Bug 1448576 - Use AssignLiteral for short ASCII literal AudioChannelService. r?baku.
MozReview-Commit-ID: 3pXhsf9Q32Q
--- a/dom/audiochannel/AudioChannelService.cpp
+++ b/dom/audiochannel/AudioChannelService.cpp
@@ -108,25 +108,25 @@ public:
MOZ_LOG(AudioChannelService::GetAudioChannelLog(), LogLevel::Debug,
("AudioPlaybackRunnable, active = %s, reason = %s\n",
mActive ? "true" : "false", AudibleChangedReasonToStr(mReason)));
return NS_OK;
}
private:
- void GetActiveState(nsAString& astate)
+ void GetActiveState(nsAString& aState)
{
if (mActive) {
- CopyASCIItoUTF16("active", astate);
+ aState.AssignLiteral("active");
} else {
if(mReason == AudioChannelService::AudibleChangedReasons::ePauseStateChanged) {
- CopyASCIItoUTF16("inactive-pause", astate);
+ aState.AssignLiteral("inactive-pause");
} else {
- CopyASCIItoUTF16("inactive-nonaudible", astate);
+ aState.AssignLiteral("inactive-nonaudible");
}
}
}
nsCOMPtr<nsPIDOMWindowOuter> mWindow;
bool mActive;
AudioChannelService::AudibleChangedReasons mReason;
};