Bug 1240182 - Use Log.Level.Debug for logging accepted and closed sockets; r?automatedtester
--- a/testing/marionette/server.js
+++ b/testing/marionette/server.js
@@ -129,25 +129,25 @@ MarionetteServer.prototype.onSocketAccep
let output = clientSocket.openOutputStream(0, 0, 0);
let transport = new DebuggerTransport(input, output);
let connId = "conn" + this.nextConnId++;
let dispatcher = new Dispatcher(connId, transport, this.driverFactory.bind(this));
dispatcher.onclose = this.onConnectionClosed.bind(this);
this.conns[connId] = dispatcher;
- logger.info(`Accepted connection ${connId} from ${clientSocket.host}:${clientSocket.port}`);
+ logger.debug(`Accepted connection ${connId} from ${clientSocket.host}:${clientSocket.port}`);
dispatcher.sayHello();
transport.ready();
};
MarionetteServer.prototype.onConnectionClosed = function(conn) {
let id = conn.connId;
delete this.conns[id];
- logger.info(`Closed connection ${id}`);
+ logger.debug(`Closed connection ${id}`);
};
function isMulet() {
try {
return Services.prefs.getBoolPref("b2g.is_mulet");
} catch (e) {
return false;
}