Bug 1467407 - Fix incorrect usage of ok() in server animation test;r=daisuke
MozReview-Commit-ID: 5N1VtTYbZtL
--- a/devtools/server/tests/browser/browser_animation_getMultipleStates.js
+++ b/devtools/server/tests/browser/browser_animation_getMultipleStates.js
@@ -16,32 +16,32 @@ add_task(async function() {
await client.close();
gBrowser.removeCurrentTab();
});
async function playerHasAnInitialState(walker, animations) {
let state = await getAnimationStateForNode(walker, animations,
".delayed-multiple-animations", 0);
- ok(state.duration, 50000,
+ is(state.duration, 500,
"The duration of the first animation is correct");
- ok(state.iterationCount, 10,
+ is(state.iterationCount, 10,
"The iterationCount of the first animation is correct");
- ok(state.delay, 1000,
+ is(state.delay, 1000,
"The delay of the first animation is correct");
state = await getAnimationStateForNode(walker, animations,
".delayed-multiple-animations", 1);
- ok(state.duration, 100000,
- "The duration of the secon animation is correct");
- ok(state.iterationCount, 30,
- "The iterationCount of the secon animation is correct");
- ok(state.delay, 750,
- "The delay of the secon animation is correct");
+ is(state.duration, 1000,
+ "The duration of the second animation is correct");
+ is(state.iterationCount, 30,
+ "The iterationCount of the second animation is correct");
+ is(state.delay, 750,
+ "The delay of the second animation is correct");
}
async function getAnimationStateForNode(walker, animations, selector, playerIndex) {
const node = await walker.querySelector(walker.rootNode, selector);
const players = await animations.getAnimationPlayersForNode(node);
const player = players[playerIndex];
await player.ready();
const state = await player.getCurrentState();