--- a/dom/bindings/Codegen.py
+++ b/dom/bindings/Codegen.py
@@ -5377,17 +5377,17 @@ def getJSToNativeConversionInfo(type, de
if booleanConversion:
other.append(CGIfWrapper(booleanConversion[0],
"${val}.isBoolean()"))
other.append(numericConversion[0])
else:
assert booleanConversion
other.append(booleanConversion[0])
- other = CGWrapper(CGIndenter(other), pre="do {\n", post="} while (0);\n")
+ other = CGWrapper(CGIndenter(other), pre="do {\n", post="} while (false);\n")
if hasObjectTypes or setDictionary:
other = CGWrapper(CGIndenter(other), "{\n", post="}\n")
if object:
templateBody = CGElseChain([templateBody, other])
else:
other = CGWrapper(other, pre="if (!done) ")
templateBody = CGList([templateBody, other])
else:
@@ -6774,17 +6774,17 @@ def getWrapTemplateForType(type, descrip
// Scope for 'tmp'
{
JS::Rooted<JS::Value> tmp(cx);
for (uint32_t ${index} = 0; ${index} < length; ++${index}) {
// Control block to let us common up the JS_DefineElement calls when there
// are different ways to succeed at wrapping the object.
do {
$*{innerTemplate}
- } while (0);
+ } while (false);
if (!JS_DefineElement(cx, returnArray, ${index}, tmp,
JSPROP_ENUMERATE)) {
$*{exceptionCode}
}
}
}
$*{set}
""",
@@ -6840,17 +6840,17 @@ def getWrapTemplateForType(type, descrip
{
JS::Rooted<JS::Value> tmp(cx);
for (auto& entry : ${result}.Entries()) {
auto& ${valueName} = entry.mValue;
// Control block to let us common up the JS_DefineUCProperty calls when there
// are different ways to succeed at wrapping the value.
do {
$*{innerTemplate}
- } while (0);
+ } while (false);
$*{expandedKeyDecl}
if (!JS_DefineUCProperty(cx, returnObj,
${keyName}.BeginReading(),
${keyName}.Length(), tmp,
JSPROP_ENUMERATE)) {
$*{exceptionCode}
}
}
@@ -8095,17 +8095,17 @@ class CGPerSignatureCall(CGThing):
wrapCode = fill(
"""
{
JS::Rooted<JSObject*> conversionScope(cx, ${conversionScope});
JSAutoCompartment ac(cx, conversionScope);
do { // block we break out of when done wrapping
$*{wrapCode}
- } while (0);
+ } while (false);
$*{postConversionSteps}
}
{ // And now store things in the compartment of our slotStorage.
JSAutoCompartment ac(cx, slotStorage);
$*{slotStorageSteps}
}
// And now make sure args.rval() is in the caller compartment
return ${maybeWrap}(cx, args.rval());
@@ -8498,17 +8498,17 @@ class CGMethodCall(CGThing):
# above.
caseBody.append(CGGeneric("if (%s.isObject()) {\n" %
distinguishingArg))
for sig in objectSigs:
caseBody.append(CGIndenter(CGGeneric("do {\n")))
# Indent by 4, since we need to indent further
# than our "do" statement
tryCall(sig, 4, isDefinitelyObject=True)
- caseBody.append(CGIndenter(CGGeneric("} while (0);\n")))
+ caseBody.append(CGIndenter(CGGeneric("} while (false);\n")))
caseBody.append(CGGeneric("}\n"))
# Now we only have to consider booleans, numerics, and strings. If
# we only have one of them, then we can just output it. But if not,
# then we need to output some of the cases conditionally: if we have
# a string overload, then boolean and numeric are conditional, and
# if not then boolean is conditional if we have a numeric overload.
@@ -13672,17 +13672,17 @@ class CGDictionary(CGThing):
# Now make sure that our successCode can actually break out of the
# conversion. This incidentally gives us a scope for 'temp' and
# 'currentValue'.
conversion = CGWrapper(
CGIndenter(conversion),
pre=("do {\n"
" // block for our 'break' successCode and scope for 'temp' and 'currentValue'\n"),
- post="} while(0);\n")
+ post="} while(false);\n")
if member.canHaveMissingValue():
# Only do the conversion if we have a value
conversion = CGIfWrapper(conversion, "%s.WasPassed()" % memberLoc)
(conditions, conditionsSetup) = getConditionList(member, "cx", "obj")
if conditionsSetup is not None:
raise TypeError("We don't support Pref annotations on dictionary "
"members. If we start to, we need to make sure all "
"the variable names conditionsSetup uses for a "
@@ -16219,17 +16219,17 @@ class CallbackMember(CGNativeMember):
# Do them back to front, so our argc modifications will work
# correctly, because we examine trailing arguments first.
argConversions.reverse()
# Wrap each one in a scope so that any locals it has don't leak out, and
# also so that we can just "break;" for our successCode.
argConversions = [CGWrapper(CGIndenter(CGGeneric(c)),
pre="do {\n",
- post="} while (0);\n")
+ post="} while (false);\n")
for c in argConversions]
if self.argCount > 0:
argConversions.insert(0, self.getArgcDecl())
# And slap them together.
return CGList(argConversions, "\n").define() + "\n"
def getArgConversion(self, i, arg):
argval = arg.identifier.name