area for devices
+ * that support room-scale experiences.
+ */
+[Pref="dom.vr.enabled",
+ HeaderFile="mozilla/dom/VRDisplay.h"]
+interface VRStageParameters {
+  /**
+   * A 16-element array containing the components of a column-major 4x4
+   * affine transform matrix. This matrix transforms the sitting-space position
+   * returned by get{Immediate}Pose() to a standing-space position.
+   */
+  [Throws] readonly attribute Float32Array sittingToStandingTransform;
+
+  /**
+   * Dimensions of the play-area bounds. The bounds are defined
+   * as an axis-aligned rectangle on the floor.
+   * The center of the rectangle is at (0,0,0) in standing-space
+   * coordinates.
+   * These bounds are defined for safety purposes.
+   * Content should not require the user to move beyond these
+   * bounds; however, it is possible for the user to ignore
+   * the bounds resulting in position values outside of
+   * this rectangle.
+   */
+  readonly attribute float sizeX;
+  readonly attribute float sizeZ;
 };
 
 [Pref="dom.vr.enabled",
  HeaderFile="mozilla/dom/VRDisplay.h"]
-interface VRPositionState {
-  readonly attribute double timeStamp;
+interface VRPose {
+  readonly attribute DOMHighResTimeStamp timestamp;
 
-  readonly attribute boolean hasPosition;
-  readonly attribute DOMPoint? position;
-  readonly attribute DOMPoint? linearVelocity;
-  readonly attribute DOMPoint? linearAcceleration;
+  /**
+   * position, linearVelocity, and linearAcceleration are 3-component vectors.
+   * position is relative to a sitting space. Transforming this point with
+   * VRStageParameters.sittingToStandingTransform converts this to standing space.
+   */
+  [Constant, Throws] readonly attribute Float32Array? position;
+  [Constant, Throws] readonly attribute Float32Array? linearVelocity;
+  [Constant, Throws] readonly attribute Float32Array? linearAcceleration;
 
-  readonly attribute boolean hasOrientation;
-  // XXX should be DOMQuaternion as soon as we add that
-  readonly attribute DOMPoint? orientation;
-  readonly attribute DOMPoint? angularVelocity;
-  readonly attribute DOMPoint? angularAcceleration;
+  /* orientation is a 4-entry array representing the components of a quaternion. */
+  [Constant, Throws] readonly attribute Float32Array? orientation;
+  /* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */
+  [Constant, Throws] readonly attribute Float32Array? angularVelocity;
+  [Constant, Throws] readonly attribute Float32Array? angularAcceleration;
 };
 
 [Pref="dom.vr.enabled",
  HeaderFile="mozilla/dom/VRDisplay.h"]
 interface VREyeParameters {
-  /* These values are expected to be static per-device/per-user */
-  [Constant, Cached] readonly attribute VRFieldOfView minimumFieldOfView;
-  [Constant, Cached] readonly attribute VRFieldOfView maximumFieldOfView;
-  [Constant, Cached] readonly attribute VRFieldOfView recommendedFieldOfView;
-  [Constant, Cached] readonly attribute DOMPoint eyeTranslation;
+  /**
+   * offset is a 3-component vector representing an offset to
+   * translate the eye. This value may vary from frame
+   * to frame if the user adjusts their headset ipd.
+   */
+  [Constant, Throws] readonly attribute Float32Array offset;
 
-  /* These values will vary after a FOV has been set */
-  [Constant, Cached] readonly attribute VRFieldOfView currentFieldOfView;
-  [Constant, Cached] readonly attribute DOMRect renderRect;
-};
-
-[Pref="dom.vr.enabled"]
-interface VRDisplay {
-  /**
-   * An identifier for the distinct hardware unit that this
-   * VR Device is a part of.  All VRDisplay/Sensors that come
-   * from the same hardware will have the same hardwareId
-   */
-  [Constant] readonly attribute DOMString hardwareUnitId;
+  /* These values may vary as the user adjusts their headset ipd. */
+  [Constant] readonly attribute VRFieldOfView fieldOfView;
 
   /**
-   * An identifier for this distinct sensor/device on a physical
-   * hardware device.  This shouldn't change across browser
-   * restrats, allowing configuration data to be saved based on it.
+   * renderWidth and renderHeight specify the recommended render target
+   * size of each eye viewport, in pixels. If multiple eyes are rendered
+   * in a single render target, then the render target should be made large
+   * enough to fit both viewports.
    */
-  [Constant] readonly attribute DOMString deviceId;
-
-  /**
-   * a device name, a user-readable name identifying it
-   */
-  [Constant] readonly attribute DOMString deviceName;
+  [Constant] readonly attribute unsigned long renderWidth;
+  [Constant] readonly attribute unsigned long renderHeight;
 };
 
 [Pref="dom.vr.enabled",
  HeaderFile="mozilla/dom/VRDisplay.h"]
-interface HMDVRDisplay : VRDisplay {
-  // Return the current VREyeParameters for the given eye
+interface VRDisplay : EventTarget {
+  readonly attribute boolean isConnected;
+  readonly attribute boolean isPresenting;
+
+  /**
+   * Dictionary of capabilities describing the VRDisplay.
+   */
+  [Constant] readonly attribute VRDisplayCapabilities capabilities;
+
+  /**
+   * If this VRDisplay supports room-scale experiences, the optional
+   * stage attribute contains details on the room-scale parameters.
+   */
+  readonly attribute VRStageParameters? stageParameters;
+
+  /* Return the current VREyeParameters for the given eye. */
   VREyeParameters getEyeParameters(VREye whichEye);
 
-  // Set a field of view.  If either of the fields of view is null,
-  // or if their values are all zeros, then the recommended field of view
-  // for that eye will be used.
-  void setFieldOfView(optional VRFieldOfViewInit leftFOV,
-                      optional VRFieldOfViewInit rightFOV,
-                      optional double zNear = 0.01,
-                      optional double zFar = 10000.0);
-};
+  /**
+   * An identifier for this distinct VRDisplay. Used as an
+   * association point in the Gamepad API.
+   */
+  [Constant] readonly attribute unsigned long displayId;
 
-[Pref="dom.vr.enabled" ,
- HeaderFile="mozilla/dom/VRDisplay.h"]
-interface PositionSensorVRDisplay : VRDisplay {
-  /*
-   * Return a VRPositionState dictionary containing the state of this position sensor
-   * for the current frame if within a requestAnimationFrame callback, or for the
-   * previous frame if not.
+  /**
+   * A display name, a user-readable name identifying it.
+   */
+  [Constant] readonly attribute DOMString displayName;
+
+  /**
+   * Return a VRPose containing the future predicted pose of the VRDisplay
+   * when the current frame will be presented. Subsequent calls to getPose()
+   * MUST return a VRPose with the same values until the next call to
+   * submitFrame().
    *
-   * The VRPositionState will contain the position, orientation, and velocity
-   * and acceleration of each of these properties.  Use "hasPosition" and "hasOrientation"
-   * to check if the associated members are valid; if these are false, those members
-   * will be null.
+   * The VRPose will contain the position, orientation, velocity,
+   * and acceleration of each of these properties.
+   */
+  [NewObject] VRPose getPose();
+
+  /**
+   * Return the current instantaneous pose of the VRDisplay, with no
+   * prediction applied.  Every call to getImmediatePose() may
+   * return a different value, even within a single frame.
    */
-  [NewObject] VRPositionState getState();
+  [NewObject] VRPose getImmediatePose();
+
+  /**
+   * Reset the pose for this display, treating its current position and
+   * orientation as the "origin/zero" values. VRPose.position,
+   * VRPose.orientation, and VRStageParameters.sittingToStandingTransform may be
+   * updated when calling resetPose(). This should be called in only
+   * sitting-space experiences.
+   */
+  void resetPose();
+
+  /**
+   * z-depth defining the near plane of the eye view frustum
+   * enables mapping of values in the render target depth
+   * attachment to scene coordinates. Initially set to 0.01.
+   */
+  attribute double depthNear;
+
+  /**
+   * z-depth defining the far plane of the eye view frustum
+   * enables mapping of values in the render target depth
+   * attachment to scene coordinates. Initially set to 10000.0.
+   */
+  attribute double depthFar;
 
-  /*
-   * Return the current instantaneous sensor state.
+  /**
+   * The callback passed to `requestAnimationFrame` will be called
+   * any time a new frame should be rendered. When the VRDisplay is
+   * presenting the callback will be called at the native refresh
+   * rate of the HMD. When not presenting this function acts
+   * identically to how window.requestAnimationFrame acts. Content should
+   * make no assumptions of frame rate or vsync behavior as the HMD runs
+   * asynchronously from other displays and at differing refresh rates.
    */
-  [NewObject] VRPositionState getImmediateState();
+  [Throws] long requestAnimationFrame(FrameRequestCallback callback);
+
+  /**
+   * Passing the value returned by `requestAnimationFrame` to
+   * `cancelAnimationFrame` will unregister the callback.
+   */
+  [Throws] void cancelAnimationFrame(long handle);
 
-  /* Reset this sensor, treating its current position and orientation
-   * as the "origin/zero" values.
+  /**
+   * Begin presenting to the VRDisplay. Must be called in response to a user gesture.
+   * Repeat calls while already presenting will update the VRLayers being displayed.
+   */
+  [Throws] Promise<void> requestPresent(sequence<VRLayer> layers);
+
+  /**
+   * Stops presenting to the VRDisplay.
    */
-  void resetSensor();
+  [Throws] Promise<void> exitPresent();
+
+  /**
+   * Get the layers currently being presented.
+   */
+  sequence<VRLayer> getLayers();
+
+  /**
+   * The VRLayer provided to the VRDisplay will be captured and presented
+   * in the HMD. Calling this function has the same effect on the source
+   * canvas as any other operation that uses its source image, and canvases
+   * created without preserveDrawingBuffer set to true will be cleared.
+   */
+  void submitFrame(optional VRPose pose);
 };
--- a/gfx/layers/d3d11/TextureD3D11.cpp
+++ b/gfx/layers/d3d11/TextureD3D11.cpp
@@ -728,20 +728,20 @@ Compositor*
 DXGITextureHostD3D11::GetCompositor()
 {
   return mCompositor;
 }
 
 bool
 DXGITextureHostD3D11::Lock()
 {
-  if (!mCompositor) {
-    NS_WARNING("no suitable compositor");
-    return false;
-  }
+  /**
+   * Note: This function may be called when mCompositor is null
+   *       such as during WebVR frame submission.
+   **/
 
   if (!GetDevice()) {
     NS_WARNING("trying to lock a TextureHost without a D3D device");
     return false;
   }
 
   if (!mTextureSource) {
     if (!mTexture && !OpenSharedHandle()) {
--- a/gfx/layers/d3d11/TextureD3D11.h
+++ b/gfx/layers/d3d11/TextureD3D11.h
@@ -376,17 +376,16 @@ public:
   void BindRenderTarget(ID3D11DeviceContext* aContext);
 
   virtual gfx::IntSize GetSize() const override;
 
   void SetSize(const gfx::IntSize& aSize) { mSize = aSize; }
 
 private:
   friend class CompositorD3D11;
-
   RefPtr<ID3D11RenderTargetView> mRTView;
 };
 
 class SyncObjectD3D11 : public SyncObject
 {
 public:
   SyncObjectD3D11(SyncHandle aSyncHandle);
   virtual void FinalizeFrame();
--- a/gfx/layers/ipc/PTexture.ipdl
+++ b/gfx/layers/ipc/PTexture.ipdl
@@ -4,29 +4,30 @@
 /* This Source Code Form is subject to the terms of the Mozilla Public
  * License, v. 2.0. If a copy of the MPL was not distributed with this
  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 
 include LayersSurfaces;
 include protocol PLayerTransaction;
 include protocol PCompositorBridge;
 include protocol PImageBridge;
+include protocol PVRManager;
 include "mozilla/GfxMessageUtils.h";
 
 using struct mozilla::layers::FrameMetrics from "FrameMetrics.h";
 using mozilla::layers::TextureFlags from "mozilla/layers/CompositorTypes.h";
 
 namespace mozilla {
 namespace layers {
 
 /**
  * PTexture is the IPDL glue between a TextureClient and a TextureHost.
  */
 sync protocol PTexture {
-    manager PImageBridge or PCompositorBridge;
+    manager PImageBridge or PCompositorBridge or PVRManager;
 
 child:
     async __delete__();
 
 parent:
     /**
      * Asynchronously tell the compositor side to remove the texture.
      */
new file mode 100644
--- /dev/null
+++ b/gfx/vr/VRDisplayClient.cpp
@@ -0,0 +1,143 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include <math.h>
+
+#include "prlink.h"
+#include "prmem.h"
+#include "prenv.h"
+#include "gfxPrefs.h"
+#include "nsString.h"
+#include "mozilla/Preferences.h"
+#include "mozilla/unused.h"
+#include "nsServiceManagerUtils.h"
+#include "nsIScreenManager.h"
+
+#ifdef XP_WIN
+#include "../layers/d3d11/CompositorD3D11.h"
+#endif
+
+#include "VRDisplayClient.h"
+#include "VRDisplayPresentation.h"
+#include "VRManagerChild.h"
+#include "VRLayerChild.h"
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+
+VRDisplayClient::VRDisplayClient(const VRDisplayInfo& aDisplayInfo)
+  : mDisplayInfo(aDisplayInfo)
+  , bLastEventWasPresenting(false)
+  , mPresentationCount(0)
+{
+  MOZ_COUNT_CTOR(VRDisplayClient);
+}
+
+VRDisplayClient::~VRDisplayClient() {
+  MOZ_COUNT_DTOR(VRDisplayClient);
+}
+
+void
+VRDisplayClient::UpdateDisplayInfo(const VRDisplayInfo& aDisplayInfo)
+{
+  mDisplayInfo = aDisplayInfo;
+}
+
+already_AddRefed<VRDisplayPresentation>
+VRDisplayClient::BeginPresentation(const nsTArray<mozilla::dom::VRLayer>& aLayers)
+{
+  ++mPresentationCount;
+  RefPtr<VRDisplayPresentation> presentation = new VRDisplayPresentation(this, aLayers);
+  return presentation.forget();
+}
+
+void
+VRDisplayClient::PresentationDestroyed()
+{
+  --mPresentationCount;
+}
+
+void
+VRDisplayClient::ZeroSensor()
+{
+  VRManagerChild *vm = VRManagerChild::Get();
+  vm->SendResetSensor(mDisplayInfo.mDisplayID);
+}
+
+VRHMDSensorState
+VRDisplayClient::GetSensorState()
+{
+  VRHMDSensorState sensorState;
+  VRManagerChild *vm = VRManagerChild::Get();
+  Unused << vm->SendGetSensorState(mDisplayInfo.mDisplayID, &sensorState);
+  return sensorState;
+}
+
+VRHMDSensorState
+VRDisplayClient::GetImmediateSensorState()
+{
+  VRHMDSensorState sensorState;
+
+  VRManagerChild *vm = VRManagerChild::Get();
+  Unused << vm->SendGetImmediateSensorState(mDisplayInfo.mDisplayID, &sensorState);
+  return sensorState;
+}
+
+const double kVRDisplayRAFMaxDuration = 32; // milliseconds
+
+void
+VRDisplayClient::NotifyVsync()
+{
+  VRManagerChild *vm = VRManagerChild::Get();
+
+  bool isPresenting = GetIsPresenting();
+
+  bool bShouldCallback = !isPresenting;
+  if (mLastVSyncTime.IsNull()) {
+    bShouldCallback = true;
+  } else {
+    TimeDuration duration = TimeStamp::Now() - mLastVSyncTime;
+    if (duration.ToMilliseconds() > kVRDisplayRAFMaxDuration) {
+      bShouldCallback = true;
+    }
+  }
+
+  if (bShouldCallback) {
+    vm->RunFrameRequestCallbacks();
+    mLastVSyncTime = TimeStamp::Now();
+  }
+
+  // Check if we need to trigger onVRDisplayPresentChange event
+  if (bLastEventWasPresenting != isPresenting) {
+    bLastEventWasPresenting = isPresenting;
+    vm->FireDOMVRDisplayPresentChangeEvent();
+  }
+}
+
+void
+VRDisplayClient::NotifyVRVsync()
+{
+  VRManagerChild *vm = VRManagerChild::Get();
+  vm->RunFrameRequestCallbacks();
+  mLastVSyncTime = TimeStamp::Now();
+}
+
+bool
+VRDisplayClient::GetIsConnected() const
+{
+  return mDisplayInfo.GetIsConnected();
+}
+
+bool
+VRDisplayClient::GetIsPresenting() const
+{
+  return mDisplayInfo.GetIsPresenting();
+}
+
+void
+VRDisplayClient::NotifyDisconnected()
+{
+  mDisplayInfo.mIsConnected = false;
+}
new file mode 100644
--- /dev/null
+++ b/gfx/vr/VRDisplayClient.h
@@ -0,0 +1,61 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_DISPLAY_CLIENT_H
+#define GFX_VR_DISPLAY_CLIENT_H
+
+#include "nsIScreen.h"
+#include "nsCOMPtr.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/dom/VRDisplayBinding.h"
+
+#include "gfxVR.h"
+
+namespace mozilla {
+namespace gfx {
+class VRDisplayPresentation;
+class VRManagerChild;
+
+class VRDisplayClient
+{
+public:
+  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayClient)
+
+  explicit VRDisplayClient(const VRDisplayInfo& aDisplayInfo);
+
+  void UpdateDisplayInfo(const VRDisplayInfo& aDisplayInfo);
+
+  const VRDisplayInfo& GetDisplayInfo() const { return mDisplayInfo; }
+  virtual VRHMDSensorState GetSensorState();
+  virtual VRHMDSensorState GetImmediateSensorState();
+
+  virtual void ZeroSensor();
+
+  already_AddRefed<VRDisplayPresentation> BeginPresentation(const nsTArray<dom::VRLayer>& aLayers);
+  void PresentationDestroyed();
+
+  void NotifyVsync();
+  void NotifyVRVsync();
+
+  bool GetIsConnected() const;
+  bool GetIsPresenting() const;
+
+  void NotifyDisconnected();
+
+protected:
+  virtual ~VRDisplayClient();
+
+  VRDisplayInfo mDisplayInfo;
+
+  bool bLastEventWasPresenting;
+
+  TimeStamp mLastVSyncTime;
+  int mPresentationCount;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* GFX_VR_DISPLAY_CLIENT_H */
new file mode 100644
--- /dev/null
+++ b/gfx/vr/VRDisplayHost.cpp
@@ -0,0 +1,130 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+* This Source Code Form is subject to the terms of the Mozilla Public
+* License, v. 2.0. If a copy of the MPL was not distributed with this
+* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "VRDisplayHost.h"
+#include "gfxVR.h"
+
+#if defined(XP_WIN)
+
+#include <d3d11.h>
+#include "gfxWindowsPlatform.h"
+#include "../layers/d3d11/CompositorD3D11.h"
+#include "mozilla/layers/TextureD3D11.h"
+
+#endif
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+using namespace mozilla::layers;
+
+VRDisplayHost::VRDisplayHost(VRDisplayType aType)
+  : mInputFrameID(0)
+{
+  MOZ_COUNT_CTOR(VRDisplayHost);
+  mDisplayInfo.mType = aType;
+  mDisplayInfo.mDisplayID = VRDisplayManager::AllocateDisplayID();
+  mDisplayInfo.mIsPresenting = false;
+
+  for (int i = 0; i < kMaxLatencyFrames; i++) {
+    mLastSensorState[i].Clear();
+  }
+}
+
+VRDisplayHost::~VRDisplayHost()
+{
+  MOZ_COUNT_DTOR(VRDisplayHost);
+}
+
+void
+VRDisplayHost::AddLayer(VRLayerParent *aLayer)
+{
+  mLayers.AppendElement(aLayer);
+  if (mLayers.Length() == 1) {
+    StartPresentation();
+  }
+  mDisplayInfo.mIsPresenting = mLayers.Length() > 0;
+}
+
+void
+VRDisplayHost::RemoveLayer(VRLayerParent *aLayer)
+{
+  mLayers.RemoveElement(aLayer);
+  if (mLayers.Length() == 0) {
+    StopPresentation();
+  }
+  mDisplayInfo.mIsPresenting = mLayers.Length() > 0;
+}
+
+#if defined(XP_WIN)
+
+void
+VRDisplayHost::SubmitFrame(VRLayerParent* aLayer, const int32_t& aInputFrameID,
+  PTextureParent* aTexture, const gfx::Rect& aLeftEyeRect,
+  const gfx::Rect& aRightEyeRect)
+{
+  int32_t inputFrameID = aInputFrameID;
+  if (inputFrameID == 0) {
+    inputFrameID = mInputFrameID;
+  }
+  if (inputFrameID < 0) {
+    // Sanity check to prevent invalid memory access on builds with assertions
+    // disabled.
+    inputFrameID = 0;
+  }
+
+  VRHMDSensorState sensorState = mLastSensorState[inputFrameID % kMaxLatencyFrames];
+  // It is possible to get a cache miss on mLastSensorState if latency is
+  // longer than kMaxLatencyFrames.  An optimization would be to find a frame
+  // that is closer than the one selected with the modulus.
+  // If we hit this; however, latency is already so high that the site is
+  // un-viewable and a more accurate pose prediction is not likely to
+  // compensate.
+
+  TextureHost* th = TextureHost::AsTextureHost(aTexture);
+  AutoLockTextureHost autoLock(th);
+  if (autoLock.Failed()) {
+    NS_WARNING("Failed to lock the VR layer texture");
+    return;
+  }
+
+  CompositableTextureSourceRef source;
+  if (!th->BindTextureSource(source)) {
+    NS_WARNING("The TextureHost was successfully locked but can't provide a TextureSource");
+    return;
+  }
+  MOZ_ASSERT(source);
+
+  IntSize texSize = source->GetSize();
+
+  TextureSourceD3D11* sourceD3D11 = source->AsSourceD3D11();
+  if (!sourceD3D11) {
+    NS_WARNING("WebVR support currently only implemented for D3D11");
+    return;
+  }
+
+  SubmitFrame(sourceD3D11, texSize, sensorState, aLeftEyeRect, aRightEyeRect);
+}
+
+#else
+
+void
+VRDisplayHost::SubmitFrame(VRLayerParent* aLayer, const int32_t& aInputFrameID,
+  PTextureParent* aTexture, const gfx::Rect& aLeftEyeRect,
+  const gfx::Rect& aRightEyeRect)
+{
+  NS_WARNING("WebVR only supported in Windows.");
+}
+
+#endif
+
+bool
+VRDisplayHost::CheckClearDisplayInfoDirty()
+{
+  if (mDisplayInfo == mLastUpdateDisplayInfo) {
+    return false;
+  }
+  mLastUpdateDisplayInfo = mDisplayInfo;
+  return true;
+}
new file mode 100644
--- /dev/null
+++ b/gfx/vr/VRDisplayHost.h
@@ -0,0 +1,89 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+* This Source Code Form is subject to the terms of the Mozilla Public
+* License, v. 2.0. If a copy of the MPL was not distributed with this
+* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_DISPLAY_HOST_H
+#define GFX_VR_DISPLAY_HOST_H
+
+#include "gfxVR.h"
+#include "nsTArray.h"
+#include "nsString.h"
+#include "nsCOMPtr.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/Atomics.h"
+#include "mozilla/EnumeratedArray.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/TypedEnumBits.h"
+
+namespace mozilla {
+namespace layers {
+class PTextureParent;
+#if defined(XP_WIN)
+class TextureSourceD3D11;
+#endif
+} // namespace layers
+namespace gfx {
+class VRLayerParent;
+
+class VRDisplayHost {
+public:
+  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayHost)
+
+  const VRDisplayInfo& GetDisplayInfo() const { return mDisplayInfo; }
+
+  void AddLayer(VRLayerParent* aLayer);
+  void RemoveLayer(VRLayerParent* aLayer);
+
+  virtual VRHMDSensorState GetSensorState() = 0;
+  virtual VRHMDSensorState GetImmediateSensorState() = 0;
+  virtual void ZeroSensor() = 0;
+  virtual void StartPresentation() = 0;
+  virtual void StopPresentation() = 0;
+  virtual void NotifyVSync() { };
+
+  void SubmitFrame(VRLayerParent* aLayer,
+                   const int32_t& aInputFrameID,
+                   mozilla::layers::PTextureParent* aTexture,
+                   const gfx::Rect& aLeftEyeRect,
+                   const gfx::Rect& aRightEyeRect);
+
+  bool CheckClearDisplayInfoDirty();
+
+protected:
+  explicit VRDisplayHost(VRDisplayType aType);
+  virtual ~VRDisplayHost();
+
+#if defined(XP_WIN)
+  virtual void SubmitFrame(mozilla::layers::TextureSourceD3D11* aSource,
+                           const IntSize& aSize,
+                           const VRHMDSensorState& aSensorState,
+                           const gfx::Rect& aLeftEyeRect,
+                           const gfx::Rect& aRightEyeRect) = 0;
+#endif
+
+  VRDisplayInfo mDisplayInfo;
+
+  nsTArray<RefPtr<VRLayerParent>> mLayers;
+  // Weak reference to mLayers entries are cleared in VRLayerParent destructor
+
+  // The maximum number of frames of latency that we would expect before we
+  // should give up applying pose prediction.
+  // If latency is greater than one second, then the experience is not likely
+  // to be corrected by pose prediction.  Setting this value too
+  // high may result in unnecessary memory allocation.
+  // As the current fastest refresh rate is 90hz, 100 is selected as a
+  // conservative value.
+  static const int kMaxLatencyFrames = 100;
+  VRHMDSensorState mLastSensorState[kMaxLatencyFrames];
+  int32_t mInputFrameID;
+
+private:
+  VRDisplayInfo mLastUpdateDisplayInfo;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* GFX_VR_DISPLAY_HOST_H */
new file mode 100644
--- /dev/null
+++ b/gfx/vr/VRDisplayPresentation.cpp
@@ -0,0 +1,112 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+* This Source Code Form is subject to the terms of the Mozilla Public
+* License, v. 2.0. If a copy of the MPL was not distributed with this
+* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "VRDisplayPresentation.h"
+
+#include "mozilla/unused.h"
+#include "VRDisplayClient.h"
+#include "VRLayerChild.h"
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+
+VRDisplayPresentation::VRDisplayPresentation(VRDisplayClient *aDisplayClient,
+                                             const nsTArray<mozilla::dom::VRLayer>& aLayers)
+  : mDisplayClient(aDisplayClient)
+  , mDOMLayers(aLayers)
+{
+  CreateLayers();
+}
+
+void
+VRDisplayPresentation::CreateLayers()
+{
+  if (mLayers.Length()) {
+    return;
+  }
+
+  for (dom::VRLayer& layer : mDOMLayers) {
+    dom::HTMLCanvasElement* canvasElement = layer.mSource;
+    if (!canvasElement) {
+      /// XXX In the future we will support WebVR in WebWorkers here
+      continue;
+    }
+
+    Rect leftBounds(0.0, 0.0, 0.5, 1.0);
+    if (layer.mLeftBounds.Length() == 4) {
+      leftBounds.x = layer.mLeftBounds[0];
+      leftBounds.y = layer.mLeftBounds[1];
+      leftBounds.width = layer.mLeftBounds[2];
+      leftBounds.height = layer.mLeftBounds[3];
+    } else if (layer.mLeftBounds.Length() != 0) {
+      /**
+       * We ignore layers with an incorrect number of values.
+       * In the future, VRDisplay.requestPresent may throw in
+       * this case.  See https://github.com/w3c/webvr/issues/71
+       */
+      continue;
+    }
+
+    Rect rightBounds(0.5, 0.0, 0.5, 1.0);
+    if (layer.mRightBounds.Length() == 4) {
+      rightBounds.x = layer.mRightBounds[0];
+      rightBounds.y = layer.mRightBounds[1];
+      rightBounds.width = layer.mRightBounds[2];
+      rightBounds.height = layer.mRightBounds[3];
+    } else if (layer.mRightBounds.Length() != 0) {
+      /**
+       * We ignore layers with an incorrect number of values.
+       * In the future, VRDisplay.requestPresent may throw in
+       * this case.  See https://github.com/w3c/webvr/issues/71
+       */
+      continue;
+    }
+
+    VRManagerChild *manager = VRManagerChild::Get();
+    if (!manager) {
+      NS_WARNING("VRManagerChild::Get returned null!");
+      continue;
+    }
+
+    RefPtr<VRLayerChild> vrLayer = static_cast<VRLayerChild*>(manager->CreateVRLayer(mDisplayClient->GetDisplayInfo().GetDisplayID(), leftBounds, rightBounds));
+    if (!vrLayer) {
+      NS_WARNING("CreateVRLayer returned null!");
+      continue;
+    }
+
+    vrLayer->Initialize(canvasElement);
+
+    mLayers.AppendElement(vrLayer);
+  }
+}
+
+void
+VRDisplayPresentation::DestroyLayers()
+{
+  for (VRLayerChild* layer : mLayers) {
+    Unused << layer->SendDestroy();
+  }
+  mLayers.Clear();
+}
+
+void
+VRDisplayPresentation::GetDOMLayers(nsTArray<dom::VRLayer>& result)
+{
+  result = mDOMLayers;
+}
+
+VRDisplayPresentation::~VRDisplayPresentation()
+{
+  DestroyLayers();
+  mDisplayClient->PresentationDestroyed();
+}
+
+void VRDisplayPresentation::SubmitFrame(int32_t aInputFrameID)
+{
+  for (VRLayerChild *layer : mLayers) {
+    layer->SubmitFrame(aInputFrameID);
+    break; // Currently only one layer supported, submit only the first
+  }
+}
new file mode 100644
--- /dev/null
+++ b/gfx/vr/VRDisplayPresentation.h
@@ -0,0 +1,41 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+* This Source Code Form is subject to the terms of the Mozilla Public
+* License, v. 2.0. If a copy of the MPL was not distributed with this
+* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_DISPLAY_PRESENTATION_H
+#define GFX_VR_DISPLAY_PRESENTATION_H
+
+#include "mozilla/RefPtr.h"
+#include "mozilla/dom/VRDisplayBinding.h"
+
+namespace mozilla {
+namespace gfx {
+class VRDisplayClient;
+namespace vr {
+class VRLayerChild;
+} // namepsace vr
+
+class VRDisplayPresentation final
+{
+  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayPresentation)
+
+public:
+  VRDisplayPresentation(VRDisplayClient *aDisplayClient, const nsTArray<dom::VRLayer>& aLayers);
+  void SubmitFrame(int32_t aInputFrameID);
+  void GetDOMLayers(nsTArray<dom::VRLayer>& result);
+
+private:
+  ~VRDisplayPresentation();
+  void CreateLayers();
+  void DestroyLayers();
+
+  RefPtr<VRDisplayClient> mDisplayClient;
+  nsTArray<dom::VRLayer> mDOMLayers;
+  nsTArray<RefPtr<VRLayerChild>> mLayers;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* GFX_VR_DISPLAY_PRESENTAITON_H */
deleted file mode 100644
--- a/gfx/vr/VRDisplayProxy.cpp
+++ /dev/null
@@ -1,165 +0,0 @@
-/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-#include <math.h>
-
-#include "prlink.h"
-#include "prmem.h"
-#include "prenv.h"
-#include "gfxPrefs.h"
-#include "nsString.h"
-#include "mozilla/Preferences.h"
-#include "mozilla/unused.h"
-#include "nsServiceManagerUtils.h"
-#include "nsIScreenManager.h"
-
-
-#ifdef XP_WIN
-#include "../layers/d3d11/CompositorD3D11.h"
-#endif
-
-#include "VRDisplayProxy.h"
-#include "VRManagerChild.h"
-
-using namespace mozilla;
-using namespace mozilla::gfx;
-
-VRDisplayProxy::VRDisplayProxy(const VRDisplayUpdate& aDeviceUpdate)
-  : mDeviceInfo(aDeviceUpdate.mDeviceInfo)
-  , mSensorState(aDeviceUpdate.mSensorState)
-{
-  MOZ_COUNT_CTOR(VRDisplayProxy);
-
-  if (mDeviceInfo.mScreenRect.width && mDeviceInfo.mScreenRect.height) {
-    if (mDeviceInfo.mIsFakeScreen) {
-      mScreen = MakeFakeScreen(mDeviceInfo.mScreenRect);
-    } else {
-      nsCOMPtr<nsIScreenManager> screenmgr = do_GetService("@mozilla.org/gfx/screenmanager;1");
-      if (screenmgr) {
-        screenmgr->ScreenForRect(mDeviceInfo.mScreenRect.x, mDeviceInfo.mScreenRect.y,
-                                 mDeviceInfo.mScreenRect.width, mDeviceInfo.mScreenRect.height,
-                                 getter_AddRefs(mScreen));
-      }
-    }
-#ifdef DEBUG
-    printf_stderr("VR DEVICE SCREEN: %d %d %d %d\n",
-                  mDeviceInfo.mScreenRect.x, mDeviceInfo.mScreenRect.y,
-                  mDeviceInfo.mScreenRect.width, mDeviceInfo.mScreenRect.height);
-#endif
-  }
-}
-
-VRDisplayProxy::~VRDisplayProxy() {
-  MOZ_COUNT_DTOR(VRDisplayProxy);
-}
-
-void
-VRDisplayProxy::UpdateDeviceInfo(const VRDisplayUpdate& aDeviceUpdate)
-{
-  mDeviceInfo = aDeviceUpdate.mDeviceInfo;
-  mSensorState = aDeviceUpdate.mSensorState;
-}
-
-bool
-VRDisplayProxy::SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
-                       double zNear, double zFar)
-{
-  VRManagerChild *vm = VRManagerChild::Get();
-  vm->SendSetFOV(mDeviceInfo.mDeviceID, aFOVLeft, aFOVRight, zNear, zFar);
-  return true;
-}
-
-void
-VRDisplayProxy::ZeroSensor()
-{
-  VRManagerChild *vm = VRManagerChild::Get();
-  vm->SendResetSensor(mDeviceInfo.mDeviceID);
-}
-
-VRHMDSensorState
-VRDisplayProxy::GetSensorState()
-{
-  VRManagerChild *vm = VRManagerChild::Get();
-  Unused << vm->SendKeepSensorTracking(mDeviceInfo.mDeviceID);
-  return mSensorState;
-}
-
-VRHMDSensorState
-VRDisplayProxy::GetImmediateSensorState()
-{
-  // XXX TODO - Need to perform IPC call to get the current sensor
-  // state rather than the predictive state used for the frame rendering.
-  return GetSensorState();
-}
-
-void
-VRDisplayProxy::UpdateSensorState(const VRHMDSensorState& aSensorState)
-{
-  mSensorState = aSensorState;
-}
-
-// Dummy nsIScreen implementation, for when we just need to specify a size
-class FakeScreen : public nsIScreen
-{
-public:
-  explicit FakeScreen(const IntRect& aScreenRect)
-    : mScreenRect(aScreenRect)
-  { }
-
-  NS_DECL_ISUPPORTS
-
-  NS_IMETHOD GetRect(int32_t *l, int32_t *t, int32_t *w, int32_t *h) override {
-    *l = mScreenRect.x;
-    *t = mScreenRect.y;
-    *w = mScreenRect.width;
-    *h = mScreenRect.height;
-    return NS_OK;
-  }
-  NS_IMETHOD GetAvailRect(int32_t *l, int32_t *t, int32_t *w, int32_t *h) override {
-    return GetRect(l, t, w, h);
-  }
-  NS_IMETHOD GetRectDisplayPix(int32_t *l, int32_t *t, int32_t *w, int32_t *h) override {
-    return GetRect(l, t, w, h);
-  }
-  NS_IMETHOD GetAvailRectDisplayPix(int32_t *l, int32_t *t, int32_t *w, int32_t *h) override {
-    return GetAvailRect(l, t, w, h);
-  }
-
-  NS_IMETHOD GetId(uint32_t* aId) override { *aId = (uint32_t)-1; return NS_OK; }
-  NS_IMETHOD GetPixelDepth(int32_t* aPixelDepth) override { *aPixelDepth = 24; return NS_OK; }
-  NS_IMETHOD GetColorDepth(int32_t* aColorDepth) override { *aColorDepth = 24; return NS_OK; }
-
-  NS_IMETHOD LockMinimumBrightness(uint32_t aBrightness) override { return NS_ERROR_NOT_AVAILABLE; }
-  NS_IMETHOD UnlockMinimumBrightness(uint32_t aBrightness) override { return NS_ERROR_NOT_AVAILABLE; }
-  NS_IMETHOD GetRotation(uint32_t* aRotation) override {
-    *aRotation = nsIScreen::ROTATION_0_DEG;
-    return NS_OK;
-  }
-  NS_IMETHOD SetRotation(uint32_t aRotation) override { return NS_ERROR_NOT_AVAILABLE; }
-  NS_IMETHOD GetContentsScaleFactor(double* aContentsScaleFactor) override {
-    *aContentsScaleFactor = 1.0;
-    return NS_OK;
-  }
-  NS_IMETHOD GetDefaultCSSScaleFactor(double* aScaleFactor) override {
-    *aScaleFactor = 1.0;
-    return NS_OK;
-  }
-
-protected:
-  virtual ~FakeScreen() {}
-
-  IntRect mScreenRect;
-};
-
-NS_IMPL_ISUPPORTS(FakeScreen, nsIScreen)
-
-
-/* static */ already_AddRefed<nsIScreen>
-VRDisplayProxy::MakeFakeScreen(const IntRect& aScreenRect)
-{
-  nsCOMPtr<nsIScreen> screen = new FakeScreen(aScreenRect);
-  return screen.forget();
-}
-
deleted file mode 100644
--- a/gfx/vr/VRDisplayProxy.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-#ifndef GFX_VR_PROXY_H
-#define GFX_VR_PROXY_H
-
-#include "nsIScreen.h"
-#include "nsCOMPtr.h"
-#include "mozilla/RefPtr.h"
-
-#include "gfxVR.h"
-
-namespace mozilla {
-namespace gfx {
-
-class VRManagerChild;
-
-class VRDisplayProxy
-{
-public:
-  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayProxy)
-
-  explicit VRDisplayProxy(const VRDisplayUpdate& aDeviceUpdate);
-
-  void UpdateDeviceInfo(const VRDisplayUpdate& aDeviceUpdate);
-  void UpdateSensorState(const VRHMDSensorState& aSensorState);
-
-  const VRDisplayInfo& GetDeviceInfo() const { return mDeviceInfo; }
-  virtual VRHMDSensorState GetSensorState();
-  virtual VRHMDSensorState GetImmediateSensorState();
-
-  bool SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
-              double zNear, double zFar);
-
-  virtual void ZeroSensor();
-
-
-  // The nsIScreen that represents this device
-  nsIScreen* GetScreen() { return mScreen; }
-
-protected:
-  virtual ~VRDisplayProxy();
-
-  VRDisplayInfo mDeviceInfo;
-  VRHMDSensorState mSensorState;
-
-  nsCOMPtr<nsIScreen> mScreen;
-
-  static already_AddRefed<nsIScreen> MakeFakeScreen(const IntRect& aScreenRect);
-
-};
-
-} // namespace gfx
-} // namespace mozilla
-
-#endif /* GFX_VR_PROXY_H */
--- a/gfx/vr/VRManager.cpp
+++ b/gfx/vr/VRManager.cpp
@@ -4,26 +4,33 @@
  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 
 
 #include "VRManager.h"
 #include "VRManagerParent.h"
 #include "gfxVR.h"
 #include "mozilla/ClearOnShutdown.h"
 #include "mozilla/dom/VRDisplay.h"
+#include "mozilla/layers/TextureHost.h"
 #include "mozilla/unused.h"
 
 #include "gfxPrefs.h"
 #include "gfxVR.h"
 #if defined(XP_WIN)
 #include "gfxVROculus.h"
 #endif
 #if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
 #include "gfxVROSVR.h"
 #endif
+#include "ipc/VRLayerParent.h"
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+using namespace mozilla::layers;
+using namespace mozilla::gl;
 
 namespace mozilla {
 namespace gfx {
 
 static StaticRefPtr<VRManager> sVRManagerSingleton;
 
 /*static*/ void
 VRManager::ManagerInit()
@@ -37,32 +44,32 @@ VRManager::ManagerInit()
 }
 
 VRManager::VRManager()
   : mInitialized(false)
 {
   MOZ_COUNT_CTOR(VRManager);
   MOZ_ASSERT(sVRManagerSingleton == nullptr);
 
-  RefPtr<VRHMDManager> mgr;
+  RefPtr<VRDisplayManager> mgr;
 
 #if defined(XP_WIN)
-  mgr = VRHMDManagerOculus::Create();
+  // The Oculus runtime is supported only on Windows
+  mgr = VRDisplayManagerOculus::Create();
   if (mgr) {
     mManagers.AppendElement(mgr);
   }
 #endif
 
 #if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
   // OSVR is cross platform compatible
-  mgr = VRHMDManagerOSVR::Create();
+  mgr = VRDisplayManagerOSVR::Create();
   if (mgr){
       mManagers.AppendElement(mgr);
   }
-
 #endif
 }
 
 VRManager::~VRManager()
 {
   MOZ_ASSERT(NS_IsMainThread());
   MOZ_ASSERT(!mInitialized);
   MOZ_COUNT_DTOR(VRManager);
@@ -111,96 +118,135 @@ VRManager::RemoveVRManagerParent(VRManag
   if (mVRManagerParents.IsEmpty()) {
     Destroy();
   }
 }
 
 void
 VRManager::NotifyVsync(const TimeStamp& aVsyncTimestamp)
 {
+  const double kVRDisplayRefreshMaxDuration = 5000; // milliseconds
+
+  bool bHaveEventListener = false;
+
+  for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
+    VRManagerParent *vmp = iter.Get()->GetKey();
+    Unused << vmp->SendNotifyVSync();
+    bHaveEventListener |= vmp->HaveEventListener();
+  }
+
   for (auto iter = mVRDisplays.Iter(); !iter.Done(); iter.Next()) {
-    gfx::VRHMDInfo* device = iter.UserData();
-    device->NotifyVsync(aVsyncTimestamp);
+    gfx::VRDisplayHost* display = iter.UserData();
+    display->NotifyVSync();
   }
-  DispatchVRDisplaySensorUpdate();
+
+  if (bHaveEventListener) {
+    // If content has set an EventHandler to be notified of VR display events
+    // we must continually refresh the VR display enumeration to check
+    // for events that we must fire such as Window.onvrdisplayconnected
+    // Note that enumeration itself may activate display hardware, such
+    // as Oculus, so we only do this when we know we are displaying content
+    // that is looking for VR displays.
+    if (mLastRefreshTime.IsNull()) {
+      // This is the first vsync, must refresh VR displays
+      RefreshVRDisplays();
+    } else {
+      // We don't have to do this every frame, so check if we
+      // have refreshed recently.
+      TimeDuration duration = TimeStamp::Now() - mLastRefreshTime;
+      if (duration.ToMilliseconds() > kVRDisplayRefreshMaxDuration) {
+        RefreshVRDisplays();
+      }
+    }
+  }
 }
 
 void
-VRManager::RefreshVRDisplays()
+VRManager::NotifyVRVsync(const uint32_t& aDisplayID)
 {
-  nsTArray<RefPtr<gfx::VRHMDInfo> > devices;
+  for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
+    Unused << iter.Get()->GetKey()->SendNotifyVRVSync(aDisplayID);
+  }
+}
+
+void
+VRManager::RefreshVRDisplays(bool aMustDispatch)
+{
+  nsTArray<RefPtr<gfx::VRDisplayHost> > displays;
 
   for (uint32_t i = 0; i < mManagers.Length(); ++i) {
-    mManagers[i]->GetHMDs(devices);
+    mManagers[i]->GetHMDs(displays);
   }
 
-  bool deviceInfoChanged = false;
+  bool displayInfoChanged = false;
 
-  if (devices.Length() != mVRDisplays.Count()) {
-    deviceInfoChanged = true;
+  if (displays.Length() != mVRDisplays.Count()) {
+    // Catch cases where a VR display has been removed
+    displayInfoChanged = true;
   }
 
-  for (const auto& device: devices) {
-    RefPtr<VRHMDInfo> oldDevice = GetDevice(device->GetDeviceInfo().GetDeviceID());
-    if (oldDevice == nullptr) {
-      deviceInfoChanged = true;
+  for (const auto& display: displays) {
+    if (!GetDisplay(display->GetDisplayInfo().GetDisplayID())) {
+      // This is a new display
+      displayInfoChanged = true;
       break;
     }
-    if (oldDevice->GetDeviceInfo() != device->GetDeviceInfo()) {
-      deviceInfoChanged = true;
+
+    if (display->CheckClearDisplayInfoDirty()) {
+      // This display's info has changed
+      displayInfoChanged = true;
       break;
     }
   }
 
-  if (deviceInfoChanged) {
+  if (displayInfoChanged) {
     mVRDisplays.Clear();
-    for (const auto& device: devices) {
-      mVRDisplays.Put(device->GetDeviceInfo().GetDeviceID(), device);
+    for (const auto& display: displays) {
+      mVRDisplays.Put(display->GetDisplayInfo().GetDisplayID(), display);
     }
   }
 
-  DispatchVRDisplayInfoUpdate();
+  if (displayInfoChanged || aMustDispatch) {
+    DispatchVRDisplayInfoUpdate();
+  }
+
+  mLastRefreshTime = TimeStamp::Now();
 }
 
 void
 VRManager::DispatchVRDisplayInfoUpdate()
 {
-  nsTArray<VRDisplayUpdate> update;
+  nsTArray<VRDisplayInfo> update;
   for (auto iter = mVRDisplays.Iter(); !iter.Done(); iter.Next()) {
-    gfx::VRHMDInfo* device = iter.UserData();
-    update.AppendElement(VRDisplayUpdate(device->GetDeviceInfo(),
-                                        device->GetSensorState()));
+    gfx::VRDisplayHost* display = iter.UserData();
+    update.AppendElement(VRDisplayInfo(display->GetDisplayInfo()));
   }
 
   for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
-    Unused << iter.Get()->GetKey()->SendUpdateDeviceInfo(update);
+    Unused << iter.Get()->GetKey()->SendUpdateDisplayInfo(update);
   }
 }
 
-void
-VRManager::DispatchVRDisplaySensorUpdate()
+RefPtr<gfx::VRDisplayHost>
+VRManager::GetDisplay(const uint32_t& aDisplayID)
 {
-  nsTArray<VRSensorUpdate> update;
-
-  for (auto iter = mVRDisplays.Iter(); !iter.Done(); iter.Next()) {
-    gfx::VRHMDInfo* device = iter.UserData();
-    update.AppendElement(VRSensorUpdate(device->GetDeviceInfo().GetDeviceID(),
-                                        device->GetSensorState()));
-  }
-  if (update.Length() > 0) {
-    for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
-      Unused << iter.Get()->GetKey()->SendUpdateDeviceSensors(update);
-    }
-  }
-}
-
-RefPtr<gfx::VRHMDInfo>
-VRManager::GetDevice(const uint32_t& aDeviceID)
-{
-  RefPtr<gfx::VRHMDInfo> device;
-  if (mVRDisplays.Get(aDeviceID, getter_AddRefs(device))) {
-    return device;
+  RefPtr<gfx::VRDisplayHost> display;
+  if (mVRDisplays.Get(aDisplayID, getter_AddRefs(display))) {
+    return display;
   }
   return nullptr;
 }
 
+void
+VRManager::SubmitFrame(VRLayerParent* aLayer, const int32_t& aInputFrameID,
+                     layers::PTextureParent* aTexture, const gfx::Rect& aLeftEyeRect,
+                     const gfx::Rect& aRightEyeRect)
+{
+  TextureHost* th = TextureHost::AsTextureHost(aTexture);
+  mLastFrame = th;
+  RefPtr<VRDisplayHost> display = GetDisplay(aLayer->GetDisplayID());
+  if (display) {
+    display->SubmitFrame(aLayer, aInputFrameID, aTexture, aLeftEyeRect, aRightEyeRect);
+  }
+}
+
 } // namespace gfx
 } // namespace mozilla
--- a/gfx/vr/VRManager.h
+++ b/gfx/vr/VRManager.h
@@ -4,61 +4,72 @@
  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 
 #ifndef GFX_VR_MANAGER_H
 #define GFX_VR_MANAGER_H
 
 #include "nsRefPtrHashtable.h"
 #include "nsTArray.h"
 #include "nsTHashtable.h"
+#include "nsDataHashtable.h"
 #include "mozilla/TimeStamp.h"
 #include "gfxVR.h"
 
 namespace mozilla {
+namespace layers {
+class TextureHost;
+}
 namespace gfx {
 
+class VRLayerParent;
 class VRManagerParent;
-class VRHMDInfo;
+class VRDisplayHost;
 
 class VRManager
 {
   NS_INLINE_DECL_THREADSAFE_REFCOUNTING(mozilla::gfx::VRManager)
 
 public:
   static void ManagerInit();
   static VRManager* Get();
 
   void AddVRManagerParent(VRManagerParent* aVRManagerParent);
   void RemoveVRManagerParent(VRManagerParent* aVRManagerParent);
 
   void NotifyVsync(const TimeStamp& aVsyncTimestamp);
-  void RefreshVRDisplays();
-  RefPtr<gfx::VRHMDInfo> GetDevice(const uint32_t& aDeviceID);
+  void NotifyVRVsync(const uint32_t& aDisplayID);
+  void RefreshVRDisplays(bool aMustDispatch = false);
+  RefPtr<gfx::VRDisplayHost> GetDisplay(const uint32_t& aDisplayID);
+
+  void SubmitFrame(VRLayerParent* aLayer, const int32_t& aInputFrameID,
+                   layers::PTextureParent* aTexture, const gfx::Rect& aLeftEyeRect,
+                   const gfx::Rect& aRightEyeRect);
 
 protected:
   VRManager();
   ~VRManager();
 
 private:
+  RefPtr<layers::TextureHost> mLastFrame;
 
   void Init();
   void Destroy();
 
   void DispatchVRDisplayInfoUpdate();
-  void DispatchVRDisplaySensorUpdate();
 
   typedef nsTHashtable<nsRefPtrHashKey<VRManagerParent>> VRManagerParentSet;
   VRManagerParentSet mVRManagerParents;
 
-  typedef nsTArray<RefPtr<VRHMDManager>> VRHMDManagerArray;
-  VRHMDManagerArray mManagers;
+  typedef nsTArray<RefPtr<VRDisplayManager>> VRDisplayManagerArray;
+  VRDisplayManagerArray mManagers;
 
-  typedef nsRefPtrHashtable<nsUint32HashKey, gfx::VRHMDInfo> VRHMDInfoHashMap;
-  VRHMDInfoHashMap mVRDisplays;
+  typedef nsRefPtrHashtable<nsUint32HashKey, gfx::VRDisplayHost> VRDisplayHostHashMap;
+  VRDisplayHostHashMap mVRDisplays;
 
   Atomic<bool> mInitialized;
 
+  TimeStamp mLastRefreshTime;
 };
 
 } // namespace gfx
 } // namespace mozilla
 
 #endif // GFX_VR_MANAGER_H
--- a/gfx/vr/gfxVR.cpp
+++ b/gfx/vr/gfxVR.cpp
@@ -1,66 +1,30 @@
 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
  * This Source Code Form is subject to the terms of the Mozilla Public
  * License, v. 2.0. If a copy of the MPL was not distributed with this
  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 
 #include <math.h>
 
-#include "prlink.h"
-#include "prmem.h"
-#include "prenv.h"
-#include "nsString.h"
-
-#include "gfxPrefs.h"
 #include "gfxVR.h"
-#if defined(XP_WIN)
-#include "gfxVROculus.h"
-#endif
-#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
-#include "gfxVROSVR.h"
-#endif
-
-#include "mozilla/unused.h"
-#include "mozilla/layers/Compositor.h"
-#include "mozilla/layers/TextureHost.h"
 
 #ifndef M_PI
 # define M_PI 3.14159265358979323846
 #endif
 
 using namespace mozilla;
 using namespace mozilla::gfx;
 
-Atomic<uint32_t> VRHMDManager::sDeviceBase(0);
-
-VRHMDInfo::VRHMDInfo(VRHMDType aType)
-{
-  MOZ_COUNT_CTOR(VRHMDInfo);
-  mDeviceInfo.mType = aType;
-  mDeviceInfo.mDeviceID = VRHMDManager::AllocateDeviceID();
-}
-
-VRHMDInfo::~VRHMDInfo()
-{
-  MOZ_COUNT_DTOR(VRHMDInfo);
-}
+Atomic<uint32_t> VRDisplayManager::sDisplayBase(0);
 
 /* static */ uint32_t
-VRHMDManager::AllocateDeviceID()
+VRDisplayManager::AllocateDisplayID()
 {
-  return ++sDeviceBase;
-}
-
-VRHMDRenderingSupport::RenderTargetSet::RenderTargetSet()
-{
-}
-
-VRHMDRenderingSupport::RenderTargetSet::~RenderTargetSet()
-{
+  return ++sDisplayBase;
 }
 
 Matrix4x4
 VRFieldOfView::ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded)
 {
   float upTan = tan(upDegrees * M_PI / 180.0);
   float downTan = tan(downDegrees * M_PI / 180.0);
   float leftTan = tan(leftDegrees * M_PI / 180.0);
--- a/gfx/vr/gfxVR.h
+++ b/gfx/vr/gfxVR.h
@@ -5,35 +5,34 @@
 
 #ifndef GFX_VR_H
 #define GFX_VR_H
 
 #include "nsTArray.h"
 #include "nsString.h"
 #include "nsCOMPtr.h"
 #include "mozilla/RefPtr.h"
-
 #include "mozilla/gfx/2D.h"
 #include "mozilla/Atomics.h"
 #include "mozilla/EnumeratedArray.h"
 #include "mozilla/TimeStamp.h"
 #include "mozilla/TypedEnumBits.h"
 
 namespace mozilla {
 namespace layers {
-class Compositor;
-class CompositingRenderTarget;
+class PTextureParent;
 }
+namespace gfx {
+class VRLayerParent;
+class VRDisplayHost;
 
-namespace gfx {
-
-enum class VRHMDType : uint16_t {
+enum class VRDisplayType : uint16_t {
   Oculus,
   OSVR,
-  NumHMDTypes
+  NumVRDisplayTypes
 };
 
 enum class VRDisplayCapabilityFlags : uint16_t {
   Cap_None = 0,
   /**
    * Cap_Position is set if the VRDisplay is capable of tracking its position.
    */
   Cap_Position = 1 << 1,
@@ -92,245 +91,95 @@ struct VRFieldOfView {
   Matrix4x4 ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded);
 
   double upDegrees;
   double rightDegrees;
   double downDegrees;
   double leftDegrees;
 };
 
-struct VRDistortionVertex {
-  float values[12];
-};
-
-struct VRDistortionMesh {
-  nsTArray<VRDistortionVertex> mVertices;
-  nsTArray<uint16_t> mIndices;
-};
-
-// 12 floats per vertex. Position, tex coordinates
-// for each channel, and 4 generic attributes
-struct VRDistortionConstants {
-  float eyeToSourceScaleAndOffset[4];
-  float destinationScaleAndOffset[4];
-};
-
 struct VRDisplayInfo
 {
-  VRHMDType GetType() const { return mType; }
-  uint32_t GetDeviceID() const { return mDeviceID; }
-  const nsCString& GetDeviceName() const { return mDeviceName; }
+  VRDisplayType GetType() const { return mType; }
+  uint32_t GetDisplayID() const { return mDisplayID; }
+  const nsCString& GetDisplayName() const { return mDisplayName; }
   VRDisplayCapabilityFlags GetCapabilities() const { return mCapabilityFlags; }
-  const VRFieldOfView& GetRecommendedEyeFOV(uint32_t whichEye) const { return mRecommendedEyeFOV[whichEye]; }
-  const VRFieldOfView& GetMaximumEyeFOV(uint32_t whichEye) const { return mMaximumEyeFOV[whichEye]; }
 
   const IntSize& SuggestedEyeResolution() const { return mEyeResolution; }
   const Point3D& GetEyeTranslation(uint32_t whichEye) const { return mEyeTranslation[whichEye]; }
-  const Matrix4x4& GetEyeProjectionMatrix(uint32_t whichEye) const { return mEyeProjectionMatrix[whichEye]; }
   const VRFieldOfView& GetEyeFOV(uint32_t whichEye) const { return mEyeFOV[whichEye]; }
+  bool GetIsConnected() const { return mIsConnected; }
+  bool GetIsPresenting() const { return mIsPresenting; }
 
   enum Eye {
     Eye_Left,
     Eye_Right,
     NumEyes
   };
 
-  uint32_t mDeviceID;
-  VRHMDType mType;
-  nsCString mDeviceName;
+  uint32_t mDisplayID;
+  VRDisplayType mType;
+  nsCString mDisplayName;
   VRDisplayCapabilityFlags mCapabilityFlags;
-  VRFieldOfView mMaximumEyeFOV[VRDisplayInfo::NumEyes];
-  VRFieldOfView mRecommendedEyeFOV[VRDisplayInfo::NumEyes];
   VRFieldOfView mEyeFOV[VRDisplayInfo::NumEyes];
   Point3D mEyeTranslation[VRDisplayInfo::NumEyes];
-  Matrix4x4 mEyeProjectionMatrix[VRDisplayInfo::NumEyes];
-  /* Suggested resolution for rendering a single eye.
-   * Assumption is that left/right rendering will be 2x of this size.
-   * XXX fix this for vertical displays
-   */
   IntSize mEyeResolution;
-  IntRect mScreenRect;
-
-  bool mIsFakeScreen;
-
-
+  bool mIsConnected;
+  bool mIsPresenting;
 
   bool operator==(const VRDisplayInfo& other) const {
     return mType == other.mType &&
-           mDeviceID == other.mDeviceID &&
-           mDeviceName == other.mDeviceName &&
+           mDisplayID == other.mDisplayID &&
+           mDisplayName == other.mDisplayName &&
            mCapabilityFlags == other.mCapabilityFlags &&
            mEyeResolution == other.mEyeResolution &&
-           mScreenRect == other.mScreenRect &&
-           mIsFakeScreen == other.mIsFakeScreen &&
-           mMaximumEyeFOV[0] == other.mMaximumEyeFOV[0] &&
-           mMaximumEyeFOV[1] == other.mMaximumEyeFOV[1] &&
-           mRecommendedEyeFOV[0] == other.mRecommendedEyeFOV[0] &&
-           mRecommendedEyeFOV[1] == other.mRecommendedEyeFOV[1] &&
+           mIsConnected == other.mIsConnected &&
+           mIsPresenting == other.mIsPresenting &&
            mEyeFOV[0] == other.mEyeFOV[0] &&
            mEyeFOV[1] == other.mEyeFOV[1] &&
            mEyeTranslation[0] == other.mEyeTranslation[0] &&
-           mEyeTranslation[1] == other.mEyeTranslation[1] &&
-           mEyeProjectionMatrix[0] == other.mEyeProjectionMatrix[0] &&
-           mEyeProjectionMatrix[1] == other.mEyeProjectionMatrix[1];
+           mEyeTranslation[1] == other.mEyeTranslation[1];
   }
 
   bool operator!=(const VRDisplayInfo& other) const {
     return !(*this == other);
   }
 };
 
-
-
 struct VRHMDSensorState {
   double timestamp;
   int32_t inputFrameID;
   VRDisplayCapabilityFlags flags;
   float orientation[4];
   float position[3];
   float angularVelocity[3];
   float angularAcceleration[3];
   float linearVelocity[3];
   float linearAcceleration[3];
 
   void Clear() {
     memset(this, 0, sizeof(VRHMDSensorState));
   }
 };
 
-struct VRSensorUpdate {
-  VRSensorUpdate() { }; // Required for ipdl binding
-  VRSensorUpdate(uint32_t aDeviceID, const VRHMDSensorState& aSensorState)
-   : mDeviceID(aDeviceID)
-   , mSensorState(aSensorState) { };
-
-  uint32_t mDeviceID;
-  VRHMDSensorState mSensorState;
-};
-
-struct VRDisplayUpdate {
-  VRDisplayUpdate() { }; // Required for ipdl binding
-  VRDisplayUpdate(const VRDisplayInfo& aDeviceInfo,
-                 const VRHMDSensorState& aSensorState)
-   : mDeviceInfo(aDeviceInfo)
-   , mSensorState(aSensorState) { };
-
-  VRDisplayInfo mDeviceInfo;
-  VRHMDSensorState mSensorState;
-};
-
-/* A pure data struct that can be used to see if
- * the configuration of one HMDInfo matches another; for rendering purposes,
- * really asking "can the rendering details of this one be used for the other"
- */
-struct VRHMDConfiguration {
-  VRHMDConfiguration() : hmdType(VRHMDType::NumHMDTypes) {}
-
-  bool operator==(const VRHMDConfiguration& other) const {
-    return hmdType == other.hmdType &&
-      value == other.value &&
-      fov[0] == other.fov[0] &&
-      fov[1] == other.fov[1];
-  }
+class VRDisplayManager {
+public:
+  static uint32_t AllocateDisplayID();
 
-  bool operator!=(const VRHMDConfiguration& other) const {
-    return hmdType != other.hmdType ||
-      value != other.value ||
-      fov[0] != other.fov[0] ||
-      fov[1] != other.fov[1];
-  }
-
-  bool IsValid() const {
-    return hmdType != VRHMDType::NumHMDTypes;
-  }
-
-  VRHMDType hmdType;
-  uint32_t value;
-  VRFieldOfView fov[2];
-};
-
-class VRHMDRenderingSupport {
-public:
-  struct RenderTargetSet {
-    RenderTargetSet();
-    
-    NS_INLINE_DECL_REFCOUNTING(RenderTargetSet)
-
-    RefPtr<layers::Compositor> compositor;
-    IntSize size;
-    nsTArray<RefPtr<layers::CompositingRenderTarget>> renderTargets;
-
-    virtual already_AddRefed<layers::CompositingRenderTarget> GetNextRenderTarget() = 0;
-  protected:
-    virtual ~RenderTargetSet();
-  };
-
-  virtual already_AddRefed<RenderTargetSet> CreateRenderTargetSet(layers::Compositor *aCompositor, const IntSize& aSize) = 0;
-  virtual void DestroyRenderTargetSet(RenderTargetSet *aRTSet) = 0;
-  virtual void SubmitFrame(RenderTargetSet *aRTSet, int32_t aInputFrameID) = 0;
 protected:
-  VRHMDRenderingSupport() { }
-};
-
-class VRHMDInfo {
+  static Atomic<uint32_t> sDisplayBase;
 
 public:
-  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRHMDInfo)
-
-  const VRHMDConfiguration& GetConfiguration() const { return mConfiguration; }
-  const VRDisplayInfo& GetDeviceInfo() const { return mDeviceInfo; }
-
-  /* set the FOV for this HMD unit; this triggers a computation of all the remaining bits.  Returns false if it fails */
-  virtual bool SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
-                      double zNear, double zFar) = 0;
-
-  virtual bool KeepSensorTracking() = 0;
-  virtual void NotifyVsync(const TimeStamp& aVsyncTimestamp) = 0;
-  virtual VRHMDSensorState GetSensorState() = 0;
-  virtual VRHMDSensorState GetImmediateSensorState() = 0;
-
-  virtual void ZeroSensor() = 0;
-
-  // if rendering is offloaded
-  virtual VRHMDRenderingSupport *GetRenderingSupport() { return nullptr; }
-
-  // distortion mesh stuff; we should implement renderingsupport for this
-  virtual void FillDistortionConstants(uint32_t whichEye,
-                                       const IntSize& textureSize, // the full size of the texture
-                                       const IntRect& eyeViewport, // the viewport within the texture for the current eye
-                                       const Size& destViewport,   // the size of the destination viewport
-                                       const Rect& destRect,       // the rectangle within the dest viewport that this should be rendered
-                                       VRDistortionConstants& values) = 0;
-
-  const VRDistortionMesh& GetDistortionMesh(uint32_t whichEye) const { return mDistortionMesh[whichEye]; }
-protected:
-  explicit VRHMDInfo(VRHMDType aType);
-  virtual ~VRHMDInfo();
-
-  VRHMDConfiguration mConfiguration;
-  VRDisplayInfo mDeviceInfo;
-  VRDistortionMesh mDistortionMesh[VRDisplayInfo::NumEyes];
-};
-
-class VRHMDManager {
-public:
-  static uint32_t AllocateDeviceID();
-
-protected:
-  static Atomic<uint32_t> sDeviceBase;
-
-
-public:
-  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRHMDManager)
+  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayManager)
 
   virtual bool Init() = 0;
   virtual void Destroy() = 0;
-  virtual void GetHMDs(nsTArray<RefPtr<VRHMDInfo>>& aHMDResult) = 0;
+  virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) = 0;
 
 protected:
-  VRHMDManager() { }
-  virtual ~VRHMDManager() { }
+  VRDisplayManager() { }
+  virtual ~VRDisplayManager() { }
 };
 
 } // namespace gfx
 } // namespace mozilla
 
 #endif /* GFX_VR_H */
--- a/gfx/vr/gfxVROSVR.cpp
+++ b/gfx/vr/gfxVROSVR.cpp
@@ -195,138 +195,96 @@ SetFromTanRadians(double left, double ri
   mozilla::gfx::VRFieldOfView fovInfo;
   fovInfo.leftDegrees = atan(left) * 180.0 / M_PI;
   fovInfo.rightDegrees = atan(right) * 180.0 / M_PI;
   fovInfo.upDegrees = atan(top) * 180.0 / M_PI;
   fovInfo.downDegrees = atan(bottom) * 180.0 / M_PI;
   return fovInfo;
 }
 
-HMDInfoOSVR::HMDInfoOSVR(OSVR_ClientContext* context,
+VRDisplayOSVR::VRDisplayOSVR(OSVR_ClientContext* context,
                          OSVR_ClientInterface* iface,
                          OSVR_DisplayConfig* display)
-  : VRHMDInfo(VRHMDType::OSVR)
+  : VRDisplayHost(VRDisplayType::OSVR)
   , m_ctx(context)
   , m_iface(iface)
   , m_display(display)
 {
 
-  MOZ_COUNT_CTOR_INHERITED(HMDInfoOSVR, VRHMDInfo);
+  MOZ_COUNT_CTOR_INHERITED(VRDisplayOSVR, VRDisplayHost);
 
-  mDeviceInfo.mDeviceName.AssignLiteral("OSVR HMD");
-  mDeviceInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None;
-  mDeviceInfo.mCapabilityFlags =
+  mDisplayInfo.mIsConnected = true;
+  mDisplayInfo.mDisplayName.AssignLiteral("OSVR HMD");
+  mDisplayInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None;
+  mDisplayInfo.mCapabilityFlags =
     VRDisplayCapabilityFlags::Cap_Orientation | VRDisplayCapabilityFlags::Cap_Position;
 
-  mDeviceInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_External;
-  mDeviceInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Present;
+  mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_External;
+  mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Present;
 
   // XXX OSVR display topology allows for more than one viewer
   // will assume only one viewer for now (most likely stay that way)
 
   OSVR_EyeCount numEyes;
   osvr_ClientGetNumEyesForViewer(*m_display, 0, &numEyes);
 
   for (uint8_t eye = 0; eye < numEyes; eye++) {
     double left, right, bottom, top;
     // XXX for now there is only one surface per eye
     osvr_ClientGetViewerEyeSurfaceProjectionClippingPlanes(
       *m_display, 0, eye, 0, &left, &right, &bottom, &top);
-    mDeviceInfo.mRecommendedEyeFOV[eye] = mDeviceInfo.mMaximumEyeFOV[eye] =
+    mDisplayInfo.mEyeFOV[eye] =
       SetFromTanRadians(-left, right, -bottom, top);
   }
 
   // XXX Assuming there is only one display input for now
   // however, it's possible to have more than one (dSight with 2 HDMI inputs)
   OSVR_DisplayDimension width, height;
   osvr_ClientGetDisplayDimensions(*m_display, 0, &width, &height);
 
-  SetFOV(mDeviceInfo.mRecommendedEyeFOV[VRDisplayInfo::Eye_Left],
-         mDeviceInfo.mRecommendedEyeFOV[VRDisplayInfo::Eye_Right], 0.01,
-         10000.0);
-}
 
-void
-HMDInfoOSVR::Destroy()
-{
-  // destroy non-owning pointers
-  m_ctx = nullptr;
-  m_iface = nullptr;
-  m_display = nullptr;
-}
-
-bool
-HMDInfoOSVR::SetFOV(const gfx::VRFieldOfView& aFOVLeft,
-                    const gfx::VRFieldOfView& aFOVRight, double zNear,
-                    double zFar)
-{
-  OSVR_EyeCount numEyes;
-  osvr_ClientGetNumEyesForViewer(*m_display, 0, &numEyes);
   for (uint8_t eye = 0; eye < numEyes; eye++) {
 
-    mDeviceInfo.mEyeFOV[eye] = eye == 0 ? aFOVLeft : aFOVRight;
-
     OSVR_ViewportDimension l, b, w, h;
     osvr_ClientGetRelativeViewportForViewerEyeSurface(*m_display, 0, eye, 0, &l,
                                                       &b, &w, &h);
-    mDeviceInfo.mEyeResolution.width = w;
-    mDeviceInfo.mEyeResolution.height = h;
+    mDisplayInfo.mEyeResolution.width = w;
+    mDisplayInfo.mEyeResolution.height = h;
     OSVR_Pose3 eyePose;
     // Viewer eye pose may not be immediately available, update client context until we get it
     OSVR_ReturnCode ret =
       osvr_ClientGetViewerEyePose(*m_display, 0, eye, &eyePose);
     while (ret != OSVR_RETURN_SUCCESS) {
       osvr_ClientUpdate(*m_ctx);
       ret = osvr_ClientGetViewerEyePose(*m_display, 0, eye, &eyePose);
     }
-    mDeviceInfo.mEyeTranslation[eye].x = eyePose.translation.data[0];
-    mDeviceInfo.mEyeTranslation[eye].y = eyePose.translation.data[1];
-    mDeviceInfo.mEyeTranslation[eye].z = eyePose.translation.data[2];
-
-    mDeviceInfo.mEyeProjectionMatrix[eye] =
-      mDeviceInfo.mEyeFOV[eye].ConstructProjectionMatrix(zNear, zFar, true);
+    mDisplayInfo.mEyeTranslation[eye].x = eyePose.translation.data[0];
+    mDisplayInfo.mEyeTranslation[eye].y = eyePose.translation.data[1];
+    mDisplayInfo.mEyeTranslation[eye].z = eyePose.translation.data[2];
   }
-
-  mConfiguration.hmdType = mDeviceInfo.mType;
-  mConfiguration.value = 0;
-  mConfiguration.fov[VRDisplayInfo::Eye_Left] = aFOVLeft;
-  mConfiguration.fov[VRDisplayInfo::Eye_Right] = aFOVRight;
-
-  return true;
 }
 
 void
-HMDInfoOSVR::FillDistortionConstants(
-  uint32_t whichEye, const IntSize& textureSize, const IntRect& eyeViewport,
-  const Size& destViewport, const Rect& destRect, VRDistortionConstants& values)
+VRDisplayOSVR::Destroy()
 {
-}
-
-bool
-HMDInfoOSVR::KeepSensorTracking()
-{
-  // Tracking is enabled if the device supports tracking and in that
-  // case is enabled automatically unless you cannot connect to it
-  return true;
+  // destroy non-owning pointers
+  m_ctx = nullptr;
+  m_iface = nullptr;
+  m_display = nullptr;
 }
 
 void
-HMDInfoOSVR::NotifyVsync(const mozilla::TimeStamp& aVsyncTimestamp)
-{
-}
-
-void
-HMDInfoOSVR::ZeroSensor()
+VRDisplayOSVR::ZeroSensor()
 {
   // recenter pose aka reset yaw
   osvr_ClientSetRoomRotationUsingHead(*m_ctx);
 }
 
 VRHMDSensorState
-HMDInfoOSVR::GetSensorState()
+VRDisplayOSVR::GetSensorState()
 {
 
   //update client context before anything
   //this usually goes into app's mainloop
   osvr_ClientUpdate(*m_ctx);
 
   VRHMDSensorState result;
   OSVR_TimeValue timestamp;
@@ -355,118 +313,64 @@ HMDInfoOSVR::GetSensorState()
     result.position[1] = position.data[1];
     result.position[2] = position.data[2];
   }
 
   return result;
 }
 
 VRHMDSensorState
-HMDInfoOSVR::GetImmediateSensorState()
+VRDisplayOSVR::GetImmediateSensorState()
 {
   return GetSensorState();
 }
 
-struct RenderTargetSetOSVR : public VRHMDRenderingSupport::RenderTargetSet
-{
-  RenderTargetSetOSVR(Compositor* aCompositor, const IntSize& aSize,
-                      HMDInfoOSVR* aHMD)
-  {
-
-    size = aSize;
-    mCompositorBackend = aCompositor->GetBackendType();
-    currentRenderTarget = 0;
-    const uint32_t numTargets = 2;
-    renderTargets.SetLength(numTargets);
-    for (uint32_t i = 0; i < numTargets; ++i) {
-      renderTargets[i] = aCompositor->CreateRenderTarget(
-        IntRect(0, 0, aSize.width, aSize.height), INIT_MODE_NONE);
-    }
-  }
-
-  bool Valid() const
-  {
-    for (uint32_t i = 0; i < renderTargets.Length(); ++i) {
-      if (!renderTargets[i])
-        return false;
-    }
-    return true;
-  }
+#if defined(XP_WIN)
 
-  already_AddRefed<CompositingRenderTarget> GetNextRenderTarget() override
-  {
-    currentRenderTarget = (currentRenderTarget + 1) % renderTargets.Length();
-    renderTargets[currentRenderTarget]->ClearOnBind();
-    RefPtr<CompositingRenderTarget> rt = renderTargets[currentRenderTarget];
-    return rt.forget();
-  }
-
-  void Destroy() {}
-
-  ~RenderTargetSetOSVR() {}
-
-  int currentRenderTarget;
-  LayersBackend mCompositorBackend;
-};
+void
+VRDisplayOSVR::SubmitFrame(TextureSourceD3D11* aSource,
+  const IntSize& aSize,
+  const VRHMDSensorState& aSensorState,
+  const gfx::Rect& aLeftEyeRect,
+  const gfx::Rect& aRightEyeRect)
+{
+  // XXX Add code to submit frame
+}
 
-already_AddRefed<VRHMDRenderingSupport::RenderTargetSet>
-HMDInfoOSVR::CreateRenderTargetSet(layers::Compositor* aCompositor,
-                                   const IntSize& aSize)
-{
-#ifdef XP_WIN
-  if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_D3D11) {
-    layers::CompositorD3D11* comp11 =
-      static_cast<layers::CompositorD3D11*>(aCompositor);
-
-    RefPtr<RenderTargetSetOSVR> rts =
-      new RenderTargetSetOSVR(comp11, aSize, this);
-    if (!rts->Valid()) {
-      return nullptr;
-    }
-
-    return rts.forget();
-  }
 #endif
 
-  if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_OPENGL) {
-  }
-
-  return nullptr;
+void
+VRDisplayOSVR::StartPresentation()
+{
+  // XXX Add code to start VR Presentation
 }
 
 void
-HMDInfoOSVR::DestroyRenderTargetSet(RenderTargetSet* aRTSet)
+VRDisplayOSVR::StopPresentation()
 {
-  RenderTargetSetOSVR* rts = static_cast<RenderTargetSetOSVR*>(aRTSet);
-  rts->Destroy();
+  // XXX Add code to end VR Presentation
 }
 
-void
-HMDInfoOSVR::SubmitFrame(RenderTargetSet* aRTSet, int32_t aInputFrameID)
-{
-  // XXX, add renderManager code to submit frame
-}
-
-already_AddRefed<VRHMDManagerOSVR>
-VRHMDManagerOSVR::Create()
+already_AddRefed<VRDisplayManagerOSVR>
+VRDisplayManagerOSVR::Create()
 {
   MOZ_ASSERT(NS_IsMainThread());
 
   if (!gfxPrefs::VREnabled() || !gfxPrefs::VROSVREnabled()) {
     return nullptr;
   }
   if (!LoadOSVRRuntime()) {
     return nullptr;
   }
-  RefPtr<VRHMDManagerOSVR> manager = new VRHMDManagerOSVR();
+  RefPtr<VRDisplayManagerOSVR> manager = new VRDisplayManagerOSVR();
   return manager.forget();
 }
 
 void
-VRHMDManagerOSVR::CheckOSVRStatus()
+VRDisplayManagerOSVR::CheckOSVRStatus()
 {
   if (mOSVRInitialized) {
     return;
   }
 
   // client context must be initialized first
   InitializeClientContext();
 
@@ -480,17 +384,17 @@ VRHMDManagerOSVR::CheckOSVRStatus()
   // OSVR is fully initialized now
   if (mClientContextInitialized && mDisplayConfigInitialized &&
       mInterfaceInitialized) {
     mOSVRInitialized = true;
   }
 }
 
 void
-VRHMDManagerOSVR::InitializeClientContext()
+VRDisplayManagerOSVR::InitializeClientContext()
 {
   // already initialized
   if (mClientContextInitialized) {
     return;
   }
 
   // first time creating
   if (!m_ctx) {
@@ -509,34 +413,34 @@ VRHMDManagerOSVR::InitializeClientContex
     osvr_ClientUpdate(m_ctx);
     if (OSVR_RETURN_SUCCESS == osvr_ClientCheckStatus(m_ctx)) {
       mClientContextInitialized = true;
     }
   }
 }
 
 void
-VRHMDManagerOSVR::InitializeInterface()
+VRDisplayManagerOSVR::InitializeInterface()
 {
   // already initialized
   if (mInterfaceInitialized) {
     return;
   }
   //Client context must be initialized before getting interface
   if (mClientContextInitialized) {
     // m_iface will remain nullptr if no interface is returned
     if (OSVR_RETURN_SUCCESS ==
         osvr_ClientGetInterface(m_ctx, "/me/head", &m_iface)) {
       mInterfaceInitialized = true;
     }
   }
 }
 
 void
-VRHMDManagerOSVR::InitializeDisplay()
+VRDisplayManagerOSVR::InitializeDisplay()
 {
   // display is fully configured
   if (mDisplayConfigInitialized) {
     return;
   }
 
   //Client context must be initialized before getting interface
   if (mClientContextInitialized) {
@@ -561,17 +465,17 @@ VRHMDManagerOSVR::InitializeDisplay()
       if (OSVR_RETURN_SUCCESS == osvr_ClientCheckDisplayStartup(m_display)) {
         mDisplayConfigInitialized = true;
       }
     }
   }
 }
 
 bool
-VRHMDManagerOSVR::Init()
+VRDisplayManagerOSVR::Init()
 {
 
   // OSVR server should be running in the background
   // It would load plugins and take care of detecting HMDs
   if (!mOSVRInitialized) {
     nsIThread* thread = nullptr;
     NS_GetCurrentThread(&thread);
     mOSVRThread = already_AddRefed<nsIThread>(thread);
@@ -585,17 +489,17 @@ VRHMDManagerOSVR::Init()
     // verify all components are initialized
     CheckOSVRStatus();
   }
 
   return mOSVRInitialized;
 }
 
 void
-VRHMDManagerOSVR::Destroy()
+VRDisplayManagerOSVR::Destroy()
 {
   if (mOSVRInitialized) {
     MOZ_ASSERT(NS_GetCurrentThread() == mOSVRThread);
     mOSVRThread = nullptr;
     mHMDInfo = nullptr;
     mOSVRInitialized = false;
   }
   // client context may not have been initialized
@@ -603,23 +507,23 @@ VRHMDManagerOSVR::Destroy()
     osvr_ClientFreeDisplay(m_display);
   }
   // osvr checks that m_ctx or m_iface are not null
   osvr_ClientFreeInterface(m_ctx, m_iface);
   osvr_ClientShutdown(m_ctx);
 }
 
 void
-VRHMDManagerOSVR::GetHMDs(nsTArray<RefPtr<VRHMDInfo>>& aHMDResult)
+VRDisplayManagerOSVR::GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult)
 {
   // make sure context, interface and display are initialized
   CheckOSVRStatus();
 
   if (!mOSVRInitialized) {
     return;
   }
 
-  mHMDInfo = new HMDInfoOSVR(&m_ctx, &m_iface, &m_display);
+  mHMDInfo = new VRDisplayOSVR(&m_ctx, &m_iface, &m_display);
 
   if (mHMDInfo) {
     aHMDResult.AppendElement(mHMDInfo);
   }
 }
--- a/gfx/vr/gfxVROSVR.h
+++ b/gfx/vr/gfxVROSVR.h
@@ -8,100 +8,85 @@
 
 #include "nsTArray.h"
 #include "mozilla/RefPtr.h"
 #include "nsThreadUtils.h"
 
 #include "mozilla/gfx/2D.h"
 #include "mozilla/EnumeratedArray.h"
 
-#include "gfxVR.h"
+#include "VRDisplayHost.h"
 
 #include <osvr/ClientKit/ClientKitC.h>
 #include <osvr/ClientKit/DisplayC.h>
 
 namespace mozilla {
 namespace gfx {
 namespace impl {
 
-class HMDInfoOSVR : public VRHMDInfo, public VRHMDRenderingSupport
+class VRDisplayOSVR : public VRDisplayHost
 {
 public:
-  explicit HMDInfoOSVR(OSVR_ClientContext* context, OSVR_ClientInterface* iface,
-                       OSVR_DisplayConfig* display);
-
-  bool SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
-              double zNear, double zFar) override;
-
   VRHMDSensorState GetSensorState() override;
   VRHMDSensorState GetImmediateSensorState() override;
-  bool KeepSensorTracking() override;
   void ZeroSensor() override;
-  void NotifyVsync(const TimeStamp& aVsyncTimestamp) override;
-
-  void FillDistortionConstants(uint32_t whichEye, const IntSize& textureSize,
-                               const IntRect& eyeViewport,
-                               const Size& destViewport, const Rect& destRect,
-                               VRDistortionConstants& values) override;
-
-  VRHMDRenderingSupport* GetRenderingSupport() override { return this; }
-
-  void Destroy();
-
-  /* VRHMDRenderingSupport */
-  already_AddRefed<RenderTargetSet> CreateRenderTargetSet(
-    layers::Compositor* aCompositor, const IntSize& aSize) override;
-  void DestroyRenderTargetSet(RenderTargetSet* aRTSet) override;
-  void SubmitFrame(RenderTargetSet* aRTSet, int32_t aInputFrameID) override;
 
 protected:
-  virtual ~HMDInfoOSVR()
+  virtual void StartPresentation() override;
+  virtual void StopPresentation() override;
+
+#if defined(XP_WIN)
+  virtual void SubmitFrame(TextureSourceD3D11* aSource,
+    const IntSize& aSize,
+    const VRHMDSensorState& aSensorState,
+    const gfx::Rect& aLeftEyeRect,
+    const gfx::Rect& aRightEyeRect) override;
+#endif
+
+public:
+  explicit VRDisplayOSVR(OSVR_ClientContext* context,
+                         OSVR_ClientInterface* iface,
+                         OSVR_DisplayConfig* display);
+
+protected:
+  virtual ~VRDisplayOSVR()
   {
     Destroy();
-    MOZ_COUNT_DTOR_INHERITED(HMDInfoOSVR, VRHMDInfo);
+    MOZ_COUNT_DTOR_INHERITED(VRDisplayOSVR, VRDisplayHost);
   }
-
-  // must match the size of VRDistortionVertex
-  struct DistortionVertex
-  {
-    float pos[2];
-    float texR[2];
-    float texG[2];
-    float texB[2];
-    float genericAttribs[4];
-  };
+  void Destroy();
 
   OSVR_ClientContext* m_ctx;
   OSVR_ClientInterface* m_iface;
   OSVR_DisplayConfig* m_display;
 };
 
 } // namespace impl
 
-class VRHMDManagerOSVR : public VRHMDManager
+class VRDisplayManagerOSVR : public VRDisplayManager
 {
 public:
-  static already_AddRefed<VRHMDManagerOSVR> Create();
+  static already_AddRefed<VRDisplayManagerOSVR> Create();
   virtual bool Init() override;
   virtual void Destroy() override;
-  virtual void GetHMDs(nsTArray<RefPtr<VRHMDInfo>>& aHMDResult) override;
+  virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) override;
 
 protected:
-  VRHMDManagerOSVR()
+  VRDisplayManagerOSVR()
     : mOSVRInitialized(false)
     , mClientContextInitialized(false)
     , mDisplayConfigInitialized(false)
     , mInterfaceInitialized(false)
     , m_ctx(nullptr)
     , m_iface(nullptr)
     , m_display(nullptr)
   {
   }
 
-  RefPtr<impl::HMDInfoOSVR> mHMDInfo;
+  RefPtr<impl::VRDisplayOSVR> mHMDInfo;
   bool mOSVRInitialized;
   bool mClientContextInitialized;
   bool mDisplayConfigInitialized;
   bool mInterfaceInitialized;
   RefPtr<nsIThread> mOSVRThread;
 
   OSVR_ClientContext m_ctx;
   OSVR_ClientInterface m_iface;
--- a/gfx/vr/gfxVROculus.cpp
+++ b/gfx/vr/gfxVROculus.cpp
@@ -1,37 +1,59 @@
 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
  * This Source Code Form is subject to the terms of the Mozilla Public
  * License, v. 2.0. If a copy of the MPL was not distributed with this
  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 
+#ifndef XP_WIN
+#error "Oculus 1.3 runtime support only available for Windows"
+#endif
+
 #include <math.h>
 
+
 #include "prlink.h"
 #include "prmem.h"
 #include "prenv.h"
 #include "gfxPrefs.h"
 #include "nsString.h"
+#include "mozilla/DebugOnly.h"
 #include "mozilla/Preferences.h"
 #include "mozilla/TimeStamp.h"
+#include "mozilla/gfx/DeviceManagerD3D11.h"
+#include "ipc/VRLayerParent.h"
 
 #include "mozilla/gfx/Quaternion.h"
 
-#ifdef XP_WIN
+#include <d3d11.h>
 #include "../layers/d3d11/CompositorD3D11.h"
-#endif
+#include "mozilla/layers/TextureD3D11.h"
 
 #include "gfxVROculus.h"
 
+/** XXX The DX11 objects and quad blitting could be encapsulated
+ *    into a separate object if either Oculus starts supporting
+ *     non-Windows platforms or the blit is needed by other HMD\
+ *     drivers.
+ *     Alternately, we could remove the extra blit for
+ *     Oculus as well with some more refactoring.
+ */
+
+// See CompositorD3D11Shaders.h
+struct ShaderBytes { const void* mData; size_t mLength; };
+extern ShaderBytes sRGBShader;
+extern ShaderBytes sLayerQuadVS;
 #ifndef M_PI
 # define M_PI 3.14159265358979323846
 #endif
 
+using namespace mozilla;
 using namespace mozilla::gfx;
 using namespace mozilla::gfx::impl;
+using namespace mozilla::layers;
 
 namespace {
 
 #ifdef OVR_CAPI_LIMITED_MOZILLA
 static pfn_ovr_Initialize ovr_Initialize = nullptr;
 static pfn_ovr_Shutdown ovr_Shutdown = nullptr;
 static pfn_ovr_GetLastErrorInfo ovr_GetLastErrorInfo = nullptr;
 static pfn_ovr_GetVersionString ovr_GetVersionString = nullptr;
@@ -264,179 +286,145 @@ InitializeOculusCAPI()
 static bool InitializeOculusCAPI()
 {
   return true;
 }
 
 #endif
 
 ovrFovPort
-ToFovPort(const gfx::VRFieldOfView& aFOV)
+ToFovPort(const VRFieldOfView& aFOV)
 {
   ovrFovPort fovPort;
   fovPort.LeftTan = tan(aFOV.leftDegrees * M_PI / 180.0);
   fovPort.RightTan = tan(aFOV.rightDegrees * M_PI / 180.0);
   fovPort.UpTan = tan(aFOV.upDegrees * M_PI / 180.0);
   fovPort.DownTan = tan(aFOV.downDegrees * M_PI / 180.0);
   return fovPort;
 }
 
-gfx::VRFieldOfView
+VRFieldOfView
 FromFovPort(const ovrFovPort& aFOV)
 {
-  gfx::VRFieldOfView fovInfo;
+  VRFieldOfView fovInfo;
   fovInfo.leftDegrees = atan(aFOV.LeftTan) * 180.0 / M_PI;
   fovInfo.rightDegrees = atan(aFOV.RightTan) * 180.0 / M_PI;
   fovInfo.upDegrees = atan(aFOV.UpTan) * 180.0 / M_PI;
   fovInfo.downDegrees = atan(aFOV.DownTan) * 180.0 / M_PI;
   return fovInfo;
 }
 
 } // namespace
 
-HMDInfoOculus::HMDInfoOculus(ovrSession aSession)
-  : VRHMDInfo(VRHMDType::Oculus)
+VRDisplayOculus::VRDisplayOculus(ovrSession aSession)
+  : VRDisplayHost(VRDisplayType::Oculus)
   , mSession(aSession)
-  , mInputFrameID(0)
+  , mTextureSet(nullptr)
+  , mQuadVS(nullptr)
+  , mQuadPS(nullptr)
+  , mVSConstantBuffer(nullptr)
+  , mPSConstantBuffer(nullptr)
+  , mVertexBuffer(nullptr)
+  , mInputLayout(nullptr)
+  , mLinearSamplerState(nullptr)
+  , mIsPresenting(false)
 {
-  MOZ_ASSERT(sizeof(HMDInfoOculus::DistortionVertex) == sizeof(VRDistortionVertex),
-             "HMDInfoOculus::DistortionVertex must match the size of VRDistortionVertex");
+  MOZ_COUNT_CTOR_INHERITED(VRDisplayOculus, VRDisplayHost);
 
-  MOZ_COUNT_CTOR_INHERITED(HMDInfoOculus, VRHMDInfo);
-
-  mDeviceInfo.mDeviceName.AssignLiteral("Oculus VR HMD");
+  mDisplayInfo.mDisplayName.AssignLiteral("Oculus VR HMD");
+  mDisplayInfo.mIsConnected = true;
 
   mDesc = ovr_GetHmdDesc(aSession);
 
-  mDeviceInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None;
+  mDisplayInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None;
   if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Orientation) {
-    mDeviceInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Orientation;
+    mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Orientation;
   }
   if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Position) {
-    mDeviceInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Position;
+    mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Position;
   }
-  mDeviceInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_External;
-  mDeviceInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Present;
+  mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_External;
+  mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Present;
 
-  mDeviceInfo.mRecommendedEyeFOV[VRDisplayInfo::Eye_Left] = FromFovPort(mDesc.DefaultEyeFov[ovrEye_Left]);
-  mDeviceInfo.mRecommendedEyeFOV[VRDisplayInfo::Eye_Right] = FromFovPort(mDesc.DefaultEyeFov[ovrEye_Right]);
+  mFOVPort[VRDisplayInfo::Eye_Left] = mDesc.DefaultEyeFov[ovrEye_Left];
+  mFOVPort[VRDisplayInfo::Eye_Right] = mDesc.DefaultEyeFov[ovrEye_Right];
 
-  mDeviceInfo.mMaximumEyeFOV[VRDisplayInfo::Eye_Left] = FromFovPort(mDesc.MaxEyeFov[ovrEye_Left]);
-  mDeviceInfo.mMaximumEyeFOV[VRDisplayInfo::Eye_Right] = FromFovPort(mDesc.MaxEyeFov[ovrEye_Right]);
+  mDisplayInfo.mEyeFOV[VRDisplayInfo::Eye_Left] = FromFovPort(mFOVPort[VRDisplayInfo::Eye_Left]);
+  mDisplayInfo.mEyeFOV[VRDisplayInfo::Eye_Right] = FromFovPort(mFOVPort[VRDisplayInfo::Eye_Right]);
 
   uint32_t w = mDesc.Resolution.w;
   uint32_t h = mDesc.Resolution.h;
-  mDeviceInfo.mScreenRect.x = 0;
-  mDeviceInfo.mScreenRect.y = 0;
-  mDeviceInfo.mScreenRect.width = std::max(w, h);
-  mDeviceInfo.mScreenRect.height = std::min(w, h);
-  mDeviceInfo.mIsFakeScreen = true;
+
+  float pixelsPerDisplayPixel = 1.0;
+  ovrSizei texSize[2];
+
+  // get eye parameters and create the mesh
+  for (uint32_t eye = 0; eye < VRDisplayInfo::NumEyes; eye++) {
+
+    ovrEyeRenderDesc renderDesc = ovr_GetRenderDesc(mSession, (ovrEyeType)eye, mFOVPort[eye]);
+
+    // As of Oculus 0.6.0, the HmdToEyeOffset values are correct and don't need to be negated.
+    mDisplayInfo.mEyeTranslation[eye] = Point3D(renderDesc.HmdToEyeOffset.x, renderDesc.HmdToEyeOffset.y, renderDesc.HmdToEyeOffset.z);
 
-  SetFOV(mDeviceInfo.mRecommendedEyeFOV[VRDisplayInfo::Eye_Left], mDeviceInfo.mRecommendedEyeFOV[VRDisplayInfo::Eye_Right], 0.01, 10000.0);
+    texSize[eye] = ovr_GetFovTextureSize(mSession, (ovrEyeType)eye, mFOVPort[eye], pixelsPerDisplayPixel);
+  }
 
-  for (int i = 0; i < kMaxLatencyFrames; i++) {
-    mLastSensorState[i].Clear();
-  }
+  // take the max of both for eye resolution
+  mDisplayInfo.mEyeResolution.width = std::max(texSize[VRDisplayInfo::Eye_Left].w, texSize[VRDisplayInfo::Eye_Right].w);
+  mDisplayInfo.mEyeResolution.height = std::max(texSize[VRDisplayInfo::Eye_Left].h, texSize[VRDisplayInfo::Eye_Right].h);
+}
+
+VRDisplayOculus::~VRDisplayOculus() {
+  StopPresentation();
+  Destroy();
+  MOZ_COUNT_DTOR_INHERITED(VRDisplayOculus, VRDisplayHost);
 }
 
 void
-HMDInfoOculus::Destroy()
+VRDisplayOculus::Destroy()
 {
   if (mSession) {
     ovr_Destroy(mSession);
     mSession = nullptr;
   }
 }
 
-bool
-HMDInfoOculus::SetFOV(const gfx::VRFieldOfView& aFOVLeft, const gfx::VRFieldOfView& aFOVRight,
-                      double zNear, double zFar)
-{
-  float pixelsPerDisplayPixel = 1.0;
-  ovrSizei texSize[2];
-
-  // get eye parameters and create the mesh
-  for (uint32_t eye = 0; eye < VRDisplayInfo::NumEyes; eye++) {
-    mDeviceInfo.mEyeFOV[eye] = eye == 0 ? aFOVLeft : aFOVRight;
-    mFOVPort[eye] = ToFovPort(mDeviceInfo.mEyeFOV[eye]);
-
-    ovrEyeRenderDesc renderDesc = ovr_GetRenderDesc(mSession, (ovrEyeType)eye, mFOVPort[eye]);
-
-    // As of Oculus 0.6.0, the HmdToEyeOffset values are correct and don't need to be negated.
-    mDeviceInfo.mEyeTranslation[eye] = Point3D(renderDesc.HmdToEyeOffset.x, renderDesc.HmdToEyeOffset.y, renderDesc.HmdToEyeOffset.z);
-
-    // note that we are using a right-handed coordinate system here, to match CSS
-    mDeviceInfo.mEyeProjectionMatrix[eye] = mDeviceInfo.mEyeFOV[eye].ConstructProjectionMatrix(zNear, zFar, true);
-
-    texSize[eye] = ovr_GetFovTextureSize(mSession, (ovrEyeType)eye, mFOVPort[eye], pixelsPerDisplayPixel);
-  }
-
-  // take the max of both for eye resolution
-  mDeviceInfo.mEyeResolution.width = std::max(texSize[VRDisplayInfo::Eye_Left].w, texSize[VRDisplayInfo::Eye_Right].w);
-  mDeviceInfo.mEyeResolution.height = std::max(texSize[VRDisplayInfo::Eye_Left].h, texSize[VRDisplayInfo::Eye_Right].h);
-
-  mConfiguration.hmdType = mDeviceInfo.mType;
-  mConfiguration.value = 0;
-  mConfiguration.fov[0] = aFOVLeft;
-  mConfiguration.fov[1] = aFOVRight;
-
-  return true;
-}
-
 void
-HMDInfoOculus::FillDistortionConstants(uint32_t whichEye,
-                                       const IntSize& textureSize,
-                                       const IntRect& eyeViewport,
-                                       const Size& destViewport,
-                                       const Rect& destRect,
-                                       VRDistortionConstants& values)
-{
-}
-
-bool
-HMDInfoOculus::KeepSensorTracking()
-{
-  // Oculus PC SDK 0.8 and newer enable tracking by default
-  return true;
-}
-
-void
-HMDInfoOculus::NotifyVsync(const mozilla::TimeStamp& aVsyncTimestamp)
-{
-  ++mInputFrameID;
-}
-
-void
-HMDInfoOculus::ZeroSensor()
+VRDisplayOculus::ZeroSensor()
 {
   ovr_RecenterTrackingOrigin(mSession);
 }
 
 VRHMDSensorState
-HMDInfoOculus::GetSensorState()
+VRDisplayOculus::GetSensorState()
 {
+  mInputFrameID++;
+
   VRHMDSensorState result;
-  double frameTiming = 0.0f;
+  double frameDelta = 0.0f;
   if (gfxPrefs::VRPosePredictionEnabled()) {
-    frameTiming = ovr_GetPredictedDisplayTime(mSession, mInputFrameID);
+    // XXX We might need to call ovr_GetPredictedDisplayTime even if we don't use the result.
+    // If we don't call it, the Oculus driver will spew out many warnings...
+    double predictedFrameTime = ovr_GetPredictedDisplayTime(mSession, mInputFrameID);
+    frameDelta = predictedFrameTime - ovr_GetTimeInSeconds();
   }
-  result = GetSensorState(frameTiming);
+  result = GetSensorState(frameDelta);
   result.inputFrameID = mInputFrameID;
-  mLastSensorState[mInputFrameID % kMaxLatencyFrames] = result;
+  mLastSensorState[result.inputFrameID % kMaxLatencyFrames] = result;
   return result;
 }
 
 VRHMDSensorState
-HMDInfoOculus::GetImmediateSensorState()
+VRDisplayOculus::GetImmediateSensorState()
 {
   return GetSensorState(0.0);
 }
 
 VRHMDSensorState
-HMDInfoOculus::GetSensorState(double timeOffset)
+VRDisplayOculus::GetSensorState(double timeOffset)
 {
   VRHMDSensorState result;
   result.Clear();
 
   ovrTrackingState state = ovr_GetTrackingState(mSession, timeOffset, true);
   ovrPoseStatef& pose(state.HeadPose);
 
   result.timestamp = pose.TimeInSeconds;
@@ -470,238 +458,188 @@ HMDInfoOculus::GetSensorState(double tim
     result.linearVelocity[2] = pose.LinearVelocity.z;
 
     result.linearAcceleration[0] = pose.LinearAcceleration.x;
     result.linearAcceleration[1] = pose.LinearAcceleration.y;
     result.linearAcceleration[2] = pose.LinearAcceleration.z;
   }
   result.flags |= VRDisplayCapabilityFlags::Cap_External;
   result.flags |= VRDisplayCapabilityFlags::Cap_Present;
-  
+
   return result;
 }
 
-struct RenderTargetSetOculus : public VRHMDRenderingSupport::RenderTargetSet
+void
+VRDisplayOculus::StartPresentation()
 {
-  RenderTargetSetOculus(ovrSession aSession,
-                        const IntSize& aSize,
-                        HMDInfoOculus *aHMD,
-                        ovrTextureSwapChain aTS)
-    : hmd(aHMD)
-    , textureSet(aTS)
-    , session(aSession)
-  {
-    size = aSize;
+  if (mIsPresenting) {
+    return;
   }
-  
-  already_AddRefed<layers::CompositingRenderTarget> GetNextRenderTarget() override {
-    int currentRenderTarget = 0;
-    DebugOnly<ovrResult> orv = ovr_GetTextureSwapChainCurrentIndex(session, textureSet, &currentRenderTarget);
-    MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainCurrentIndex failed.");
+  mIsPresenting = true;
 
-    renderTargets[currentRenderTarget]->ClearOnBind();
-    RefPtr<layers::CompositingRenderTarget> rt = renderTargets[currentRenderTarget];
-    return rt.forget();
+  /**
+   * The presentation format is determined by content, which describes the
+   * left and right eye rectangles in the VRLayer.  The default, if no
+   * coordinates are passed is to place the left and right eye textures
+   * side-by-side within the buffer.
+   *
+   * XXX - An optimization would be to dynamically resize this buffer
+   *       to accomodate sites that are choosing to render in a lower
+   *       resolution or are using space outside of the left and right
+   *       eye textures for other purposes.  (Bug 1291443)
+   */
+  ovrTextureSwapChainDesc desc;
+  memset(&desc, 0, sizeof(desc));
+  desc.Type = ovrTexture_2D;
+  desc.ArraySize = 1;
+  desc.Format = OVR_FORMAT_B8G8R8A8_UNORM_SRGB;
+  desc.Width = mDisplayInfo.mEyeResolution.width * 2;
+  desc.Height = mDisplayInfo.mEyeResolution.height;
+  desc.MipLevels = 1;
+  desc.SampleCount = 1;
+  desc.StaticImage = false;
+  desc.MiscFlags = ovrTextureMisc_DX_Typeless;
+  desc.BindFlags = ovrTextureBind_DX_RenderTarget;
+
+  if (!mDevice) {
+    mDevice = gfx::DeviceManagerD3D11::Get()->GetCompositorDevice();
+    if (!mDevice) {
+      NS_WARNING("Failed to get a D3D11Device for Oculus");
+      return;
+    }
   }
 
-  void Destroy() {
-    ovr_DestroyTextureSwapChain(session, textureSet);
-    hmd = nullptr;
-    textureSet = nullptr;
+  mDevice->GetImmediateContext(getter_AddRefs(mContext));
+  if (!mContext) {
+    NS_WARNING("Failed to get immediate context for Oculus");
+    return;
   }
-  
-  ~RenderTargetSetOculus() {
-    Destroy();
+
+  if (FAILED(mDevice->CreateVertexShader(sLayerQuadVS.mData, sLayerQuadVS.mLength, nullptr, &mQuadVS))) {
+    NS_WARNING("Failed to create vertex shader for Oculus");
+    return;
+  }
+
+  if (FAILED(mDevice->CreatePixelShader(sRGBShader.mData, sRGBShader.mLength, nullptr, &mQuadPS))) {
+    NS_WARNING("Failed to create pixel shader for Oculus");
+    return;
   }
 
-  RefPtr<HMDInfoOculus> hmd;
-  ovrTextureSwapChain textureSet;
-  ovrSession session;
-};
-
-#ifdef XP_WIN
-class BasicTextureSourceD3D11 : public layers::TextureSourceD3D11
-{
-public:
-  BasicTextureSourceD3D11(ID3D11Texture2D *aTexture, const IntSize& aSize) {
-    mTexture = aTexture;
-    mSize = aSize;
-  }
-};
+  CD3D11_BUFFER_DESC cBufferDesc(sizeof(layers::VertexShaderConstants),
+    D3D11_BIND_CONSTANT_BUFFER,
+    D3D11_USAGE_DYNAMIC,
+    D3D11_CPU_ACCESS_WRITE);
 
-struct RenderTargetSetD3D11 : public RenderTargetSetOculus
-{
-  RenderTargetSetD3D11(ovrSession aSession,
-                       layers::CompositorD3D11 *aCompositor,
-                       const IntSize& aSize,
-                       HMDInfoOculus *aHMD,
-                       ovrTextureSwapChain aTS)
-    : RenderTargetSetOculus(aSession, aSize, aHMD, aTS)
-  {
-    compositor = aCompositor;
-    
-    int textureCount = 0;
-    DebugOnly<ovrResult> orv = ovr_GetTextureSwapChainLength(session, aTS, &textureCount);
-    MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainLength failed.");
+  if (FAILED(mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mVSConstantBuffer)))) {
+    NS_WARNING("Failed to vertex shader constant buffer for Oculus");
+    return;
+  }
 
-    renderTargets.SetLength(textureCount);
-    
-    for (int i = 0; i < textureCount; ++i) {
-      
-      RefPtr<layers::CompositingRenderTargetD3D11> rt;
+  cBufferDesc.ByteWidth = sizeof(layers::PixelShaderConstants);
+  if (FAILED(mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mPSConstantBuffer)))) {
+    NS_WARNING("Failed to pixel shader constant buffer for Oculus");
+    return;
+  }
 
-      ID3D11Texture2D* texture = nullptr;
-      orv = ovr_GetTextureSwapChainBufferDX(session, aTS, i, IID_PPV_ARGS(&texture));
-      MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainBufferDX failed.");
-      rt = new layers::CompositingRenderTargetD3D11(texture, IntPoint(0, 0), DXGI_FORMAT_B8G8R8A8_UNORM);
-      rt->SetSize(size);
-      renderTargets[i] = rt;
-      texture->Release();
-    }
+  CD3D11_SAMPLER_DESC samplerDesc(D3D11_DEFAULT);
+  if (FAILED(mDevice->CreateSamplerState(&samplerDesc, getter_AddRefs(mLinearSamplerState)))) {
+    NS_WARNING("Failed to create sampler state for Oculus");
+    return;
   }
-};
-#endif
-
-already_AddRefed<VRHMDRenderingSupport::RenderTargetSet>
-HMDInfoOculus::CreateRenderTargetSet(layers::Compositor *aCompositor, const IntSize& aSize)
-{
-#ifdef XP_WIN
-  if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_D3D11)
-  {
-    layers::CompositorD3D11 *comp11 = static_cast<layers::CompositorD3D11*>(aCompositor);
 
-    ovrTextureSwapChainDesc desc;
-    memset(&desc, 0, sizeof(desc));
-    desc.Type = ovrTexture_2D;
-    desc.ArraySize = 1;
-    desc.Format = OVR_FORMAT_B8G8R8A8_UNORM_SRGB;
-    desc.Width = aSize.width;
-    desc.Height = aSize.height;
-    desc.MipLevels = 1;
-    desc.SampleCount = 1;
-    desc.StaticImage = false;
-    desc.MiscFlags = ovrTextureMisc_DX_Typeless;
-    desc.BindFlags = ovrTextureBind_DX_RenderTarget;
+  D3D11_INPUT_ELEMENT_DESC layout[] =
+  {
+    { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+  };
 
-    ovrTextureSwapChain ts = nullptr;
-    
-    ovrResult orv = ovr_CreateTextureSwapChainDX(mSession, comp11->GetDevice(), &desc, &ts);
-    if (orv != ovrSuccess) {
-      return nullptr;
-    }
-
-    RefPtr<RenderTargetSetD3D11> rts = new RenderTargetSetD3D11(mSession, comp11, aSize, this, ts);
-    return rts.forget();
-  }
-#endif
-
-  if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_OPENGL) {
+  if (FAILED(mDevice->CreateInputLayout(layout,
+                                            sizeof(layout) / sizeof(D3D11_INPUT_ELEMENT_DESC),
+                                            sLayerQuadVS.mData,
+                                            sLayerQuadVS.mLength,
+                                            getter_AddRefs(mInputLayout)))) {
+    NS_WARNING("Failed to create input layout for Oculus");
+    return;
   }
 
-  return nullptr;
+  ovrResult orv = ovr_CreateTextureSwapChainDX(mSession, mDevice, &desc, &mTextureSet);
+  if (orv != ovrSuccess) {
+    NS_WARNING("ovr_CreateTextureSwapChainDX failed");
+    return;
+  }
+
+  int textureCount = 0;
+  orv = ovr_GetTextureSwapChainLength(mSession, mTextureSet, &textureCount);
+  if (orv != ovrSuccess) {
+    NS_WARNING("ovr_GetTextureSwapChainLength failed");
+    return;
+  }
+
+  Vertex vertices[] = { { { 0.0, 0.0 } },{ { 1.0, 0.0 } },{ { 0.0, 1.0 } },{ { 1.0, 1.0 } } };
+  CD3D11_BUFFER_DESC bufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER);
+  D3D11_SUBRESOURCE_DATA data;
+  data.pSysMem = (void*)vertices;
+
+  if (FAILED(mDevice->CreateBuffer(&bufferDesc, &data, getter_AddRefs(mVertexBuffer)))) {
+    NS_WARNING("Failed to create vertex buffer for Oculus");
+    return;
+  }
+
+  mRenderTargets.SetLength(textureCount);
+
+  memset(&mVSConstants, 0, sizeof(mVSConstants));
+  memset(&mPSConstants, 0, sizeof(mPSConstants));
+
+  for (int i = 0; i < textureCount; ++i) {
+    RefPtr<CompositingRenderTargetD3D11> rt;
+    ID3D11Texture2D* texture = nullptr;
+    orv = ovr_GetTextureSwapChainBufferDX(mSession, mTextureSet, i, IID_PPV_ARGS(&texture));
+    MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainBufferDX failed.");
+    rt = new CompositingRenderTargetD3D11(texture, IntPoint(0, 0), DXGI_FORMAT_B8G8R8A8_UNORM);
+    rt->SetSize(IntSize(mDisplayInfo.mEyeResolution.width * 2, mDisplayInfo.mEyeResolution.height));
+    mRenderTargets[i] = rt;
+    texture->Release();
+  }
 }
 
 void
-HMDInfoOculus::DestroyRenderTargetSet(RenderTargetSet *aRTSet)
-{
-  RenderTargetSetOculus *rts = static_cast<RenderTargetSetOculus*>(aRTSet);
-  rts->Destroy();
-}
-
-void
-HMDInfoOculus::SubmitFrame(RenderTargetSet *aRTSet, int32_t aInputFrameID)
+VRDisplayOculus::StopPresentation()
 {
-  RenderTargetSetOculus *rts = static_cast<RenderTargetSetOculus*>(aRTSet);
-  MOZ_ASSERT(rts->hmd != nullptr);
-  MOZ_ASSERT(rts->textureSet != nullptr);
-  MOZ_ASSERT(aInputFrameID >= 0);
-  if (aInputFrameID < 0) {
-    // Sanity check to prevent invalid memory access on builds with assertions
-    // disabled.
-    aInputFrameID = 0;
+  if (!mIsPresenting) {
+    return;
   }
-  ovrResult orv = ovr_CommitTextureSwapChain(mSession, rts->textureSet);
-  if (orv != ovrSuccess) {
-    printf_stderr("ovr_CommitTextureSwapChain failed.\n");
-  }
+  mIsPresenting = false;
 
-  VRHMDSensorState sensorState = mLastSensorState[aInputFrameID % kMaxLatencyFrames];
-  // It is possible to get a cache miss on mLastSensorState if latency is
-  // longer than kMaxLatencyFrames.  An optimization would be to find a frame
-  // that is closer than the one selected with the modulus.
-  // If we hit this; however, latency is already so high that the site is
-  // un-viewable and a more accurate pose prediction is not likely to
-  // compensate.
-  ovrLayerEyeFov layer;
-  memset(&layer, 0, sizeof(layer));
-  layer.Header.Type = ovrLayerType_EyeFov;
-  layer.Header.Flags = 0;
-  layer.ColorTexture[0] = rts->textureSet;
-  layer.ColorTexture[1] = nullptr;
-  layer.Fov[0] = mFOVPort[0];
-  layer.Fov[1] = mFOVPort[1];
-  layer.Viewport[0].Pos.x = 0;
-  layer.Viewport[0].Pos.y = 0;
-  layer.Viewport[0].Size.w = rts->size.width / 2;
-  layer.Viewport[0].Size.h = rts->size.height;
-  layer.Viewport[1].Pos.x = rts->size.width / 2;
-  layer.Viewport[1].Pos.y = 0;
-  layer.Viewport[1].Size.w = rts->size.width / 2;
-  layer.Viewport[1].Size.h = rts->size.height;
+  ovr_SubmitFrame(mSession, 0, nullptr, nullptr, 0);
 
-  const Point3D& l = rts->hmd->mDeviceInfo.mEyeTranslation[0];
-  const Point3D& r = rts->hmd->mDeviceInfo.mEyeTranslation[1];
-  const ovrVector3f hmdToEyeViewOffset[2] = { { l.x, l.y, l.z },
-                                              { r.x, r.y, r.z } };
-
-  for (uint32_t i = 0; i < 2; ++i) {
-    gfx::Quaternion o(sensorState.orientation[0],
-                      sensorState.orientation[1],
-                      sensorState.orientation[2],
-                      sensorState.orientation[3]);
-    Point3D vo(hmdToEyeViewOffset[i].x, hmdToEyeViewOffset[i].y, hmdToEyeViewOffset[i].z);
-    Point3D p = o.RotatePoint(vo);
-
-    layer.RenderPose[i].Orientation.x = o.x;
-    layer.RenderPose[i].Orientation.y = o.y;
-    layer.RenderPose[i].Orientation.z = o.z;
-    layer.RenderPose[i].Orientation.w = o.w;
-    layer.RenderPose[i].Position.x = p.x + sensorState.position[0];
-    layer.RenderPose[i].Position.y = p.y + sensorState.position[1];
-    layer.RenderPose[i].Position.z = p.z + sensorState.position[2];
-  }
-
-  ovrLayerHeader *layers = &layer.Header;
-  orv = ovr_SubmitFrame(mSession, aInputFrameID, nullptr, &layers, 1);
-  //printf_stderr("Submitted frame %d, result: %d\n", rts->textureSet->CurrentIndex, orv);
-  if (orv != ovrSuccess) {
-    printf_stderr("ovr_SubmitFrame failed.\n");
+  if (mTextureSet) {
+    ovr_DestroyTextureSwapChain(mSession, mTextureSet);
+    mTextureSet = nullptr;
   }
 }
 
-/*static*/ already_AddRefed<VRHMDManagerOculus>
-VRHMDManagerOculus::Create()
+/*static*/ already_AddRefed<VRDisplayManagerOculus>
+VRDisplayManagerOculus::Create()
 {
   MOZ_ASSERT(NS_IsMainThread());
 
   if (!gfxPrefs::VREnabled() || !gfxPrefs::VROculusEnabled())
   {
     return nullptr;
   }
 
   if (!InitializeOculusCAPI()) {
     return nullptr;
   }
 
-  RefPtr<VRHMDManagerOculus> manager = new VRHMDManagerOculus();
+  RefPtr<VRDisplayManagerOculus> manager = new VRDisplayManagerOculus();
   return manager.forget();
 }
 
 bool
-VRHMDManagerOculus::Init()
+VRDisplayManagerOculus::Init()
 {
   if (!mOculusInitialized) {
     nsIThread* thread = nullptr;
     NS_GetCurrentThread(&thread);
     mOculusThread = already_AddRefed<nsIThread>(thread);
 
     ovrInitParams params;
     memset(&params, 0, sizeof(params));
@@ -716,31 +654,31 @@ VRHMDManagerOculus::Init()
       mOculusInitialized = true;
     }
   }
 
   return mOculusInitialized;
 }
 
 void
-VRHMDManagerOculus::Destroy()
+VRDisplayManagerOculus::Destroy()
 {
-  if(mOculusInitialized) {
+  if (mOculusInitialized) {
     MOZ_ASSERT(NS_GetCurrentThread() == mOculusThread);
     mOculusThread = nullptr;
 
     mHMDInfo = nullptr;
 
     ovr_Shutdown();
     mOculusInitialized = false;
   }
 }
 
 void
-VRHMDManagerOculus::GetHMDs(nsTArray<RefPtr<VRHMDInfo>>& aHMDResult)
+VRDisplayManagerOculus::GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult)
 {
   if (!mOculusInitialized) {
     return;
   }
 
   // ovr_Create can be slow when no HMD is present and we wish
   // to keep the same oculus session when possible, so we detect
   // presence of an HMD with ovr_GetHmdDesc before calling ovr_Create
@@ -749,16 +687,196 @@ VRHMDManagerOculus::GetHMDs(nsTArray<Ref
     // No HMD connected.
     mHMDInfo = nullptr;
   } else if (mHMDInfo == nullptr) {
     // HMD Detected
     ovrSession session;
     ovrGraphicsLuid luid;
     ovrResult orv = ovr_Create(&session, &luid);
     if (orv == ovrSuccess) {
-      mHMDInfo = new HMDInfoOculus(session);
+      mHMDInfo = new VRDisplayOculus(session);
     }
   }
 
   if (mHMDInfo) {
     aHMDResult.AppendElement(mHMDInfo);
   }
 }
+
+already_AddRefed<CompositingRenderTargetD3D11>
+VRDisplayOculus::GetNextRenderTarget()
+{
+  int currentRenderTarget = 0;
+  DebugOnly<ovrResult> orv = ovr_GetTextureSwapChainCurrentIndex(mSession, mTextureSet, &currentRenderTarget);
+  MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainCurrentIndex failed.");
+
+  mRenderTargets[currentRenderTarget]->ClearOnBind();
+  RefPtr<CompositingRenderTargetD3D11> rt = mRenderTargets[currentRenderTarget];
+  return rt.forget();
+}
+
+bool
+VRDisplayOculus::UpdateConstantBuffers()
+{
+  HRESULT hr;
+  D3D11_MAPPED_SUBRESOURCE resource;
+  resource.pData = nullptr;
+
+  hr = mContext->Map(mVSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
+  if (FAILED(hr) || !resource.pData) {
+    return false;
+  }
+  *(VertexShaderConstants*)resource.pData = mVSConstants;
+  mContext->Unmap(mVSConstantBuffer, 0);
+  resource.pData = nullptr;
+
+  hr = mContext->Map(mPSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
+  if (FAILED(hr) || !resource.pData) {
+    return false;
+  }
+  *(PixelShaderConstants*)resource.pData = mPSConstants;
+  mContext->Unmap(mPSConstantBuffer, 0);
+
+  ID3D11Buffer *buffer = mVSConstantBuffer;
+  mContext->VSSetConstantBuffers(0, 1, &buffer);
+  buffer = mPSConstantBuffer;
+  mContext->PSSetConstantBuffers(0, 1, &buffer);
+  return true;
+}
+
+void
+VRDisplayOculus::SubmitFrame(TextureSourceD3D11* aSource,
+  const IntSize& aSize,
+  const VRHMDSensorState& aSensorState,
+  const gfx::Rect& aLeftEyeRect,
+  const gfx::Rect& aRightEyeRect)
+{
+  if (!mIsPresenting) {
+    return;
+  }
+  MOZ_ASSERT(mDevice);
+  MOZ_ASSERT(mContext);
+
+  RefPtr<CompositingRenderTargetD3D11> surface = GetNextRenderTarget();
+
+  surface->BindRenderTarget(mContext);
+
+  Matrix viewMatrix = Matrix::Translation(-1.0, 1.0);
+  viewMatrix.PreScale(2.0f / float(aSize.width), 2.0f / float(aSize.height));
+  viewMatrix.PreScale(1.0f, -1.0f);
+  Matrix4x4 projection = Matrix4x4::From2D(viewMatrix);
+  projection._33 = 0.0f;
+
+  Matrix transform2d;
+  gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d);
+
+  D3D11_VIEWPORT viewport;
+  viewport.MinDepth = 0.0f;
+  viewport.MaxDepth = 1.0f;
+  viewport.Width = aSize.width;
+  viewport.Height = aSize.height;
+  viewport.TopLeftX = 0;
+  viewport.TopLeftY = 0;
+
+  D3D11_RECT scissor;
+  scissor.left = 0;
+  scissor.right = aSize.width;
+  scissor.top = 0;
+  scissor.bottom = aSize.height;
+
+  memcpy(&mVSConstants.layerTransform, &transform._11, sizeof(mVSConstants.layerTransform));
+  memcpy(&mVSConstants.projection, &projection._11, sizeof(mVSConstants.projection));
+  mVSConstants.renderTargetOffset[0] = 0.0f;
+  mVSConstants.renderTargetOffset[1] = 0.0f;
+  mVSConstants.layerQuad = Rect(0.0f, 0.0f, aSize.width, aSize.height);
+  mVSConstants.textureCoords = Rect(0.0f, 1.0f, 1.0f, -1.0f);
+
+  mPSConstants.layerOpacity[0] = 1.0f;
+
+  ID3D11Buffer* vbuffer = mVertexBuffer;
+  UINT vsize = sizeof(Vertex);
+  UINT voffset = 0;
+  mContext->IASetVertexBuffers(0, 1, &vbuffer, &vsize, &voffset);
+  mContext->IASetIndexBuffer(nullptr, DXGI_FORMAT_R16_UINT, 0);
+  mContext->IASetInputLayout(mInputLayout);
+  mContext->RSSetViewports(1, &viewport);
+  mContext->RSSetScissorRects(1, &scissor);
+  mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+  mContext->VSSetShader(mQuadVS, nullptr, 0);
+  mContext->PSSetShader(mQuadPS, nullptr, 0);
+  ID3D11ShaderResourceView* srView = aSource->GetShaderResourceView();
+  mContext->PSSetShaderResources(0 /* 0 == TexSlot::RGB */, 1, &srView);
+  // XXX Use Constant from TexSlot in CompositorD3D11.cpp?
+
+  ID3D11SamplerState *sampler = mLinearSamplerState;
+  mContext->PSSetSamplers(0, 1, &sampler);
+
+  if (!UpdateConstantBuffers()) {
+    NS_WARNING("Failed to update constant buffers for Oculus");
+    return;
+  }
+
+  mContext->Draw(4, 0);
+
+  ovrResult orv = ovr_CommitTextureSwapChain(mSession, mTextureSet);
+  if (orv != ovrSuccess) {
+    NS_WARNING("ovr_CommitTextureSwapChain failed.\n");
+    return;
+  }
+
+  ovrLayerEyeFov layer;
+  memset(&layer, 0, sizeof(layer));
+  layer.Header.Type = ovrLayerType_EyeFov;
+  layer.Header.Flags = 0;
+  layer.ColorTexture[0] = mTextureSet;
+  layer.ColorTexture[1] = nullptr;
+  layer.Fov[0] = mFOVPort[0];
+  layer.Fov[1] = mFOVPort[1];
+  layer.Viewport[0].Pos.x = aSize.width * aLeftEyeRect.x;
+  layer.Viewport[0].Pos.y = aSize.height * aLeftEyeRect.y;
+  layer.Viewport[0].Size.w = aSize.width * aLeftEyeRect.width;
+  layer.Viewport[0].Size.h = aSize.height * aLeftEyeRect.height;
+  layer.Viewport[1].Pos.x = aSize.width * aRightEyeRect.x;
+  layer.Viewport[1].Pos.y = aSize.height * aRightEyeRect.y;
+  layer.Viewport[1].Size.w = aSize.width * aRightEyeRect.width;
+  layer.Viewport[1].Size.h = aSize.height * aRightEyeRect.height;
+
+  const Point3D& l = mDisplayInfo.mEyeTranslation[0];
+  const Point3D& r = mDisplayInfo.mEyeTranslation[1];
+  const ovrVector3f hmdToEyeViewOffset[2] = { { l.x, l.y, l.z },
+                                              { r.x, r.y, r.z } };
+
+  for (uint32_t i = 0; i < 2; ++i) {
+    Quaternion o(aSensorState.orientation[0],
+      aSensorState.orientation[1],
+      aSensorState.orientation[2],
+      aSensorState.orientation[3]);
+    Point3D vo(hmdToEyeViewOffset[i].x, hmdToEyeViewOffset[i].y, hmdToEyeViewOffset[i].z);
+    Point3D p = o.RotatePoint(vo);
+    layer.RenderPose[i].Orientation.x = o.x;
+    layer.RenderPose[i].Orientation.y = o.y;
+    layer.RenderPose[i].Orientation.z = o.z;
+    layer.RenderPose[i].Orientation.w = o.w;
+    layer.RenderPose[i].Position.x = p.x + aSensorState.position[0];
+    layer.RenderPose[i].Position.y = p.y + aSensorState.position[1];
+    layer.RenderPose[i].Position.z = p.z + aSensorState.position[2];
+  }
+
+  ovrLayerHeader *layers = &layer.Header;
+  orv = ovr_SubmitFrame(mSession, aSensorState.inputFrameID, nullptr, &layers, 1);
+
+  if (orv != ovrSuccess) {
+    printf_stderr("ovr_SubmitFrame failed.\n");
+  }
+
+  // Trigger the next VSync immediately
+  VRManager *vm = VRManager::Get();
+  MOZ_ASSERT(vm);
+  vm->NotifyVRVsync(mDisplayInfo.mDisplayID);
+}
+
+void
+VRDisplayOculus::NotifyVSync()
+{
+  ovrSessionStatus sessionStatus;
+  ovrResult ovr = ovr_GetSessionStatus(mSession, &sessionStatus);
+  mDisplayInfo.mIsConnected = (ovr == ovrSuccess && sessionStatus.HmdPresent);
+}
--- a/gfx/vr/gfxVROculus.h
+++ b/gfx/vr/gfxVROculus.h
@@ -8,101 +8,104 @@
 
 #include "nsTArray.h"
 #include "mozilla/RefPtr.h"
 
 #include "mozilla/gfx/2D.h"
 #include "mozilla/EnumeratedArray.h"
 
 #include "gfxVR.h"
-//#include <OVR_CAPI.h>
-//#include <OVR_CAPI_D3D.h>
+#include "VRDisplayHost.h"
 #include "ovr_capi_dynamic.h"
 
+struct ID3D11Device;
+
 namespace mozilla {
+namespace layers {
+class CompositingRenderTargetD3D11;
+struct VertexShaderConstants;
+struct PixelShaderConstants;
+}
 namespace gfx {
 namespace impl {
 
-class HMDInfoOculus : public VRHMDInfo, public VRHMDRenderingSupport {
+class VRDisplayOculus : public VRDisplayHost
+{
 public:
-  explicit HMDInfoOculus(ovrSession aSession);
-
-  bool SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
-              double zNear, double zFar) override;
-
+  virtual void NotifyVSync() override;
   virtual VRHMDSensorState GetSensorState() override;
   virtual VRHMDSensorState GetImmediateSensorState() override;
   void ZeroSensor() override;
-  bool KeepSensorTracking() override;
-  void NotifyVsync(const TimeStamp& aVsyncTimestamp) override;
 
-  void FillDistortionConstants(uint32_t whichEye,
-                               const IntSize& textureSize, const IntRect& eyeViewport,
-                               const Size& destViewport, const Rect& destRect,
-                               VRDistortionConstants& values) override;
+protected:
+  virtual void StartPresentation() override;
+  virtual void StopPresentation() override;
+  virtual void SubmitFrame(mozilla::layers::TextureSourceD3D11* aSource,
+                           const IntSize& aSize,
+                           const VRHMDSensorState& aSensorState,
+                           const gfx::Rect& aLeftEyeRect,
+                           const gfx::Rect& aRightEyeRect) override;
 
-  VRHMDRenderingSupport* GetRenderingSupport() override { return this; }
-  
+public:
+  explicit VRDisplayOculus(ovrSession aSession);
+
+protected:
+  virtual ~VRDisplayOculus();
   void Destroy();
 
-  /* VRHMDRenderingSupport */
-  already_AddRefed<RenderTargetSet> CreateRenderTargetSet(layers::Compositor *aCompositor, const IntSize& aSize) override;
-  void DestroyRenderTargetSet(RenderTargetSet *aRTSet) override;
-  void SubmitFrame(RenderTargetSet *aRTSet, int32_t aInputFrameID) override;
-
-  ovrSession GetOculusSession() const { return mSession; }
-
-protected:
-  virtual ~HMDInfoOculus() {
-      Destroy();
-      MOZ_COUNT_DTOR_INHERITED(HMDInfoOculus, VRHMDInfo);
-  }
+  bool RequireSession();
+  const ovrHmdDesc& GetHmdDesc();
 
-  // must match the size of VRDistortionVertex
-  struct DistortionVertex {
-    float pos[2];
-    float texR[2];
-    float texG[2];
-    float texB[2];
-    float genericAttribs[4];
-  };
-
-  ovrSession mSession;
-  ovrHmdDesc mDesc;
-  ovrFovPort mFOVPort[2];
+  already_AddRefed<layers::CompositingRenderTargetD3D11> GetNextRenderTarget();
 
   VRHMDSensorState GetSensorState(double timeOffset);
 
-  // The maximum number of frames of latency that we would expect before we
-  // should give up applying pose prediction.
-  // If latency is greater than one second, then the experience is not likely
-  // to be corrected by pose prediction.  Setting this value too
-  // high may result in unnecessary memory allocation.
-  // As the current fastest refresh rate is 90hz, 100 is selected as a
-  // conservative value.
-  static const int kMaxLatencyFrames = 100;
-  VRHMDSensorState mLastSensorState[kMaxLatencyFrames];
-  int32_t mInputFrameID;
+  ovrHmdDesc mDesc;
+  ovrSession mSession;
+  ovrFovPort mFOVPort[2];
+  ovrTextureSwapChain mTextureSet;
+  nsTArray<RefPtr<layers::CompositingRenderTargetD3D11>> mRenderTargets;
+
+  RefPtr<ID3D11Device> mDevice;
+  RefPtr<ID3D11DeviceContext> mContext;
+  ID3D11VertexShader* mQuadVS;
+  ID3D11PixelShader* mQuadPS;
+  RefPtr<ID3D11SamplerState> mLinearSamplerState;
+  layers::VertexShaderConstants mVSConstants;
+  layers::PixelShaderConstants mPSConstants;
+  RefPtr<ID3D11Buffer> mVSConstantBuffer;
+  RefPtr<ID3D11Buffer> mPSConstantBuffer;
+  RefPtr<ID3D11Buffer> mVertexBuffer;
+  RefPtr<ID3D11InputLayout> mInputLayout;
+
+  bool mIsPresenting;
+  
+  bool UpdateConstantBuffers();
+
+  struct Vertex
+  {
+    float position[2];
+  };
 };
 
 } // namespace impl
 
-class VRHMDManagerOculus : public VRHMDManager
+class VRDisplayManagerOculus : public VRDisplayManager
 {
 public:
-  static already_AddRefed<VRHMDManagerOculus> Create();
+  static already_AddRefed<VRDisplayManagerOculus> Create();
   virtual bool Init() override;
   virtual void Destroy() override;
-  virtual void GetHMDs(nsTArray<RefPtr<VRHMDInfo> >& aHMDResult) override;
+  virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost> >& aHMDResult) override;
 protected:
-  VRHMDManagerOculus()
+  VRDisplayManagerOculus()
     : mOculusInitialized(false)
   { }
 
-  RefPtr<impl::HMDInfoOculus> mHMDInfo;
+  RefPtr<impl::VRDisplayOculus> mHMDInfo;
   bool mOculusInitialized;
   RefPtr<nsIThread> mOculusThread;
 };
 
 } // namespace gfx
 } // namespace mozilla
 
 #endif /* GFX_VR_OCULUS_H */
new file mode 100644
--- /dev/null
+++ b/gfx/vr/ipc/PVRLayer.ipdl
@@ -0,0 +1,27 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: sw=2 ts=8 et :
+ */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+include protocol PVRManager;
+include protocol PTexture;
+
+namespace mozilla {
+namespace gfx {
+
+async protocol PVRLayer
+{
+  manager PVRManager;
+
+parent:
+  async SubmitFrame(int32_t aInputFrameID, PTexture aTexture);
+  async Destroy();
+
+child:
+  async __delete__();
+};
+
+} // gfx
+} // mozilla
--- a/gfx/vr/ipc/PVRManager.ipdl
+++ b/gfx/vr/ipc/PVRManager.ipdl
@@ -1,63 +1,73 @@
 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
  * vim: sw=2 ts=8 et :
  */
 /* This Source Code Form is subject to the terms of the Mozilla Public
  * License, v. 2.0. If a copy of the MPL was not distributed with this
  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 
+include LayersSurfaces;
+include protocol PLayer;
+include protocol PTexture;
+include protocol PVRLayer;
+include LayersMessages;
+
 include "VRMessageUtils.h";
 
 using struct mozilla::gfx::VRFieldOfView from "gfxVR.h";
-using struct mozilla::gfx::VRDisplayUpdate from "gfxVR.h";
+using struct mozilla::gfx::VRDisplayInfo from "gfxVR.h";
 using struct mozilla::gfx::VRSensorUpdate from "gfxVR.h";
+using struct mozilla::gfx::VRHMDSensorState from "gfxVR.h";
+using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h";
+using mozilla::layers::TextureFlags from "mozilla/layers/CompositorTypes.h";
+
 
 namespace mozilla {
 namespace gfx {
 
 /**
- * The PVRManager protocol is used to enable communication of VR device
+ * The PVRManager protocol is used to enable communication of VR display
  * enumeration and sensor state between the compositor thread and
  * content threads/processes.
  */
 sync protocol PVRManager
 {
+  manages PTexture;
+  manages PVRLayer;
+
 parent:
-  // (Re)Enumerate VR Devices.  An updated list of VR devices will be returned
-  // asynchronously to children via UpdateDeviceInfo.
-  async RefreshDevices();
+  async PTexture(SurfaceDescriptor aSharedData, LayersBackend aBackend,
+                 TextureFlags aTextureFlags, uint64_t aSerial);
 
-  // Reset the sensor of the device identified by aDeviceID so that the current
-  // sensor state is the "Zero" position.
-  async ResetSensor(uint32_t aDeviceID);
+  async PVRLayer(uint32_t aDisplayID, float aLeftEyeX, float aLeftEyeY, float aLeftEyeWidth, float aLeftEyeHeight, float aRightEyeX, float aRightEyeY, float aRightEyeWidth, float aRightEyeHeight);
 
-  // KeepSensorTracking is called continuously by children to indicate their
-  // interest in receiving sensor data from the device identified by aDeviceID.
-  // This will activate any physical sensor tracking system requiring
-  // initialization and guarantee that it will remain active until at least one
-  // second has passed since the last KeepSensorTracking call has been made.
-  // Sensor data will be sent asynchronously via UpdateDeviceSensors
-  async KeepSensorTracking(uint32_t aDeviceID);
+  // (Re)Enumerate VR Displays.  An updated list of VR displays will be returned
+  // asynchronously to children via UpdateDisplayInfo.
+  async RefreshDisplays();
 
-  // Set the field of view parameters for an HMD identified by aDeviceID
-  async SetFOV(uint32_t aDeviceID, VRFieldOfView aFOVLeft,
-               VRFieldOfView aFOVRight, double zNear, double zFar);
+  // Reset the sensor of the display identified by aDisplayID so that the current
+  // sensor state is the "Zero" position.
+  async ResetSensor(uint32_t aDisplayID);
+
+  sync GetSensorState(uint32_t aDisplayID) returns(VRHMDSensorState aState);
+  sync GetImmediateSensorState(uint32_t aDisplayID) returns(VRHMDSensorState aState);
+  async SetHaveEventListener(bool aHaveEventListener);
 
 child:
 
-  // Notify children of updated VR device enumeration and details.  This will
-  // be sent to all children when the parent receives RefreshDevices, even
+  async ParentAsyncMessages(AsyncParentMessageData[] aMessages);
+
+  // Notify children of updated VR display enumeration and details.  This will
+  // be sent to all children when the parent receives RefreshDisplays, even
   // if no changes have been detected.  This ensures that Promises exposed
   // through DOM calls are always resolved.
-  async UpdateDeviceInfo(VRDisplayUpdate[] aDeviceUpdates);
+  async UpdateDisplayInfo(VRDisplayInfo[] aDisplayUpdates);
 
-  // Notify children of updated VR device sensor states.  This will be
-  // sent once per frame for at least one second after the parent receives
-  // KeepSensorTracking.
-  async UpdateDeviceSensors(VRSensorUpdate[] aDeviceSensorUpdates);
+  async NotifyVSync();
+  async NotifyVRVSync(uint32_t aDisplayID);
 
   async __delete__();
 
 };
 
 } // gfx
 } // mozilla
new file mode 100644
--- /dev/null
+++ b/gfx/vr/ipc/VRLayerChild.cpp
@@ -0,0 +1,86 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "VRLayerChild.h"
+#include "GLScreenBuffer.h"
+#include "mozilla/layers/TextureClientSharedSurface.h"
+#include "SharedSurface.h"                // for SharedSurface
+#include "SharedSurfaceGL.h"              // for SharedSurface
+#include "mozilla/layers/LayersMessages.h" // for TimedTexture
+#include "nsICanvasRenderingContextInternal.h"
+#include "mozilla/dom/HTMLCanvasElement.h"
+
+namespace mozilla {
+namespace gfx {
+
+VRLayerChild::VRLayerChild(uint32_t aVRDisplayID, VRManagerChild* aVRManagerChild)
+  : mVRDisplayID(aVRDisplayID)
+  , mCanvasElement(nullptr)
+  , mShSurfClient(nullptr)
+  , mFront(nullptr)
+{
+  MOZ_COUNT_CTOR(VRLayerChild);
+}
+
+VRLayerChild::~VRLayerChild()
+{
+  if (mCanvasElement) {
+    mCanvasElement->StopVRPresentation();
+  }
+
+  ClearSurfaces();
+
+  MOZ_COUNT_DTOR(VRLayerChild);
+}
+
+void
+VRLayerChild::Initialize(dom::HTMLCanvasElement* aCanvasElement)
+{
+  MOZ_ASSERT(aCanvasElement);
+  mCanvasElement = aCanvasElement;
+  mCanvasElement->StartVRPresentation();
+
+  VRManagerChild *vrmc = VRManagerChild::Get();
+  vrmc->RunFrameRequestCallbacks();
+}
+
+void
+VRLayerChild::SubmitFrame(int32_t aInputFrameID)
+{
+  if (!mCanvasElement) {
+    return;
+  }
+
+  mShSurfClient = mCanvasElement->GetVRFrame();
+  if (!mShSurfClient) {
+    return;
+  }
+
+  gl::SharedSurface* surf = mShSurfClient->Surf();
+  if (surf->mType == gl::SharedSurfaceType::Basic) {
+    gfxCriticalError() << "SharedSurfaceType::Basic not supported for WebVR";
+    return;
+  }
+
+  mFront = mShSurfClient;
+  mShSurfClient = nullptr;
+
+  mFront->SetAddedToCompositableClient();
+  VRManagerChild* vrmc = VRManagerChild::Get();
+  mFront->SyncWithObject(vrmc->GetSyncObject());
+  MOZ_ALWAYS_TRUE(mFront->InitIPDLActor(vrmc, vrmc->GetBackendType()));
+
+  SendSubmitFrame(aInputFrameID, mFront->GetIPDLActor());
+}
+
+void
+VRLayerChild::ClearSurfaces()
+{
+  mFront = nullptr;
+  mShSurfClient = nullptr;
+}
+
+} // namespace gfx
+} // namespace mozilla
new file mode 100644
--- /dev/null
+++ b/gfx/vr/ipc/VRLayerChild.h
@@ -0,0 +1,53 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_LAYERCHILD_H
+#define GFX_VR_LAYERCHILD_H
+
+#include "VRManagerChild.h"
+
+#include "mozilla/RefPtr.h"
+#include "mozilla/gfx/PVRLayerChild.h"
+#include "GLContext.h"
+#include "gfxVR.h"
+
+class nsICanvasRenderingContextInternal;
+
+namespace mozilla {
+class WebGLContext;
+namespace dom {
+class HTMLCanvasElement;
+}
+namespace layers {
+class SharedSurfaceTextureClient;
+}
+namespace gl {
+class SurfaceFactory;
+}
+namespace gfx {
+
+class VRLayerChild : public PVRLayerChild {
+  NS_INLINE_DECL_REFCOUNTING(VRLayerChild)
+
+public:
+  VRLayerChild(uint32_t aVRDisplayID, VRManagerChild* aVRManagerChild);
+  void Initialize(dom::HTMLCanvasElement* aCanvasElement);
+  void SubmitFrame(int32_t aInputFrameID);
+
+protected:
+  virtual ~VRLayerChild();
+  void ClearSurfaces();
+
+  uint32_t mVRDisplayID;
+
+  RefPtr<dom::HTMLCanvasElement> mCanvasElement;
+  RefPtr<layers::SharedSurfaceTextureClient> mShSurfClient;
+  RefPtr<layers::TextureClient> mFront;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif
new file mode 100644
--- /dev/null
+++ b/gfx/vr/ipc/VRLayerParent.cpp
@@ -0,0 +1,60 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+
+#include "VRLayerParent.h"
+#include "mozilla/unused.h"
+
+namespace mozilla {
+namespace gfx {
+
+VRLayerParent::VRLayerParent(uint32_t aVRDisplayID, const Rect& aLeftEyeRect, const Rect& aRightEyeRect)
+  : mIPCOpen(true)
+  , mVRDisplayID(aVRDisplayID)
+  , mLeftEyeRect(aLeftEyeRect)
+  , mRightEyeRect(aRightEyeRect)
+{
+  MOZ_COUNT_CTOR(VRLayerParent);
+}
+
+VRLayerParent::~VRLayerParent()
+{
+  MOZ_COUNT_DTOR(VRLayerParent);
+}
+
+bool
+VRLayerParent::RecvDestroy()
+{
+  Destroy();
+  return true;
+}
+
+void
+VRLayerParent::ActorDestroy(ActorDestroyReason aWhy)
+{
+  mIPCOpen = false;
+}
+
+void
+VRLayerParent::Destroy()
+{
+  if (mIPCOpen) {
+    Unused << PVRLayerParent::Send__delete__(this);
+  }
+}
+
+bool
+VRLayerParent::RecvSubmitFrame(const int32_t& aInputFrameID,
+                               PTextureParent* texture)
+{
+  VRManager* vm = VRManager::Get();
+  vm->SubmitFrame(this, aInputFrameID, texture, mLeftEyeRect, mRightEyeRect);
+
+  return true;
+}
+
+
+} // namespace gfx
+} // namespace mozilla
new file mode 100644
--- /dev/null
+++ b/gfx/vr/ipc/VRLayerParent.h
@@ -0,0 +1,44 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_LAYERPARENT_H
+#define GFX_VR_LAYERPARENT_H
+
+#include "VRManager.h"
+
+#include "mozilla/RefPtr.h"
+#include "mozilla/gfx/PVRLayerParent.h"
+#include "gfxVR.h"
+
+namespace mozilla {
+namespace gfx {
+
+class VRLayerParent : public PVRLayerParent {
+  NS_INLINE_DECL_REFCOUNTING(VRLayerParent)
+
+public:
+  VRLayerParent(uint32_t aVRDisplayID, const Rect& aLeftEyeRect, const Rect& aRightEyeRect);
+  virtual bool RecvSubmitFrame(const int32_t& aInputFrameID,
+                               PTextureParent* texture) override;
+  virtual bool RecvDestroy() override;
+  uint32_t GetDisplayID() const { return mVRDisplayID; }
+protected:
+  virtual void ActorDestroy(ActorDestroyReason aWhy) override;
+
+  virtual ~VRLayerParent();
+  void Destroy();
+
+  bool mIPCOpen;
+
+  uint32_t mVRDisplayID;
+  gfx::IntSize mSize;
+  gfx::Rect mLeftEyeRect;
+  gfx::Rect mRightEyeRect;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif
--- a/gfx/vr/ipc/VRManagerChild.cpp
+++ b/gfx/vr/ipc/VRManagerChild.cpp
@@ -2,44 +2,69 @@
  * vim: sw=2 ts=8 et :
  */
 /* This Source Code Form is subject to the terms of the Mozilla Public
  * License, v. 2.0. If a copy of the MPL was not distributed with this
  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 
 #include "VRManagerChild.h"
 #include "VRManagerParent.h"
-#include "VRDisplayProxy.h"
+#include "VRDisplayClient.h"
 #include "mozilla/StaticPtr.h"
 #include "mozilla/layers/CompositorThread.h" // for CompositorThread
 #include "mozilla/dom/Navigator.h"
+#include "mozilla/dom/WindowBinding.h" // for FrameRequestCallback
+#include "mozilla/layers/TextureClient.h"
+
+using layers::TextureClient;
 
 namespace mozilla {
 namespace gfx {
 
 static StaticRefPtr<VRManagerChild> sVRManagerChildSingleton;
 static StaticRefPtr<VRManagerParent> sVRManagerParentSingleton;
 
 void ReleaseVRManagerParentSingleton() {
   sVRManagerParentSingleton = nullptr;
 }
 
 VRManagerChild::VRManagerChild()
-  : mInputFrameID(-1)
+  : TextureForwarder()
+  , mInputFrameID(-1)
+  , mMessageLoop(MessageLoop::current())
+  , mFrameRequestCallbackCounter(0)
+  , mBackend(layers::LayersBackend::LAYERS_NONE)
 {
   MOZ_COUNT_CTOR(VRManagerChild);
   MOZ_ASSERT(NS_IsMainThread());
+
+  mStartTimeStamp = TimeStamp::Now();
 }
 
 VRManagerChild::~VRManagerChild()
 {
   MOZ_ASSERT(NS_IsMainThread());
   MOZ_COUNT_DTOR(VRManagerChild);
 }
 
+/*static*/ void
+VRManagerChild::IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier)
+{
+  if (sVRManagerChildSingleton) {
+    sVRManagerChildSingleton->mBackend = aIdentifier.mParentBackend;
+    sVRManagerChildSingleton->mSyncObject = SyncObject::CreateSyncObject(aIdentifier.mSyncHandle);
+  }
+}
+
+layers::LayersBackend
+VRManagerChild::GetBackendType() const
+{
+  return mBackend;
+}
+
 /*static*/ VRManagerChild*
 VRManagerChild::Get()
 {
   MOZ_ASSERT(sVRManagerChildSingleton);
   return sVRManagerChildSingleton;
 }
 
 /* static */ bool
@@ -97,101 +122,357 @@ VRManagerChild::ShutDown()
     sVRManagerChildSingleton->Destroy();
     sVRManagerChildSingleton = nullptr;
   }
 }
 
 /*static*/ void
 VRManagerChild::DeferredDestroy(RefPtr<VRManagerChild> aVRManagerChild)
 {
-    aVRManagerChild->Close();
+  aVRManagerChild->Close();
 }
 
 void
 VRManagerChild::Destroy()
 {
-  // This must not be called from the destructor!
-  MOZ_ASSERT(mRefCnt != 0);
+  mTexturesWaitingRecycled.Clear();
 
   // Keep ourselves alive until everything has been shut down
   RefPtr<VRManagerChild> selfRef = this;
 
   // The DeferredDestroyVRManager task takes ownership of
   // the VRManagerChild and will release it when it runs.
   MessageLoop::current()->PostTask(
              NewRunnableFunction(DeferredDestroy, selfRef));
 }
 
+layers::PTextureChild*
+VRManagerChild::AllocPTextureChild(const SurfaceDescriptor&,
+                                   const LayersBackend&,
+                                   const TextureFlags&,
+                                   const uint64_t&)
+{
+  return TextureClient::CreateIPDLActor();
+}
+
 bool
-VRManagerChild::RecvUpdateDeviceInfo(nsTArray<VRDisplayUpdate>&& aDeviceUpdates)
+VRManagerChild::DeallocPTextureChild(PTextureChild* actor)
 {
-  // mDevices could be a hashed container for more scalability, but not worth
-  // it now as we expect < 10 entries.
-  nsTArray<RefPtr<VRDisplayProxy> > devices;
-  for (auto& deviceUpdate: aDeviceUpdates) {
-    bool isNewDevice = true;
-    for (auto& device: mDevices) {
-      if (device->GetDeviceInfo().GetDeviceID() == deviceUpdate.mDeviceInfo.GetDeviceID()) {
-        device->UpdateDeviceInfo(deviceUpdate);
-        devices.AppendElement(device);
-        isNewDevice = false;
+  return TextureClient::DestroyIPDLActor(actor);
+}
+
+PVRLayerChild*
+VRManagerChild::AllocPVRLayerChild(const uint32_t& aDisplayID,
+                                   const float& aLeftEyeX,
+                                   const float& aLeftEyeY,
+                                   const float& aLeftEyeWidth,
+                                   const float& aLeftEyeHeight,
+                                   const float& aRightEyeX,
+                                   const float& aRightEyeY,
+                                   const float& aRightEyeWidth,
+                                   const float& aRightEyeHeight)
+{
+  RefPtr<VRLayerChild> layer = new VRLayerChild(aDisplayID, this);
+  return layer.forget().take();
+}
+
+bool
+VRManagerChild::DeallocPVRLayerChild(PVRLayerChild* actor)
+{
+  delete actor;
+  return true;
+}
+
+bool
+VRManagerChild::RecvUpdateDisplayInfo(nsTArray<VRDisplayInfo>&& aDisplayUpdates)
+{
+  bool bDisplayConnected = false;
+  bool bDisplayDisconnected = false;
+
+  // Check if any displays have been disconnected
+  for (auto& display : mDisplays) {
+    bool found = false;
+    for (auto& displayUpdate : aDisplayUpdates) {
+      if (display->GetDisplayInfo().GetDisplayID() == displayUpdate.GetDisplayID()) {
+        found = true;
         break;
       }
     }
-    if (isNewDevice) {
-      devices.AppendElement(new VRDisplayProxy(deviceUpdate));
+    if (!found) {
+      display->NotifyDisconnected();
+      bDisplayDisconnected = true;
     }
   }
 
-  mDevices = devices;
+  // mDisplays could be a hashed container for more scalability, but not worth
+  // it now as we expect < 10 entries.
+  nsTArray<RefPtr<VRDisplayClient>> displays;
+  for (VRDisplayInfo& displayUpdate: aDisplayUpdates) {
+    bool isNewDisplay = true;
+    for (auto& display: mDisplays) {
+      const VRDisplayInfo& prevInfo = display->GetDisplayInfo();
+      if (prevInfo.GetDisplayID() == displayUpdate.GetDisplayID()) {
+        if (displayUpdate.GetIsConnected() && !prevInfo.GetIsConnected()) {
+          bDisplayConnected = true;
+        }
+        if (!displayUpdate.GetIsConnected() && prevInfo.GetIsConnected()) {
+          bDisplayDisconnected = true;
+        }
+        display->UpdateDisplayInfo(displayUpdate);
+        displays.AppendElement(display);
+        isNewDisplay = false;
+        break;
+      }
+    }
+    if (isNewDisplay) {
+      displays.AppendElement(new VRDisplayClient(displayUpdate));
+      bDisplayConnected = true;
+    }
+  }
 
+  mDisplays = displays;
 
   for (auto& nav: mNavigatorCallbacks) {
+    // We must call NotifyVRDisplaysUpdated for every
+    // Navigator in mNavigatorCallbacks to ensure that
+    // the promise returned by Navigator.GetVRDevices
+    // can resolve.  This must happen even if no changes
+    // to VRDisplays have been detected here.
     nav->NotifyVRDisplaysUpdated();
   }
   mNavigatorCallbacks.Clear();
 
-  return true;
-}
-
-bool
-VRManagerChild::RecvUpdateDeviceSensors(nsTArray<VRSensorUpdate>&& aDeviceSensorUpdates)
-{
-  // mDevices could be a hashed container for more scalability, but not worth
-  // it now as we expect < 10 entries.
-  for (auto& sensorUpdate: aDeviceSensorUpdates) {
-    for (auto& device: mDevices) {
-      if (device->GetDeviceInfo().GetDeviceID() == sensorUpdate.mDeviceID) {
-        device->UpdateSensorState(sensorUpdate.mSensorState);
-        mInputFrameID = sensorUpdate.mSensorState.inputFrameID;
-        break;
-      }
-    }
+  if (bDisplayConnected) {
+    FireDOMVRDisplayConnectedEvent();
+  }
+  if (bDisplayDisconnected) {
+    FireDOMVRDisplayDisconnectedEvent();
   }
 
   return true;
 }
 
 bool
-VRManagerChild::GetVRDisplays(nsTArray<RefPtr<VRDisplayProxy> >& aDevices)
+VRManagerChild::GetVRDisplays(nsTArray<RefPtr<VRDisplayClient>>& aDisplays)
 {
-  aDevices = mDevices;
+  aDisplays = mDisplays;
   return true;
 }
 
 bool
 VRManagerChild::RefreshVRDisplaysWithCallback(dom::Navigator* aNavigator)
 {
-  bool success = SendRefreshDevices();
+  bool success = SendRefreshDisplays();
   if (success) {
     mNavigatorCallbacks.AppendElement(aNavigator);
   }
   return success;
 }
 
 int
 VRManagerChild::GetInputFrameID()
 {
   return mInputFrameID;
 }
 
+bool
+VRManagerChild::RecvParentAsyncMessages(InfallibleTArray<AsyncParentMessageData>&& aMessages)
+{
+  for (InfallibleTArray<AsyncParentMessageData>::index_type i = 0; i < aMessages.Length(); ++i) {
+    const AsyncParentMessageData& message = aMessages[i];
+
+    switch (message.type()) {
+      case AsyncParentMessageData::TOpDeliverFence: {
+        const OpDeliverFence& op = message.get_OpDeliverFence();
+        FenceHandle fence = op.fence();
+        DeliverFence(op.TextureId(), fence);
+        break;
+      }
+      case AsyncParentMessageData::TOpNotifyNotUsed: {
+        const OpNotifyNotUsed& op = message.get_OpNotifyNotUsed();
+        NotifyNotUsed(op.TextureId(), op.fwdTransactionId());
+        break;
+      }
+      default:
+        NS_ERROR("unknown AsyncParentMessageData type");
+        return false;
+    }
+  }
+  return true;
+}
+
+PTextureChild*
+VRManagerChild::CreateTexture(const SurfaceDescriptor& aSharedData,
+                              LayersBackend aLayersBackend,
+                              TextureFlags aFlags,
+                              uint64_t aSerial)
+{
+  return SendPTextureConstructor(aSharedData, aLayersBackend, aFlags, aSerial);
+}
+
+void
+VRManagerChild::DeliverFence(uint64_t aTextureId, FenceHandle& aReleaseFenceHandle)
+{
+  RefPtr<TextureClient> client = mTexturesWaitingRecycled.Get(aTextureId);
+  if (!client) {
+    return;
+  }
+  client->SetReleaseFenceHandle(aReleaseFenceHandle);
+}
+
+void
+VRManagerChild::CancelWaitForRecycle(uint64_t aTextureId)
+{
+  RefPtr<TextureClient> client = mTexturesWaitingRecycled.Get(aTextureId);
+  if (!client) {
+    return;
+  }
+  mTexturesWaitingRecycled.Remove(aTextureId);
+}
+
+void
+VRManagerChild::NotifyNotUsed(uint64_t aTextureId, uint64_t aFwdTransactionId)
+{
+  RefPtr<TextureClient> client = mTexturesWaitingRecycled.Get(aTextureId);
+  if (!client) {
+    return;
+  }
+  mTexturesWaitingRecycled.Remove(aTextureId);
+}
+
+bool
+VRManagerChild::AllocShmem(size_t aSize,
+                           ipc::SharedMemory::SharedMemoryType aType,
+                           ipc::Shmem* aShmem)
+{
+  return PVRManagerChild::AllocShmem(aSize, aType, aShmem);
+}
+
+bool
+VRManagerChild::AllocUnsafeShmem(size_t aSize,
+                                 ipc::SharedMemory::SharedMemoryType aType,
+                                 ipc::Shmem* aShmem)
+{
+  return PVRManagerChild::AllocUnsafeShmem(aSize, aType, aShmem);
+}
+
+void
+VRManagerChild::DeallocShmem(ipc::Shmem& aShmem)
+{
+  PVRManagerChild::DeallocShmem(aShmem);
+}
+
+PVRLayerChild*
+VRManagerChild::CreateVRLayer(uint32_t aDisplayID, const Rect& aLeftEyeRect, const Rect& aRightEyeRect)
+{
+  return SendPVRLayerConstructor(aDisplayID,
+                                 aLeftEyeRect.x, aLeftEyeRect.y, aLeftEyeRect.width, aLeftEyeRect.height,
+                                 aRightEyeRect.x, aRightEyeRect.y, aRightEyeRect.width, aRightEyeRect.height);
+}
+
+
+// XXX TODO - VRManagerChild::FrameRequest is the same as nsIDocument::FrameRequest, should we consolodate these?
+struct VRManagerChild::FrameRequest
+{
+  FrameRequest(mozilla::dom::FrameRequestCallback& aCallback,
+    int32_t aHandle) :
+    mCallback(&aCallback),
+    mHandle(aHandle)
+  {}
+
+  // Conversion operator so that we can append these to a
+  // FrameRequestCallbackList
+  operator const RefPtr<mozilla::dom::FrameRequestCallback>& () const {
+    return mCallback;
+  }
+
+  // Comparator operators to allow RemoveElementSorted with an
+  // integer argument on arrays of FrameRequest
+  bool operator==(int32_t aHandle) const {
+    return mHandle == aHandle;
+  }
+  bool operator<(int32_t aHandle) const {
+    return mHandle < aHandle;
+  }
+
+  RefPtr<mozilla::dom::FrameRequestCallback> mCallback;
+  int32_t mHandle;
+};
+
+nsresult
+VRManagerChild::ScheduleFrameRequestCallback(mozilla::dom::FrameRequestCallback& aCallback,
+                                             int32_t *aHandle)
+{
+  if (mFrameRequestCallbackCounter == INT32_MAX) {
+    // Can't increment without overflowing; bail out
+    return NS_ERROR_NOT_AVAILABLE;
+  }
+  int32_t newHandle = ++mFrameRequestCallbackCounter;
+
+  DebugOnly<FrameRequest*> request =
+    mFrameRequestCallbacks.AppendElement(FrameRequest(aCallback, newHandle));
+  NS_ASSERTION(request, "This is supposed to be infallible!");
+
+  *aHandle = newHandle;
+  return NS_OK;
+}
+
+void
+VRManagerChild::CancelFrameRequestCallback(int32_t aHandle)
+{
+  // mFrameRequestCallbacks is stored sorted by handle
+  mFrameRequestCallbacks.RemoveElementSorted(aHandle);
+}
+
+bool
+VRManagerChild::RecvNotifyVSync()
+{
+  for (auto& display : mDisplays) {
+    display->NotifyVsync();
+  }
+
+  return true;
+}
+
+bool
+VRManagerChild::RecvNotifyVRVSync(const uint32_t& aDisplayID)
+{
+  for (auto& display : mDisplays) {
+    if (display->GetDisplayInfo().GetDisplayID() == aDisplayID) {
+      display->NotifyVRVsync();
+    }
+  }
+
+  return true;
+}
+
+void
+VRManagerChild::RunFrameRequestCallbacks()
+{
+  TimeStamp nowTime = TimeStamp::Now();
+  mozilla::TimeDuration duration = nowTime - mStartTimeStamp;
+  DOMHighResTimeStamp timeStamp = duration.ToMilliseconds();
+
+
+  nsTArray<FrameRequest> callbacks;
+  callbacks.AppendElements(mFrameRequestCallbacks);
+  mFrameRequestCallbacks.Clear();
+  for (auto& callback : callbacks) {
+    callback.mCallback->Call(timeStamp);
+  }
+}
+
+void
+VRManagerChild::FireDOMVRDisplayConnectedEvent()
+{
+}
+
+void
+VRManagerChild::FireDOMVRDisplayDisconnectedEvent()
+{
+}
+
+void
+VRManagerChild::FireDOMVRDisplayPresentChangeEvent()
+{
+}
 } // namespace gfx
 } // namespace mozilla
--- a/gfx/vr/ipc/VRManagerChild.h
+++ b/gfx/vr/ipc/VRManagerChild.h
@@ -4,60 +4,162 @@
 /* This Source Code Form is subject to the terms of the Mozilla Public
  * License, v. 2.0. If a copy of the MPL was not distributed with this
  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 
 #ifndef MOZILLA_GFX_VR_VRMANAGERCHILD_H
 #define MOZILLA_GFX_VR_VRMANAGERCHILD_H
 
 #include "mozilla/gfx/PVRManagerChild.h"
+#include "mozilla/ipc/SharedMemory.h"   // for SharedMemory, etc
 #include "ThreadSafeRefcountingWithMainThreadDestruction.h"
+#include "mozilla/layers/ISurfaceAllocator.h"  // for ISurfaceAllocator
+#include "mozilla/layers/LayersTypes.h"  // for LayersBackend
+#include "mozilla/layers/TextureForwarder.h"
 
 namespace mozilla {
 namespace dom {
 class Navigator;
 class VRDisplay;
 } // namespace dom
+namespace layers {
+class PCompositableChild;
+class TextureClient;
+}
 namespace gfx {
-class VRDisplayProxy;
-
+class VRLayerChild;
+class VRDisplayClient;
 
 class VRManagerChild : public PVRManagerChild
+                     , public layers::TextureForwarder
+                     , public layers::ShmemAllocator
 {
 public:
-  NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_MAIN_THREAD_DESTRUCTION(VRManagerChild)
+  static VRManagerChild* Get();
 
   int GetInputFrameID();
-  bool GetVRDisplays(nsTArray<RefPtr<VRDisplayProxy> >& aDevices);
+  bool GetVRDisplays(nsTArray<RefPtr<VRDisplayClient> >& aDisplays);
   bool RefreshVRDisplaysWithCallback(dom::Navigator* aNavigator);
 
   static void InitSameProcess();
   static void InitWithGPUProcess(Endpoint<PVRManagerChild>&& aEndpoint);
   static bool InitForContent(Endpoint<PVRManagerChild>&& aEndpoint);
   static void ShutDown();
 
   static bool IsCreated();
 
-  static VRManagerChild* Get();
+  virtual PTextureChild* CreateTexture(const SurfaceDescriptor& aSharedData,
+                                       layers::LayersBackend aLayersBackend,
+                                       TextureFlags aFlags,
+                                       uint64_t aSerial) override;
+  virtual void CancelWaitForRecycle(uint64_t aTextureId) override;
+
+  PVRLayerChild* CreateVRLayer(uint32_t aDisplayID, const Rect& aLeftEyeRect, const Rect& aRightEyeRect);
+
+  static void IdentifyTextureHost(const layers::TextureFactoryIdentifier& aIdentifier);
+  layers::LayersBackend GetBackendType() const;
+  layers::SyncObject* GetSyncObject() { return mSyncObject; }
+
+  virtual MessageLoop* GetMessageLoop() const override { return mMessageLoop; }
+  virtual base::ProcessId GetParentPid() const override { return OtherPid(); }
+
+  nsresult ScheduleFrameRequestCallback(mozilla::dom::FrameRequestCallback& aCallback,
+    int32_t *aHandle);
+  void CancelFrameRequestCallback(int32_t aHandle);
+  void RunFrameRequestCallbacks();
+
+  void FireDOMVRDisplayConnectedEvent();
+  void FireDOMVRDisplayDisconnectedEvent();
+  void FireDOMVRDisplayPresentChangeEvent();
 
 protected:
   explicit VRManagerChild();
   ~VRManagerChild();
   void Destroy();
   static void DeferredDestroy(RefPtr<VRManagerChild> aVRManagerChild);
 
-  virtual bool RecvUpdateDeviceInfo(nsTArray<VRDisplayUpdate>&& aDeviceUpdates) override;
-  virtual bool RecvUpdateDeviceSensors(nsTArray<VRSensorUpdate>&& aDeviceSensorUpdates) override;
+  virtual PTextureChild* AllocPTextureChild(const SurfaceDescriptor& aSharedData,
+                                            const layers::LayersBackend& aLayersBackend,
+                                            const TextureFlags& aFlags,
+                                            const uint64_t& aSerial) override;
+  virtual bool DeallocPTextureChild(PTextureChild* actor) override;
+
+  virtual PVRLayerChild* AllocPVRLayerChild(const uint32_t& aDisplayID,
+                                            const float& aLeftEyeX,
+                                            const float& aLeftEyeY,
+                                            const float& aLeftEyeWidth,
+                                            const float& aLeftEyeHeight,
+                                            const float& aRightEyeX,
+                                            const float& aRightEyeY,
+                                            const float& aRightEyeWidth,
+                                            const float& aRightEyeHeight) override;
+  virtual bool DeallocPVRLayerChild(PVRLayerChild* actor) override;
+
+  virtual bool RecvUpdateDisplayInfo(nsTArray<VRDisplayInfo>&& aDisplayUpdates) override;
+
+  virtual bool RecvParentAsyncMessages(InfallibleTArray<AsyncParentMessageData>&& aMessages) override;
+
+  virtual bool RecvNotifyVSync() override;
+  virtual bool RecvNotifyVRVSync(const uint32_t& aDisplayID) override;
+
+
+  // ShmemAllocator
+
+  virtual ShmemAllocator* AsShmemAllocator() override { return this; }
+
+  virtual bool AllocShmem(size_t aSize,
+                          ipc::SharedMemory::SharedMemoryType aType,
+                          ipc::Shmem* aShmem) override;
+
+  virtual bool AllocUnsafeShmem(size_t aSize,
+                                ipc::SharedMemory::SharedMemoryType aType,
+                                ipc::Shmem* aShmem) override;
+
+  virtual void DeallocShmem(ipc::Shmem& aShmem) override;
+
+  virtual bool IsSameProcess() const override
+  {
+    return OtherPid() == base::GetCurrentProcId();
+  }
 
   friend class layers::CompositorBridgeChild;
 
 private:
 
-  nsTArray<RefPtr<VRDisplayProxy> > mDevices;
+  void DeliverFence(uint64_t aTextureId, FenceHandle& aReleaseFenceHandle);
+  /**
+  * Notify id of Texture When host side end its use. Transaction id is used to
+  * make sure if there is no newer usage.
+  */
+  void NotifyNotUsed(uint64_t aTextureId, uint64_t aFwdTransactionId);
+
+  nsTArray<RefPtr<VRDisplayClient> > mDisplays;
   nsTArray<dom::Navigator*> mNavigatorCallbacks;
 
   int32_t mInputFrameID;
+
+  MessageLoop* mMessageLoop;
+
+  struct FrameRequest;
+
+  nsTArray<FrameRequest> mFrameRequestCallbacks;
+  /**
+  * The current frame request callback handle
+  */
+  int32_t mFrameRequestCallbackCounter;
+  mozilla::TimeStamp mStartTimeStamp;
+
+  /**
+  * Hold TextureClients refs until end of their usages on host side.
+  * It defer calling of TextureClient recycle callback.
+  */
+  nsDataHashtable<nsUint64HashKey, RefPtr<layers::TextureClient> > mTexturesWaitingRecycled;
+
+  layers::LayersBackend mBackend;
+  RefPtr<layers::SyncObject> mSyncObject;
+
+  DISALLOW_COPY_AND_ASSIGN(VRManagerChild);
 };
 
 } // namespace mozilla
 } // namespace gfx
 
 #endif // MOZILLA_GFX_VR_VRMANAGERCHILD_H
--- a/gfx/vr/ipc/VRManagerParent.cpp
+++ b/gfx/vr/ipc/VRManagerParent.cpp
@@ -1,52 +1,155 @@
 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
  * vim: sw=2 ts=8 et :
  */
 /* This Source Code Form is subject to the terms of the Mozilla Public
  * License, v. 2.0. If a copy of the MPL was not distributed with this
  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 
 #include "VRManagerParent.h"
+#include "ipc/VRLayerParent.h"
 #include "mozilla/gfx/PVRManagerParent.h"
 #include "mozilla/ipc/ProtocolTypes.h"
 #include "mozilla/ipc/ProtocolUtils.h"       // for IToplevelProtocol
 #include "mozilla/TimeStamp.h"               // for TimeStamp
 #include "mozilla/layers/CompositorThread.h"
 #include "mozilla/unused.h"
 #include "VRManager.h"
 
 namespace mozilla {
+using namespace layers;
 namespace gfx {
 
 VRManagerParent::VRManagerParent(ProcessId aChildProcessId)
+  : HostIPCAllocator()
+  , mHaveEventListener(false)
 {
   MOZ_COUNT_CTOR(VRManagerParent);
   MOZ_ASSERT(NS_IsMainThread());
 
   SetOtherProcessId(aChildProcessId);
 }
 
 VRManagerParent::~VRManagerParent()
 {
-  MOZ_ASSERT(NS_IsMainThread());
-
   MOZ_ASSERT(!mVRManagerHolder);
 
   MOZ_COUNT_DTOR(VRManagerParent);
 }
 
-void VRManagerParent::RegisterWithManager()
+PTextureParent*
+VRManagerParent::AllocPTextureParent(const SurfaceDescriptor& aSharedData,
+                                     const LayersBackend& aLayersBackend,
+                                     const TextureFlags& aFlags,
+                                     const uint64_t& aSerial)
+{
+  return layers::TextureHost::CreateIPDLActor(this, aSharedData, aLayersBackend, aFlags, aSerial);
+}
+
+bool
+VRManagerParent::DeallocPTextureParent(PTextureParent* actor)
+{
+  return layers::TextureHost::DestroyIPDLActor(actor);
+}
+
+PVRLayerParent*
+VRManagerParent::AllocPVRLayerParent(const uint32_t& aDisplayID,
+                                     const float& aLeftEyeX,
+                                     const float& aLeftEyeY,
+                                     const float& aLeftEyeWidth,
+                                     const float& aLeftEyeHeight,
+                                     const float& aRightEyeX,
+                                     const float& aRightEyeY,
+                                     const float& aRightEyeWidth,
+                                     const float& aRightEyeHeight)
+{
+  RefPtr<VRLayerParent> layer;
+  layer = new VRLayerParent(aDisplayID,
+                            Rect(aLeftEyeX, aLeftEyeY, aLeftEyeWidth, aLeftEyeHeight),
+                            Rect(aRightEyeX, aRightEyeY, aRightEyeWidth, aRightEyeHeight));
+  VRManager* vm = VRManager::Get();
+  RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
+  if (display) {
+    display->AddLayer(layer);
+  }
+  return layer.forget().take();
+}
+
+bool
+VRManagerParent::DeallocPVRLayerParent(PVRLayerParent* actor)
+{
+  gfx::VRLayerParent* layer = static_cast<gfx::VRLayerParent*>(actor);
+
+  VRManager* vm = VRManager::Get();
+  RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(layer->GetDisplayID());
+  if (display) {
+    display->RemoveLayer(layer);
+  }
+
+  delete actor;
+  return true;
+}
+
+bool
+VRManagerParent::AllocShmem(size_t aSize,
+  ipc::SharedMemory::SharedMemoryType aType,
+  ipc::Shmem* aShmem)
+{
+  return PVRManagerParent::AllocShmem(aSize, aType, aShmem);
+}
+
+bool
+VRManagerParent::AllocUnsafeShmem(size_t aSize,
+  ipc::SharedMemory::SharedMemoryType aType,
+  ipc::Shmem* aShmem)
+{
+  return PVRManagerParent::AllocUnsafeShmem(aSize, aType, aShmem);
+}
+
+void
+VRManagerParent::DeallocShmem(ipc::Shmem& aShmem)
+{
+  PVRManagerParent::DeallocShmem(aShmem);
+}
+
+bool
+VRManagerParent::IsSameProcess() const
+{
+  return OtherPid() == base::GetCurrentProcId();
+}
+
+void
+VRManagerParent::NotifyNotUsed(PTextureParent* aTexture, uint64_t aTransactionId)
+{
+  MOZ_ASSERT_UNREACHABLE("unexpected to be called");
+}
+
+void
+VRManagerParent::SendAsyncMessage(const InfallibleTArray<AsyncParentMessageData>& aMessage)
+{
+  MOZ_ASSERT_UNREACHABLE("unexpected to be called");
+}
+
+base::ProcessId
+VRManagerParent::GetChildProcessId()
+{
+  return OtherPid();
+}
+
+void
+VRManagerParent::RegisterWithManager()
 {
   VRManager* vm = VRManager::Get();
   vm->AddVRManagerParent(this);
   mVRManagerHolder = vm;
 }
 
-void VRManagerParent::UnregisterFromManager()
+void
+VRManagerParent::UnregisterFromManager()
 {
   VRManager* vm = VRManager::Get();
   vm->RemoveVRManagerParent(this);
   mVRManagerHolder = nullptr;
 }
 
 /* static */ bool
 VRManagerParent::CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint)
@@ -125,56 +228,69 @@ VRManagerParent::CloneToplevel(const Inf
 
 void
 VRManagerParent::OnChannelConnected(int32_t aPid)
 {
   mCompositorThreadHolder = layers::CompositorThreadHolder::GetSingleton();
 }
 
 bool
-VRManagerParent::RecvRefreshDevices()
+VRManagerParent::RecvRefreshDisplays()
 {
+  // This is called to refresh the VR Displays for Navigator.GetVRDevices().
+  // We must pass "true" to VRManager::RefreshVRDisplays()
+  // to ensure that the promise returned by Navigator.GetVRDevices
+  // can resolve even if there are no changes to the VR Displays.
   VRManager* vm = VRManager::Get();
-  vm->RefreshVRDisplays();
+  vm->RefreshVRDisplays(true);
 
   return true;
 }
 
 bool
-VRManagerParent::RecvResetSensor(const uint32_t& aDeviceID)
+VRManagerParent::RecvResetSensor(const uint32_t& aDisplayID)
 {
   VRManager* vm = VRManager::Get();
-  RefPtr<gfx::VRHMDInfo> device = vm->GetDevice(aDeviceID);
-  if (device != nullptr) {
-    device->ZeroSensor();
+  RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
+  if (display != nullptr) {
+    display->ZeroSensor();
   }
 
   return true;
 }
 
 bool
-VRManagerParent::RecvKeepSensorTracking(const uint32_t& aDeviceID)
+VRManagerParent::RecvGetSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState)
 {
   VRManager* vm = VRManager::Get();
-  RefPtr<gfx::VRHMDInfo> device = vm->GetDevice(aDeviceID);
-  if (device != nullptr) {
-    Unused << device->KeepSensorTracking();
+  RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
+  if (display != nullptr) {
+    *aState = display->GetSensorState();
   }
   return true;
 }
 
 bool
-VRManagerParent::RecvSetFOV(const uint32_t& aDeviceID,
-                            const VRFieldOfView& aFOVLeft,
-                            const VRFieldOfView& aFOVRight,
-                            const double& zNear,
-                            const double& zFar)
+VRManagerParent::RecvGetImmediateSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState)
 {
   VRManager* vm = VRManager::Get();
-  RefPtr<gfx::VRHMDInfo> device = vm->GetDevice(aDeviceID);
-  if (device != nullptr) {
-    device->SetFOV(aFOVLeft, aFOVRight, zNear, zFar);
+  RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
+  if (display != nullptr) {
+    *aState = display->GetImmediateSensorState();
   }
   return true;
 }
 
+bool
+VRManagerParent::HaveEventListener()
+{
+  return mHaveEventListener;
+}
+
+bool
+VRManagerParent::RecvSetHaveEventListener(const bool& aHaveEventListener)
+{
+  mHaveEventListener = aHaveEventListener;
+  return true;
+}
+
 } // namespace gfx
 } // namespace mozilla
--- a/gfx/vr/ipc/VRManagerParent.h
+++ b/gfx/vr/ipc/VRManagerParent.h
@@ -3,57 +3,97 @@
  */
 /* This Source Code Form is subject to the terms of the Mozilla Public
  * License, v. 2.0. If a copy of the MPL was not distributed with this
  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 
 #ifndef MOZILLA_GFX_VR_VRMANAGERPARENT_H
 #define MOZILLA_GFX_VR_VRMANAGERPARENT_H
 
+#include "mozilla/layers/CompositableTransactionParent.h"
 #include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder
 #include "mozilla/gfx/PVRManagerParent.h" // for PVRManagerParent
+#include "mozilla/gfx/PVRLayerParent.h"   // for PVRLayerParent
 #include "mozilla/ipc/ProtocolUtils.h"    // for IToplevelProtocol
 #include "mozilla/TimeStamp.h"            // for TimeStamp
 #include "gfxVR.h"                        // for VRFieldOfView
 
 namespace mozilla {
+using namespace layers;
 namespace gfx {
 
 class VRManager;
 
 class VRManagerParent final : public PVRManagerParent
+                            , public HostIPCAllocator
+                            , public ShmemAllocator
 {
-  NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_MAIN_THREAD_DESTRUCTION(VRManagerParent)
 public:
   explicit VRManagerParent(ProcessId aChildProcessId);
 
   static VRManagerParent* CreateSameProcess();
   static bool CreateForGPUProcess(Endpoint<PVRManagerParent>&& aEndpoint);
   static bool CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint);
 
   // Overriden from IToplevelProtocol
   ipc::IToplevelProtocol*
   CloneToplevel(const InfallibleTArray<ipc::ProtocolFdMapping>& aFds,
                 base::ProcessHandle aPeerProcess,
                 mozilla::ipc::ProtocolCloneContext* aCtx) override;
 
+  virtual base::ProcessId GetChildProcessId() override;
+
+  // ShmemAllocator
+
+  virtual ShmemAllocator* AsShmemAllocator() override { return this; }
+
+  virtual bool AllocShmem(size_t aSize,
+    ipc::SharedMemory::SharedMemoryType aType,
+    ipc::Shmem* aShmem) override;
+
+  virtual bool AllocUnsafeShmem(size_t aSize,
+    ipc::SharedMemory::SharedMemoryType aType,
+    ipc::Shmem* aShmem) override;
+
+  virtual void DeallocShmem(ipc::Shmem& aShmem) override;
+
+  virtual bool IsSameProcess() const override;
+  bool HaveEventListener();
+
+  virtual void NotifyNotUsed(PTextureParent* aTexture, uint64_t aTransactionId) override;
+  virtual void SendAsyncMessage(const InfallibleTArray<AsyncParentMessageData>& aMessage) override;
+
 protected:
   ~VRManagerParent();
 
+  virtual PTextureParent* AllocPTextureParent(const SurfaceDescriptor& aSharedData,
+                                              const LayersBackend& aLayersBackend,
+                                              const TextureFlags& aFlags,
+                                              const uint64_t& aSerial) override;
+  virtual bool DeallocPTextureParent(PTextureParent* actor) override;
+
+  virtual PVRLayerParent* AllocPVRLayerParent(const uint32_t& aDisplayID,
+                                              const float& aLeftEyeX,
+                                              const float& aLeftEyeY,
+                                              const float& aLeftEyeWidth,
+                                              const float& aLeftEyeHeight,
+                                              const float& aRightEyeX,
+                                              const float& aRightEyeY,
+                                              const float& aRightEyeWidth,
+                                              const float& aRightEyeHeight) override;
+  virtual bool DeallocPVRLayerParent(PVRLayerParent* actor) override;
+
   virtual void ActorDestroy(ActorDestroyReason why) override;
   void OnChannelConnected(int32_t pid) override;
 
-  virtual bool RecvRefreshDevices() override;
-  virtual bool RecvResetSensor(const uint32_t& aDeviceID) override;
-  virtual bool RecvKeepSensorTracking(const uint32_t& aDeviceID) override;
-  virtual bool RecvSetFOV(const uint32_t& aDeviceID,
-                          const VRFieldOfView& aFOVLeft,
-                          const VRFieldOfView& aFOVRight,
-                          const double& zNear,
-                          const double& zFar) override;
+  virtual bool RecvRefreshDisplays() override;
+  virtual bool RecvResetSensor(const uint32_t& aDisplayID) override;
+  virtual bool RecvGetSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState) override;
+  virtual bool RecvGetImmediateSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState) override;
+  virtual bool RecvSetHaveEventListener(const bool& aHaveEventListener) override;
 
 private:
   void RegisterWithManager();
   void UnregisterFromManager();
 
   void Bind(Endpoint<PVRManagerParent>&& aEndpoint);
 
   static void RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager);
@@ -64,14 +104,15 @@ private:
   // deferred destruction of ourselves.
   RefPtr<VRManagerParent> mSelfRef;
 
   // Keep the compositor thread alive, until we have destroyed ourselves.
   RefPtr<layers::CompositorThreadHolder> mCompositorThreadHolder;
 
   // Keep the VRManager alive, until we have destroyed ourselves.
   RefPtr<VRManager> mVRManagerHolder;
+  bool mHaveEventListener;
 };
 
 } // namespace mozilla
 } // namespace gfx
 
 #endif // MOZILLA_GFX_VR_VRMANAGERPARENT_H
--- a/gfx/vr/ipc/VRMessageUtils.h
+++ b/gfx/vr/ipc/VRMessageUtils.h
@@ -11,108 +11,60 @@
 #include "mozilla/GfxMessageUtils.h"
 #include "VRManager.h"
 
 #include "gfxVR.h"
 
 namespace IPC {
 
 template<>
-struct ParamTraits<mozilla::gfx::VRHMDType> :
-  public ContiguousEnumSerializer<mozilla::gfx::VRHMDType,
-                                  mozilla::gfx::VRHMDType(0),
-                                  mozilla::gfx::VRHMDType(mozilla::gfx::VRHMDType::NumHMDTypes)> {};
+struct ParamTraits<mozilla::gfx::VRDisplayType> :
+  public ContiguousEnumSerializer<mozilla::gfx::VRDisplayType,
+                                  mozilla::gfx::VRDisplayType(0),
+                                  mozilla::gfx::VRDisplayType(mozilla::gfx::VRDisplayType::NumVRDisplayTypes)> {};
 
 template<>
 struct ParamTraits<mozilla::gfx::VRDisplayCapabilityFlags> :
   public BitFlagsEnumSerializer<mozilla::gfx::VRDisplayCapabilityFlags,
                                 mozilla::gfx::VRDisplayCapabilityFlags::Cap_All> {};
 
 template <>
-struct ParamTraits<mozilla::gfx::VRDisplayUpdate>
-{
-  typedef mozilla::gfx::VRDisplayUpdate paramType;
-
-  static void Write(Message* aMsg, const paramType& aParam)
-  {
-    WriteParam(aMsg, aParam.mDeviceInfo);
-    WriteParam(aMsg, aParam.mSensorState);
-  }
-
-  static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
-  {
-    if (!ReadParam(aMsg, aIter, &(aResult->mDeviceInfo)) ||
-        !ReadParam(aMsg, aIter, &(aResult->mSensorState))) {
-      return false;
-    }
-    return true;
-  }
-};
-
-template <>
-struct ParamTraits<mozilla::gfx::VRSensorUpdate>
-{
-  typedef mozilla::gfx::VRSensorUpdate paramType;
-
-  static void Write(Message* aMsg, const paramType& aParam)
-  {
-    WriteParam(aMsg, aParam.mDeviceID);
-    WriteParam(aMsg, aParam.mSensorState);
-  }
-
-  static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
-  {
-    if (!ReadParam(aMsg, aIter, &(aResult->mDeviceID)) ||
-        !ReadParam(aMsg, aIter, &(aResult->mSensorState))) {
-      return false;
-    }
-    return true;
-  }
-};
-
-template <>
 struct ParamTraits<mozilla::gfx::VRDisplayInfo>
 {
   typedef mozilla::gfx::VRDisplayInfo paramType;
 
   static void Write(Message* aMsg, const paramType& aParam)
   {
     WriteParam(aMsg, aParam.mType);
-    WriteParam(aMsg, aParam.mDeviceID);
-    WriteParam(aMsg, aParam.mDeviceName);
+    WriteParam(aMsg, aParam.mDisplayID);
+    WriteParam(aMsg, aParam.mDisplayName);
     WriteParam(aMsg, aParam.mCapabilityFlags);
     WriteParam(aMsg, aParam.mEyeResolution);
-    WriteParam(aMsg, aParam.mScreenRect);
-    WriteParam(aMsg, aParam.mIsFakeScreen);
+    WriteParam(aMsg, aParam.mIsConnected);
+    WriteParam(aMsg, aParam.mIsPresenting);
     for (int i = 0; i < mozilla::gfx::VRDisplayInfo::NumEyes; i++) {
-      WriteParam(aMsg, aParam.mMaximumEyeFOV[i]);
-      WriteParam(aMsg, aParam.mRecommendedEyeFOV[i]);
       WriteParam(aMsg, aParam.mEyeFOV[i]);
       WriteParam(aMsg, aParam.mEyeTranslation[i]);
-      WriteParam(aMsg, aParam.mEyeProjectionMatrix[i]);
     }
   }
 
   static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
   {
     if (!ReadParam(aMsg, aIter, &(aResult->mType)) ||
-        !ReadParam(aMsg, aIter, &(aResult->mDeviceID)) ||
-        !ReadParam(aMsg, aIter, &(aResult->mDeviceName)) ||
+        !ReadParam(aMsg, aIter, &(aResult->mDisplayID)) ||
+        !ReadParam(aMsg, aIter, &(aResult->mDisplayName)) ||
         !ReadParam(aMsg, aIter, &(aResult->mCapabilityFlags)) ||
         !ReadParam(aMsg, aIter, &(aResult->mEyeResolution)) ||
-        !ReadParam(aMsg, aIter, &(aResult->mScreenRect)) ||
-        !ReadParam(aMsg, aIter, &(aResult->mIsFakeScreen))) {
+        !ReadParam(aMsg, aIter, &(aResult->mIsConnected)) ||
+        !ReadParam(aMsg, aIter, &(aResult->mIsPresenting))) {
       return false;
     }
     for (int i = 0; i < mozilla::gfx::VRDisplayInfo::NumEyes; i++) {
-      if (!ReadParam(aMsg, aIter, &(aResult->mMaximumEyeFOV[i])) ||
-          !ReadParam(aMsg, aIter, &(aResult->mRecommendedEyeFOV[i])) ||
-          !ReadParam(aMsg, aIter, &(aResult->mEyeFOV[i])) ||
-          !ReadParam(aMsg, aIter, &(aResult->mEyeTranslation[i])) ||
-          !ReadParam(aMsg, aIter, &(aResult->mEyeProjectionMatrix[i]))) {
+      if (!ReadParam(aMsg, aIter, &(aResult->mEyeFOV[i])) ||
+          !ReadParam(aMsg, aIter, &(aResult->mEyeTranslation[i]))) {
         return false;
       }
     }
 
     return true;
   }
 };
 
--- a/gfx/vr/moz.build
+++ b/gfx/vr/moz.build
@@ -1,38 +1,49 @@
 # -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
 # vim: set filetype=python:
 # This Source Code Form is subject to the terms of the Mozilla Public
 # License, v. 2.0. If a copy of the MPL was not distributed with this
 # file, You can obtain one at http://mozilla.org/MPL/2.0/.
 
 EXPORTS += [
     'gfxVR.h',
+    'ipc/VRLayerChild.h',
     'ipc/VRManagerChild.h',
     'ipc/VRManagerParent.h',
     'ipc/VRMessageUtils.h',
-    'VRDisplayProxy.h',
+    'VRDisplayClient.h',
+    'VRDisplayPresentation.h',
     'VRManager.h',
 ]
 
 LOCAL_INCLUDES += [
     '/gfx/thebes',
 ]
 
 UNIFIED_SOURCES += [
     'gfxVR.cpp',
-    'gfxVROculus.cpp',
     'gfxVROSVR.cpp',
+    'ipc/VRLayerChild.cpp',
+    'ipc/VRLayerParent.cpp',
     'ipc/VRManagerChild.cpp',
     'ipc/VRManagerParent.cpp',
-    'VRDisplayProxy.cpp',
+    'VRDisplayClient.cpp',
+    'VRDisplayHost.cpp',
+    'VRDisplayPresentation.cpp',
     'VRManager.cpp',
 ]
 
+if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows':
+    SOURCES += [
+        'gfxVROculus.cpp',
+    ]
+
 IPDL_SOURCES = [
+    'ipc/PVRLayer.ipdl',
     'ipc/PVRManager.ipdl',
 ]
 
 # For building with the real SDK instead of our local hack
 #SOURCES += [
 #    'OVR_CAPI_Util.cpp',
 #    'OVR_CAPIShim.c',
 #    'OVR_StereoProjection.cpp',
--- a/layout/base/nsDisplayList.cpp
+++ b/layout/base/nsDisplayList.cpp
@@ -14,17 +14,16 @@
 
 #include <stdint.h>
 #include <algorithm>
 
 #include "gfxUtils.h"
 #include "mozilla/dom/TabChild.h"
 #include "mozilla/dom/KeyframeEffect.h"
 #include "mozilla/gfx/2D.h"
-#include "VRDisplayProxy.h"
 #include "mozilla/layers/PLayerTransaction.h"
 #include "nsCSSRendering.h"
 #include "nsRenderingContext.h"
 #include "nsISelectionController.h"
 #include "nsIPresShell.h"
 #include "nsRegion.h"
 #include "nsStyleStructInlines.h"
 #include "nsStyleTransformMatrix.h"
--- a/widget/nsBaseWidget.cpp
+++ b/widget/nsBaseWidget.cpp
@@ -67,16 +67,17 @@
 #include "WritingModes.h"
 #include "InputData.h"
 #include "FrameLayerBuilder.h"
 #ifdef ACCESSIBILITY
 #include "nsAccessibilityService.h"
 #endif
 #include "gfxConfig.h"
 #include "mozilla/layers/CompositorSession.h"
+#include "VRManagerChild.h"
 
 #ifdef DEBUG
 #include "nsIObserver.h"
 
 static void debug_RegisterPrefCallbacks();
 
 #endif
 
@@ -347,16 +348,17 @@ nsBaseWidget::OnRenderingDeviceReset()
   FrameLayerBuilder::InvalidateAllLayers(mLayerManager);
 
   // Update the texture factory identifier.
   clm->UpdateTextureFactoryIdentifier(identifier);
   if (ShadowLayerForwarder* lf = clm->AsShadowForwarder()) {
     lf->IdentifyTextureHost(identifier);
   }
   ImageBridgeChild::IdentifyCompositorTextureHost(identifier);
+  gfx::VRManagerChild::IdentifyTextureHost(identifier);
 }
 
 void
 nsBaseWidget::FreeShutdownObserver()
 {
   if (mShutdownObserver) {
     mShutdownObserver->Unregister();
   }
@@ -1380,16 +1382,17 @@ void nsBaseWidget::CreateCompositor(int 
     DestroyCompositor();
     mLayerManager = nullptr;
     return;
   }
 
   lf->SetShadowManager(shadowManager);
   lf->IdentifyTextureHost(textureFactoryIdentifier);
   ImageBridgeChild::IdentifyCompositorTextureHost(textureFactoryIdentifier);
+  gfx::VRManagerChild::IdentifyTextureHost(textureFactoryIdentifier);
   WindowUsesOMTC();
 
   mLayerManager = lm.forget();
 
   if (mWindowType == eWindowType_toplevel) {
     // Only track compositors for top-level windows, since other window types
     // may use the basic compositor.
     gfxPlatform::GetPlatform()->NotifyCompositorCreated(mLayerManager->GetCompositorBackendType());