Bug 1241012: Remove moz-d2d1-1.h stub headers from the tree. r=jrmuizel draft
authorBas Schouten <bschouten@mozilla.com>
Wed, 20 Jan 2016 04:50:22 +0100
changeset 323343 8c5c8bcd043a96c83148bfc065cddf5100cd59ee
parent 323231 2878b3c2378f00cba9ca24fbb48b65403624a136
child 513200 754fe675b615a64d10dc4b9a59b2170cb88ee90f
push id9707
push userbschouten@mozilla.com
push dateWed, 20 Jan 2016 03:50:40 +0000
reviewersjrmuizel
bugs1241012
milestone46.0a1
Bug 1241012: Remove moz-d2d1-1.h stub headers from the tree. r=jrmuizel
gfx/2d/moz-d2d1-1.h
gfx/cairo/cairo/src/cairo-d2d-surface.cpp
gfx/cairo/cairo/src/moz-d2d1-1.h
deleted file mode 100644
--- a/gfx/2d/moz-d2d1-1.h
+++ /dev/null
@@ -1,367 +0,0 @@
-//---------------------------------------------------------------------------
-// Copyright (c) Microsoft Corporation.  All rights reserved.
-//
-// This file is automatically generated.  Please do not edit it directly.
-//
-// File name: D2D1_1.h
-//---------------------------------------------------------------------------
-#pragma once
-
-#ifndef _D2D1_1_H_
-#ifndef _D2D1_H_
-#include <d2d1.h>
-#endif // #ifndef _D2D1_H_
-
-//+-----------------------------------------------------------------------------
-//
-//  Flag:
-//      D2D1_LAYER_OPTIONS1
-//
-//  Synopsis:
-//      Specifies how the layer contents should be prepared.
-//
-//------------------------------------------------------------------------------
-typedef enum D2D1_LAYER_OPTIONS1
-{
-        D2D1_LAYER_OPTIONS1_NONE = 0,
-        D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1,
-        D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2,
-        D2D1_LAYER_OPTIONS1_FORCE_DWORD = 0xffffffff
-
-} D2D1_LAYER_OPTIONS1;
-
-//+-----------------------------------------------------------------------------
-//
-//  Struct:
-//      D2D1_LAYER_PARAMETERS1
-//
-//  Synopsis:
-//      All parameters related to pushing a layer.
-//
-//------------------------------------------------------------------------------
-typedef struct D2D1_LAYER_PARAMETERS1
-{
-    D2D1_RECT_F contentBounds;
-    ID2D1Geometry *geometricMask;
-    D2D1_ANTIALIAS_MODE maskAntialiasMode;
-    D2D1_MATRIX_3X2_F maskTransform;
-    FLOAT opacity;
-    ID2D1Brush *opacityBrush;
-    D2D1_LAYER_OPTIONS1 layerOptions;
-
-} D2D1_LAYER_PARAMETERS1;
-
-DEFINE_ENUM_FLAG_OPERATORS(D2D1_LAYER_OPTIONS1);
-
-#ifndef DX_DECLARE_INTERFACE
-#define DX_DECLARE_INTERFACE(x) DECLSPEC_UUID(x) DECLSPEC_NOVTABLE
-#endif
-
-namespace D2D1
-{
-    D2D1FORCEINLINE
-    D2D1_LAYER_PARAMETERS1
-    LayerParameters1(
-        CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(),
-        ID2D1Geometry *geometricMask = NULL,
-        D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
-        D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(),
-        FLOAT opacity = 1.0,
-        ID2D1Brush *opacityBrush = NULL,
-        D2D1_LAYER_OPTIONS1 layerOptions = D2D1_LAYER_OPTIONS1_NONE
-        )
-    {
-        D2D1_LAYER_PARAMETERS1 layerParameters = { 0 };
-
-        layerParameters.contentBounds = contentBounds;
-        layerParameters.geometricMask = geometricMask;
-        layerParameters.maskAntialiasMode = maskAntialiasMode;
-        layerParameters.maskTransform = maskTransform;
-        layerParameters.opacity = opacity;
-        layerParameters.opacityBrush = opacityBrush;
-        layerParameters.layerOptions = layerOptions;
-
-        return layerParameters;
-    }
-}
-
-DEFINE_GUID(IID_ID2D1DeviceContext, 0xe8f7fe7a, 0x191c, 0x466d, 0xad, 0x95, 0x97, 0x56, 0x78, 0xbd, 0xa9, 0x98);
-
-//+-----------------------------------------------------------------------------
-//
-//  Interface:
-//      ID2D1DeviceContext
-//
-//  Synopsis:
-//      The device context represents a set of state and a command buffer that is used
-//      to render to a target bitmap.
-//
-//------------------------------------------------------------------------------
-interface DX_DECLARE_INTERFACE("e8f7fe7a-191c-466d-ad95-975678bda998") ID2D1DeviceContext  : public ID2D1RenderTarget
-{
-    
-    
-    //
-    // Creates a bitmap with extended bitmap properties, potentially from a block of
-    // memory.
-    //
-    STDMETHOD(CreateBitmap)() PURE;
-    
-    //
-    // Create a D2D bitmap by copying a WIC bitmap.
-    //
-    STDMETHOD(CreateBitmapFromWicBitmap)() PURE;    
-    
-    //
-    // Creates a color context from a color space.  If the space is Custom, the context
-    // is initialized from the profile/profileSize arguments.  Otherwise the context is
-    // initialized with the profile bytes associated with the space and
-    // profile/profileSize are ignored.
-    //
-    STDMETHOD(CreateColorContext)() PURE;
-    
-    STDMETHOD(CreateColorContextFromFilename)() PURE;
-    
-    STDMETHOD(CreateColorContextFromWicColorContext)() PURE;
-    
-    
-    //
-    // Creates a bitmap from a DXGI surface with a set of extended properties.
-    //
-    STDMETHOD(CreateBitmapFromDxgiSurface)() PURE;
-    
-    
-    //
-    // Create a new effect, the effect must either be built in or previously registered
-    // through ID2D1Factory1::RegisterEffectFromStream or
-    // ID2D1Factory1::RegisterEffectFromString.
-    //
-    STDMETHOD(CreateEffect)() PURE;
-    
-    
-    //
-    // A gradient stop collection represents a set of stops in an ideal unit length.
-    // This is the source resource for a linear gradient and radial gradient brush.
-    //
-    STDMETHOD(CreateGradientStopCollection)() PURE;
-    
-    //
-    // Creates an image brush, the input image can be any type of image, including a
-    // bitmap, effect and a command list.
-    //
-    STDMETHOD(CreateImageBrush)() PURE;
-    
-    STDMETHOD(CreateBitmapBrush)() PURE;
-
-    //
-    // Creates a new command list.
-    //
-    STDMETHOD(CreateCommandList)() PURE;
-    
-    
-    //
-    // Indicates whether the format is supported by D2D.
-    //
-    STDMETHOD_(BOOL, IsDxgiFormatSupported)() CONST PURE;
-    
-    
-    //
-    // Indicates whether the buffer precision is supported by D2D.
-    //
-    STDMETHOD_(BOOL, IsBufferPrecisionSupported)() CONST PURE;
-    
-    
-    //
-    // This retrieves the local-space bounds in DIPs of the current image using the
-    // device context DPI.
-    //
-    STDMETHOD(GetImageLocalBounds)() CONST PURE;
-    
-    
-    //
-    // This retrieves the world-space bounds in DIPs of the current image using the
-    // device context DPI.
-    //
-    STDMETHOD(GetImageWorldBounds)() CONST PURE;
-    
-    
-    //
-    // Retrieves the world-space bounds in DIPs of the glyph run using the device
-    // context DPI.
-    //
-    STDMETHOD(GetGlyphRunWorldBounds)() CONST PURE;
-    
-    
-    //
-    // Retrieves the device associated with this device context.
-    //
-    STDMETHOD_(void, GetDevice)() CONST PURE;
-    
-    
-    //
-    // Sets the target for this device context to point to the given image. The image
-    // can be a command list or a bitmap created with the D2D1_BITMAP_OPTIONS_TARGET
-    // flag.
-    //
-    STDMETHOD_(void, SetTarget)() PURE;
-    
-    
-    //
-    // Gets the target that this device context is currently pointing to.
-    //
-    STDMETHOD_(void, GetTarget)() CONST PURE;
-    
-    
-    //
-    // Sets tuning parameters for internal rendering inside the device context.
-    //
-    STDMETHOD_(void, SetRenderingControls)() PURE;
-    
-    
-    //
-    // This retrieves the rendering controls currently selected into the device
-    // context.
-    //
-    STDMETHOD_(void, GetRenderingControls)() CONST PURE;
-    
-    
-    //
-    // Changes the primitive blending mode for all of the rendering operations.
-    //
-    STDMETHOD_(void, SetPrimitiveBlend)() PURE;
-    
-    
-    //
-    // Returns the primitive blend currently selected into the device context.
-    //
-    STDMETHOD_(void, GetPrimitiveBlend)(
-        ) CONST PURE;
-    
-    
-    //
-    // Changes the units used for all of the rendering operations.
-    //
-    STDMETHOD_(void, SetUnitMode)() PURE;
-    
-    
-    //
-    // Returns the unit mode currently set on the device context.
-    //
-    STDMETHOD_(void, GetUnitMode)(
-        ) CONST PURE;
-    
-    
-    //
-    // Draws the glyph run with an extended description to describe the glyphs.
-    //
-    STDMETHOD_(void, DrawGlyphRun)() PURE;
-    
-    //
-    // Draw an image to the device context. The image represents either a concrete
-    // bitmap or the output of an effect graph.
-    //
-    STDMETHOD_(void, DrawImage)() PURE;
-    
-    
-    //
-    // Draw a metafile to the device context.
-    //
-    STDMETHOD_(void, DrawGdiMetafile)() PURE;
-    
-    STDMETHOD_(void, DrawBitmap)() PURE;
-    
-    
-    //
-    // Push a layer on the device context.
-    //
-    STDMETHOD_(void, PushLayer)(
-        _In_ CONST D2D1_LAYER_PARAMETERS1 *layerParameters,
-        _In_opt_ ID2D1Layer *layer 
-        ) PURE;
-    
-    using ID2D1RenderTarget::PushLayer;
-    
-    
-    //
-    // This indicates that a portion of an effect's input is invalid. This method can
-    // be called many times.
-    //
-    STDMETHOD(InvalidateEffectInputRectangle)() PURE;
-    
-    
-    //
-    // Gets the number of invalid ouptut rectangles that have accumulated at the
-    // effect.
-    //
-    STDMETHOD(GetEffectInvalidRectangleCount)() PURE;
-    
-    
-    //
-    // Gets the invalid rectangles that are at the output of the effect.
-    //
-    STDMETHOD(GetEffectInvalidRectangles)() PURE;
-    
-    
-    //
-    // Gets the maximum region of each specified input which would be used during a
-    // subsequent rendering operation
-    //
-    STDMETHOD(GetEffectRequiredInputRectangles)() PURE;
-    
-    
-    //
-    // Fill using the alpha channel of the supplied opacity mask bitmap. The brush
-    // opacity will be modulated by the mask. The render target antialiasing mode must
-    // be set to aliased.
-    //
-    STDMETHOD_(void, FillOpacityMask)() PURE;
-    
- 
-    HRESULT CreateBitmap1() { return S_OK; }
-    HRESULT CreateBitmap2() { return S_OK; }
-    HRESULT CreateBitmap3() { return S_OK; }
-    HRESULT CreateBitmap4() { return S_OK; }
-    
-    HRESULT CreateImageBrush1() { return S_OK; }
-    HRESULT CreateImageBrush2() { return S_OK; }
-    
-    HRESULT CreateBitmapBrush1() { return S_OK; }
-    HRESULT CreateBitmapBrush2() { return S_OK; }
-    HRESULT CreateBitmapBrush3() { return S_OK; }
-
-    //
-    // Draws the output of the effect as an image.
-    //
-    void DrawImage1() {}
-    void DrawImage2() {}
-    void DrawImage3() {}
-    void DrawImage4() {}
-    void DrawImage5() {}
-    void DrawImage6() {}
-    void DrawImage7() {}
-    
-    void
-    PushLayer(
-        CONST D2D1_LAYER_PARAMETERS1 &layerParameters,
-        _In_opt_ ID2D1Layer *layer 
-        )  
-    {
-        PushLayer(&layerParameters, layer);
-    }
-    
-    void DrawGdiMetafile1() {}
-    
-    void DrawBitmap1() {}
-    void DrawBitmap2() {}
-    void DrawBitmap3() {}
-    
-    void FillOpacityMask1() {}
-    void FillOpacityMask2() {}   
-    
-    //
-    // Sets tuning parameters for internal rendering inside the device context.
-    //
-    void SetRenderingControls1() {}
-}; // interface ID2D1DeviceContext
-
-#endif // #ifndef _D2D1_1_H_
--- a/gfx/cairo/cairo/src/cairo-d2d-surface.cpp
+++ b/gfx/cairo/cairo/src/cairo-d2d-surface.cpp
@@ -41,18 +41,17 @@
 
 #include "cairo-win32.h"
 #include "cairo-analysis-surface-private.h"
 #include "cairo-error-private.h"
 
 // Required for using placement new.
 #include <new>
 
-// HACK WARNING - Workaround for Windows 8 since we don't have the windows 8 SDK.
-#include "moz-d2d1-1.h"
+#include "d2d1_1.h"
 
 #define CAIRO_INT_STATUS_SUCCESS (cairo_int_status_t)CAIRO_STATUS_SUCCESS
 
 struct Vertex
 {
     float position[2];
 };
 
deleted file mode 100644
--- a/gfx/cairo/cairo/src/moz-d2d1-1.h
+++ /dev/null
@@ -1,367 +0,0 @@
-//---------------------------------------------------------------------------
-// Copyright (c) Microsoft Corporation.  All rights reserved.
-//
-// This file is automatically generated.  Please do not edit it directly.
-//
-// File name: D2D1_1.h
-//---------------------------------------------------------------------------
-#pragma once
-
-#ifndef _D2D1_1_H_
-#ifndef _D2D1_H_
-#include <d2d1.h>
-#endif // #ifndef _D2D1_H_
-
-//+-----------------------------------------------------------------------------
-//
-//  Flag:
-//      D2D1_LAYER_OPTIONS1
-//
-//  Synopsis:
-//      Specifies how the layer contents should be prepared.
-//
-//------------------------------------------------------------------------------
-typedef enum D2D1_LAYER_OPTIONS1
-{
-        D2D1_LAYER_OPTIONS1_NONE = 0,
-        D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1,
-        D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2,
-        D2D1_LAYER_OPTIONS1_FORCE_DWORD = 0xffffffff
-
-} D2D1_LAYER_OPTIONS1;
-
-//+-----------------------------------------------------------------------------
-//
-//  Struct:
-//      D2D1_LAYER_PARAMETERS1
-//
-//  Synopsis:
-//      All parameters related to pushing a layer.
-//
-//------------------------------------------------------------------------------
-typedef struct D2D1_LAYER_PARAMETERS1
-{
-    D2D1_RECT_F contentBounds;
-    ID2D1Geometry *geometricMask;
-    D2D1_ANTIALIAS_MODE maskAntialiasMode;
-    D2D1_MATRIX_3X2_F maskTransform;
-    FLOAT opacity;
-    ID2D1Brush *opacityBrush;
-    D2D1_LAYER_OPTIONS1 layerOptions;
-
-} D2D1_LAYER_PARAMETERS1;
-
-DEFINE_ENUM_FLAG_OPERATORS(D2D1_LAYER_OPTIONS1);
-
-#ifndef DX_DECLARE_INTERFACE
-#define DX_DECLARE_INTERFACE(x) DECLSPEC_UUID(x) DECLSPEC_NOVTABLE
-#endif
-
-namespace D2D1
-{
-    D2D1FORCEINLINE
-    D2D1_LAYER_PARAMETERS1
-    LayerParameters1(
-        CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(),
-        ID2D1Geometry *geometricMask = NULL,
-        D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
-        D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(),
-        FLOAT opacity = 1.0,
-        ID2D1Brush *opacityBrush = NULL,
-        D2D1_LAYER_OPTIONS1 layerOptions = D2D1_LAYER_OPTIONS1_NONE
-        )
-    {
-        D2D1_LAYER_PARAMETERS1 layerParameters = {{ 0 }};
-
-        layerParameters.contentBounds = contentBounds;
-        layerParameters.geometricMask = geometricMask;
-        layerParameters.maskAntialiasMode = maskAntialiasMode;
-        layerParameters.maskTransform = maskTransform;
-        layerParameters.opacity = opacity;
-        layerParameters.opacityBrush = opacityBrush;
-        layerParameters.layerOptions = layerOptions;
-
-        return layerParameters;
-    }
-}
-
-DEFINE_GUID(IID_ID2D1DeviceContext, 0xe8f7fe7a, 0x191c, 0x466d, 0xad, 0x95, 0x97, 0x56, 0x78, 0xbd, 0xa9, 0x98);
-
-//+-----------------------------------------------------------------------------
-//
-//  Interface:
-//      ID2D1DeviceContext
-//
-//  Synopsis:
-//      The device context represents a set of state and a command buffer that is used
-//      to render to a target bitmap.
-//
-//------------------------------------------------------------------------------
-interface DX_DECLARE_INTERFACE("e8f7fe7a-191c-466d-ad95-975678bda998") ID2D1DeviceContext  : public ID2D1RenderTarget
-{
-    
-    
-    //
-    // Creates a bitmap with extended bitmap properties, potentially from a block of
-    // memory.
-    //
-    STDMETHOD(CreateBitmap)() PURE;
-    
-    //
-    // Create a D2D bitmap by copying a WIC bitmap.
-    //
-    STDMETHOD(CreateBitmapFromWicBitmap)() PURE;    
-    
-    //
-    // Creates a color context from a color space.  If the space is Custom, the context
-    // is initialized from the profile/profileSize arguments.  Otherwise the context is
-    // initialized with the profile bytes associated with the space and
-    // profile/profileSize are ignored.
-    //
-    STDMETHOD(CreateColorContext)() PURE;
-    
-    STDMETHOD(CreateColorContextFromFilename)() PURE;
-    
-    STDMETHOD(CreateColorContextFromWicColorContext)() PURE;
-    
-    
-    //
-    // Creates a bitmap from a DXGI surface with a set of extended properties.
-    //
-    STDMETHOD(CreateBitmapFromDxgiSurface)() PURE;
-    
-    
-    //
-    // Create a new effect, the effect must either be built in or previously registered
-    // through ID2D1Factory1::RegisterEffectFromStream or
-    // ID2D1Factory1::RegisterEffectFromString.
-    //
-    STDMETHOD(CreateEffect)() PURE;
-    
-    
-    //
-    // A gradient stop collection represents a set of stops in an ideal unit length.
-    // This is the source resource for a linear gradient and radial gradient brush.
-    //
-    STDMETHOD(CreateGradientStopCollection)() PURE;
-    
-    //
-    // Creates an image brush, the input image can be any type of image, including a
-    // bitmap, effect and a command list.
-    //
-    STDMETHOD(CreateImageBrush)() PURE;
-    
-    STDMETHOD(CreateBitmapBrush)() PURE;
-
-    //
-    // Creates a new command list.
-    //
-    STDMETHOD(CreateCommandList)() PURE;
-    
-    
-    //
-    // Indicates whether the format is supported by D2D.
-    //
-    STDMETHOD_(BOOL, IsDxgiFormatSupported)() CONST PURE;
-    
-    
-    //
-    // Indicates whether the buffer precision is supported by D2D.
-    //
-    STDMETHOD_(BOOL, IsBufferPrecisionSupported)() CONST PURE;
-    
-    
-    //
-    // This retrieves the local-space bounds in DIPs of the current image using the
-    // device context DPI.
-    //
-    STDMETHOD(GetImageLocalBounds)() CONST PURE;
-    
-    
-    //
-    // This retrieves the world-space bounds in DIPs of the current image using the
-    // device context DPI.
-    //
-    STDMETHOD(GetImageWorldBounds)() CONST PURE;
-    
-    
-    //
-    // Retrieves the world-space bounds in DIPs of the glyph run using the device
-    // context DPI.
-    //
-    STDMETHOD(GetGlyphRunWorldBounds)() CONST PURE;
-    
-    
-    //
-    // Retrieves the device associated with this device context.
-    //
-    STDMETHOD_(void, GetDevice)() CONST PURE;
-    
-    
-    //
-    // Sets the target for this device context to point to the given image. The image
-    // can be a command list or a bitmap created with the D2D1_BITMAP_OPTIONS_TARGET
-    // flag.
-    //
-    STDMETHOD_(void, SetTarget)() PURE;
-    
-    
-    //
-    // Gets the target that this device context is currently pointing to.
-    //
-    STDMETHOD_(void, GetTarget)() CONST PURE;
-    
-    
-    //
-    // Sets tuning parameters for internal rendering inside the device context.
-    //
-    STDMETHOD_(void, SetRenderingControls)() PURE;
-    
-    
-    //
-    // This retrieves the rendering controls currently selected into the device
-    // context.
-    //
-    STDMETHOD_(void, GetRenderingControls)() CONST PURE;
-    
-    
-    //
-    // Changes the primitive blending mode for all of the rendering operations.
-    //
-    STDMETHOD_(void, SetPrimitiveBlend)() PURE;
-    
-    
-    //
-    // Returns the primitive blend currently selected into the device context.
-    //
-    STDMETHOD_(void, GetPrimitiveBlend)(
-        ) CONST PURE;
-    
-    
-    //
-    // Changes the units used for all of the rendering operations.
-    //
-    STDMETHOD_(void, SetUnitMode)() PURE;
-    
-    
-    //
-    // Returns the unit mode currently set on the device context.
-    //
-    STDMETHOD_(void, GetUnitMode)(
-        ) CONST PURE;
-    
-    
-    //
-    // Draws the glyph run with an extended description to describe the glyphs.
-    //
-    STDMETHOD_(void, DrawGlyphRun)() PURE;
-    
-    //
-    // Draw an image to the device context. The image represents either a concrete
-    // bitmap or the output of an effect graph.
-    //
-    STDMETHOD_(void, DrawImage)() PURE;
-    
-    
-    //
-    // Draw a metafile to the device context.
-    //
-    STDMETHOD_(void, DrawGdiMetafile)() PURE;
-    
-    STDMETHOD_(void, DrawBitmap)() PURE;
-    
-    
-    //
-    // Push a layer on the device context.
-    //
-    STDMETHOD_(void, PushLayer)(
-        _In_ CONST D2D1_LAYER_PARAMETERS1 *layerParameters,
-        _In_opt_ ID2D1Layer *layer 
-        ) PURE;
-    
-    using ID2D1RenderTarget::PushLayer;
-    
-    
-    //
-    // This indicates that a portion of an effect's input is invalid. This method can
-    // be called many times.
-    //
-    STDMETHOD(InvalidateEffectInputRectangle)() PURE;
-    
-    
-    //
-    // Gets the number of invalid ouptut rectangles that have accumulated at the
-    // effect.
-    //
-    STDMETHOD(GetEffectInvalidRectangleCount)() PURE;
-    
-    
-    //
-    // Gets the invalid rectangles that are at the output of the effect.
-    //
-    STDMETHOD(GetEffectInvalidRectangles)() PURE;
-    
-    
-    //
-    // Gets the maximum region of each specified input which would be used during a
-    // subsequent rendering operation
-    //
-    STDMETHOD(GetEffectRequiredInputRectangles)() PURE;
-    
-    
-    //
-    // Fill using the alpha channel of the supplied opacity mask bitmap. The brush
-    // opacity will be modulated by the mask. The render target antialiasing mode must
-    // be set to aliased.
-    //
-    STDMETHOD_(void, FillOpacityMask)() PURE;
-    
- 
-    HRESULT CreateBitmap1() { return S_OK; }
-    HRESULT CreateBitmap2() { return S_OK; }
-    HRESULT CreateBitmap3() { return S_OK; }
-    HRESULT CreateBitmap4() { return S_OK; }
-    
-    HRESULT CreateImageBrush1() { return S_OK; }
-    HRESULT CreateImageBrush2() { return S_OK; }
-    
-    HRESULT CreateBitmapBrush1() { return S_OK; }
-    HRESULT CreateBitmapBrush2() { return S_OK; }
-    HRESULT CreateBitmapBrush3() { return S_OK; }
-
-    //
-    // Draws the output of the effect as an image.
-    //
-    void DrawImage1() {}
-    void DrawImage2() {}
-    void DrawImage3() {}
-    void DrawImage4() {}
-    void DrawImage5() {}
-    void DrawImage6() {}
-    void DrawImage7() {}
-    
-    void
-    PushLayer(
-        CONST D2D1_LAYER_PARAMETERS1 &layerParameters,
-        _In_opt_ ID2D1Layer *layer 
-        )  
-    {
-        PushLayer(&layerParameters, layer);
-    }
-    
-    void DrawGdiMetafile1() {}
-    
-    void DrawBitmap1() {}
-    void DrawBitmap2() {}
-    void DrawBitmap3() {}
-    
-    void FillOpacityMask1() {}
-    void FillOpacityMask2() {}   
-    
-    //
-    // Sets tuning parameters for internal rendering inside the device context.
-    //
-    void SetRenderingControls1() {}
-}; // interface ID2D1DeviceContext
-
-#endif // #ifndef _D2D1_1_H_