Bug 1404181 - Part 21: Add RetainedDisplayListBuilder with the code for doing partial display list builds, and merging it into an existing display list. r?mstange draft
authorMatt Woodrow <mwoodrow@mozilla.com>, Miko Mynttinen <mikokm@gmail.com>, Timothy Nikkel <tnikkel@gmail.com>
Wed, 18 Oct 2017 16:09:07 +1300
changeset 684532 05e49a0a883e798b4388e05d9722c0d3703c8c1b
parent 684531 84f2a8546927d7c7e5bf1bfe6a353e97f1440445
child 684533 87b05d8c0b258eba2b31b37590d4708e6ec87041
push id85633
push usermwoodrow@mozilla.com
push dateSun, 22 Oct 2017 23:03:02 +0000
reviewersmstange
bugs1404181
milestone58.0a1
Bug 1404181 - Part 21: Add RetainedDisplayListBuilder with the code for doing partial display list builds, and merging it into an existing display list. r?mstange MozReview-Commit-ID: 8pZG5xq3nSB
layout/base/nsLayoutUtils.cpp
layout/generic/nsFrame.cpp
layout/painting/RetainedDisplayListBuilder.cpp
layout/painting/RetainedDisplayListBuilder.h
layout/painting/moz.build
layout/painting/nsDisplayList.h
layout/painting/nsImageRenderer.cpp
--- a/layout/base/nsLayoutUtils.cpp
+++ b/layout/base/nsLayoutUtils.cpp
@@ -120,16 +120,17 @@
 #include "mozilla/StyleAnimationValue.h"
 #include "mozilla/StyleSetHandle.h"
 #include "mozilla/StyleSetHandleInlines.h"
 #include "RegionBuilder.h"
 #include "SVGViewportElement.h"
 #include "DisplayItemClip.h"
 #include "mozilla/layers/WebRenderLayerManager.h"
 #include "prenv.h"
+#include "RetainedDisplayListBuilder.h"
 #include "TextDrawTarget.h"
 #include "nsDeckFrame.h"
 #include "nsIEffectiveTLDService.h" // for IsInStyloBlocklist
 
 #ifdef MOZ_XUL
 #include "nsXULPopupManager.h"
 #endif
 
@@ -3601,18 +3602,48 @@ nsLayoutUtils::PaintFrame(gfxContext* aR
   nsPresContext* presContext = aFrame->PresContext();
   nsIPresShell* presShell = presContext->PresShell();
   nsRootPresContext* rootPresContext = presContext->GetRootPresContext();
   if (!rootPresContext) {
     return NS_OK;
   }
 
   TimeStamp startBuildDisplayList = TimeStamp::Now();
-  nsDisplayListBuilder builder(aFrame, aBuilderMode,
-                               !(aFlags & PaintFrameFlags::PAINT_HIDE_CARET));
+
+  Maybe<nsDisplayListBuilder> nonRetainedBuilder;
+  Maybe<nsDisplayList> nonRetainedList;
+  nsDisplayListBuilder* builderPtr = nullptr;
+  nsDisplayList* listPtr = nullptr;
+  RetainedDisplayListBuilder* retainedBuilder = nullptr;
+
+  const bool buildCaret = !(aFlags & PaintFrameFlags::PAINT_HIDE_CARET);
+  const bool retainDisplayList = gfxPrefs::LayoutRetainDisplayList();
+
+  if (retainDisplayList &&
+      aBuilderMode == nsDisplayListBuilderMode::PAINTING &&
+      (aFlags & PaintFrameFlags::PAINT_WIDGET_LAYERS)) {
+    retainedBuilder = aFrame->GetProperty(RetainedDisplayListBuilder::Cached());
+
+    if (!retainedBuilder) {
+      retainedBuilder =
+        new RetainedDisplayListBuilder(aFrame, aBuilderMode, buildCaret);
+      aFrame->SetProperty(RetainedDisplayListBuilder::Cached(), retainedBuilder);
+    }
+
+    MOZ_ASSERT(retainedBuilder);
+    builderPtr = retainedBuilder->Builder();
+    listPtr = retainedBuilder->List();
+  } else {
+    nonRetainedBuilder.emplace(aFrame, aBuilderMode, buildCaret);
+    builderPtr = nonRetainedBuilder.ptr();
+    nonRetainedList.emplace(builderPtr);
+    listPtr = nonRetainedList.ptr();
+  }
+  nsDisplayListBuilder& builder = *builderPtr;
+  nsDisplayList& list = *listPtr;
 
   builder.BeginFrame();
 
   if (aFlags & PaintFrameFlags::PAINT_IN_TRANSFORM) {
     builder.SetInTransform(true);
   }
   if (aFlags & PaintFrameFlags::PAINT_SYNC_DECODE_IMAGES) {
     builder.SetSyncDecodeImages(true);
@@ -3643,18 +3674,16 @@ nsLayoutUtils::PaintFrame(gfxContext* aR
     // |ignoreViewportScrolling| and |usingDisplayPort| are persistent
     // document-rendering state.  We rely on PresShell to flush
     // retained layers as needed when that persistent state changes.
     visibleRegion = aFrame->GetVisualOverflowRectRelativeToSelf();
   } else {
     visibleRegion = aDirtyRegion;
   }
 
-  nsDisplayList list(&builder);
-
   // If the root has embedded plugins, flag the builder so we know we'll need
   // to update plugin geometry after painting.
   if ((aFlags & PaintFrameFlags::PAINT_WIDGET_LAYERS) &&
       !(aFlags & PaintFrameFlags::PAINT_DOCUMENT_RELATIVE) &&
       rootPresContext->NeedToComputePluginGeometryUpdates()) {
     builder.SetWillComputePluginGeometry(true);
   }
 
@@ -3697,18 +3726,18 @@ nsLayoutUtils::PaintFrame(gfxContext* aR
   nsRect dirtyRect = visibleRegion.GetBounds();
 
   {
     AUTO_PROFILER_LABEL("nsLayoutUtils::PaintFrame:BuildDisplayList",
                         GRAPHICS);
     AUTO_PROFILER_TRACING("Paint", "DisplayList");
 
     PaintTelemetry::AutoRecord record(PaintTelemetry::Metric::DisplayList);
-
-    builder.EnterPresShell(aFrame);
+    TimeStamp dlStart = TimeStamp::Now();
+
     {
       // If a scrollable container layer is created in nsDisplayList::PaintForFrame,
       // it will be the scroll parent for display items that are built in the
       // BuildDisplayListForStackingContext call below. We need to set the scroll
       // parent on the display list builder while we build those items, so that they
       // can pick up their scroll parent's id.
       ViewID id = FrameMetrics::NULL_SCROLL_ID;
       if (ignoreViewportScrolling && presContext->IsRootContentDocument()) {
@@ -3726,30 +3755,49 @@ nsLayoutUtils::PaintFrame(gfxContext* aR
         // nsGfxScrollFrame::BuilDisplayList will do it instead.
         if (dom::Element* element = presShell->GetDocument()->GetDocumentElement()) {
           id = nsLayoutUtils::FindOrCreateIDFor(element);
         }
       }
 
       nsDisplayListBuilder::AutoCurrentScrollParentIdSetter idSetter(&builder, id);
 
-      builder.SetDirtyRect(dirtyRect);
       builder.SetVisibleRect(dirtyRect);
-      aFrame->BuildDisplayListForStackingContext(&builder, &list);
-    }
-
-    AddExtraBackgroundItems(builder, list, aFrame, canvasArea, visibleRegion, aBackstop);
-
-    builder.LeavePresShell(aFrame, &list);
+      builder.SetIsBuilding(true);
+
+      const bool paintedPreviously =
+        aFrame->HasProperty(nsIFrame::ModifiedFrameList());
+
+      // Attempt to do a partial build and merge into the existing list.
+      // This calls BuildDisplayListForStacking context on a subset of the
+      // viewport.
+      bool merged = false;
+      if (retainedBuilder && paintedPreviously) {
+        merged = retainedBuilder->AttemptPartialUpdate(aBackstop);
+      }
+
+      if (!merged) {
+        list.DeleteAll(&builder);
+        builder.EnterPresShell(aFrame);
+        builder.SetDirtyRect(dirtyRect);
+        builder.ClearWindowDraggingRegion();
+        aFrame->BuildDisplayListForStackingContext(&builder, &list);
+        AddExtraBackgroundItems(builder, list, aFrame, canvasArea, visibleRegion, aBackstop);
+
+        builder.LeavePresShell(aFrame, &list);
+      }
+    }
+
+    builder.SetIsBuilding(false);
     builder.IncrementPresShellPaintCount(presShell);
 
-    if (!record.GetStart().IsNull() && gfxPrefs::LayersDrawFPS()) {
+    if (gfxPrefs::LayersDrawFPS()) {
       if (RefPtr<LayerManager> lm = builder.GetWidgetLayerManager()) {
         if (PaintTiming* pt = ClientLayerManager::MaybeGetPaintTiming(lm)) {
-          pt->dlMs() = (TimeStamp::Now() - record.GetStart()).ToMilliseconds();
+          pt->dlMs() = (TimeStamp::Now() - dlStart).ToMilliseconds();
         }
       }
     }
   }
 
   Telemetry::AccumulateTimeDelta(Telemetry::PAINT_BUILD_DISPLAYLIST_TIME,
                                  startBuildDisplayList);
 
@@ -3929,20 +3977,27 @@ nsLayoutUtils::PaintFrame(gfxContext* aR
     // We told the compositor thread not to composite when it received the
     // transaction because we wanted to update plugins first. Schedule the
     // composite now.
     if (layerManager) {
       layerManager->ScheduleComposite();
     }
   }
 
-  builder.EndFrame();
-
-  // Flush the list so we don't trigger the IsEmpty-on-destruction assertion
-  list.DeleteAll(&builder);
+  {
+    AutoProfilerTracing tracing("Paint", "DisplayListResources");
+
+    // Flush the list so we don't trigger the IsEmpty-on-destruction assertion
+    if (!retainedBuilder) {
+      list.DeleteAll(&builder);
+      builder.EndFrame();
+    } else {
+      builder.EndFrame();
+    }
+  }
   return NS_OK;
 }
 
 /**
  * Uses a binary search for find where the cursor falls in the line of text
  * It also keeps track of the part of the string that has already been measured
  * so it doesn't have to keep measuring the same text over and over
  *
--- a/layout/generic/nsFrame.cpp
+++ b/layout/generic/nsFrame.cpp
@@ -76,16 +76,17 @@
 #include "nsBlockFrame.h"
 #include "nsDisplayList.h"
 #include "nsSVGIntegrationUtils.h"
 #include "SVGObserverUtils.h"
 #include "nsChangeHint.h"
 #include "nsDeckFrame.h"
 #include "nsSubDocumentFrame.h"
 #include "SVGTextFrame.h"
+#include "RetainedDisplayListBuilder.h"
 
 #include "gfxContext.h"
 #include "nsAbsoluteContainingBlock.h"
 #include "StickyScrollContainer.h"
 #include "nsFontInflationData.h"
 #include "nsRegion.h"
 #include "nsIFrameInlines.h"
 #include "nsStyleChangeList.h"
@@ -970,16 +971,23 @@ nsIFrame::MarkNeedsDisplayItemRebuild()
       IsFrameModified()) {
     // Skip non-content processes and frames that are already marked modified.
     return;
   }
 
   nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(this);
   MOZ_ASSERT(displayRoot);
 
+  RetainedDisplayListBuilder* retainedBuilder =
+    displayRoot->GetProperty(RetainedDisplayListBuilder::Cached());
+
+  if (!retainedBuilder) {
+    return;
+  }
+
   nsIFrame* viewport = nsLayoutUtils::GetViewportFrame(this);
   MOZ_ASSERT(viewport);
 
   std::vector<WeakFrame>* modifiedFrames =
     viewport->GetProperty(nsIFrame::ModifiedFrameList());
 
   if (!modifiedFrames) {
     modifiedFrames = new std::vector<WeakFrame>();
new file mode 100644
--- /dev/null
+++ b/layout/painting/RetainedDisplayListBuilder.cpp
@@ -0,0 +1,767 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: set ts=2 sw=2 et tw=78:
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#include "RetainedDisplayListBuilder.h"
+#include "nsSubDocumentFrame.h"
+
+/**
+ * Code for doing display list building for a modified subset of the window,
+ * and then merging it into the existing display list (for the full window).
+ *
+ * The approach primarily hinges on the observation that the ‘true’ ordering of
+ * display items is represented by a DAG (only items that intersect in 2d space
+ * have a defined ordering). Our display list is just one of a many possible linear
+ * representations of this ordering.
+ *
+ * Each time a frame changes (gets a new style context, or has a size/position
+ * change), we schedule a paint (as we do currently), but also reord the frame that
+ * changed.
+ *
+ * When the next paint occurs we union the overflow areas (in screen space) of the
+ * changed frames, and compute a rect/region that contains all changed items. We
+ * then build a display list just for this subset of the screen and merge it into
+ * the display list from last paint.
+ *
+ * Any items that exist in one list and not the other must not have a defined
+ * ordering in the DAG, since they need to intersect to have an ordering and
+ * we would have built both in the new list if they intersected. Given that, we
+ * can align items that appear in both lists, and any items that appear between
+ * matched items can be inserted into the merged list in any order.
+ */
+
+using namespace mozilla;
+
+void MarkFramesWithItemsAndImagesModified(nsDisplayList* aList)
+{
+  for (nsDisplayItem* i = aList->GetBottom(); i != nullptr; i = i->GetAbove()) {
+    if (!i->HasDeletedFrame() && i->CanBeReused() && !i->Frame()->IsFrameModified()) {
+      // If we have existing cached geometry for this item, then check that for
+      // whether we need to invalidate for a sync decode. If we don't, then
+      // use the item's flags.
+      DisplayItemData* data = FrameLayerBuilder::GetOldDataFor(i);
+      bool invalidate = false;
+      if (data &&
+          data->GetGeometry()) {
+        invalidate = data->GetGeometry()->InvalidateForSyncDecodeImages();
+      } else if (!(i->GetFlags() & TYPE_RENDERS_NO_IMAGES)) {
+        invalidate = true;
+      }
+
+      if (invalidate) {
+        i->FrameForInvalidation()->MarkNeedsDisplayItemRebuild();
+      }
+    }
+    if (i->GetChildren()) {
+      MarkFramesWithItemsAndImagesModified(i->GetChildren());
+    }
+  }
+}
+
+bool IsAnyAncestorModified(nsIFrame* aFrame)
+{
+  nsIFrame* f = aFrame;
+  while (f) {
+    if (f->IsFrameModified()) {
+      return true;
+    }
+    f = nsLayoutUtils::GetCrossDocParentFrame(f);
+  }
+  return false;
+}
+
+// Removes any display items that belonged to a frame that was deleted,
+// and mark frames that belong to a different AGR so that get their
+// items built again.
+// TODO: We currently descend into all children even if we don't have an AGR
+// to mark, as child stacking contexts might. It would be nice if we could
+// jump into those immediately rather than walking the entire thing.
+void
+RetainedDisplayListBuilder::PreProcessDisplayList(nsDisplayList* aList,
+                                                  AnimatedGeometryRoot* aAGR)
+{
+  nsDisplayList saved(&mBuilder);
+  while (nsDisplayItem* i = aList->RemoveBottom()) {
+    if (i->HasDeletedFrame() || !i->CanBeReused()) {
+      i->Destroy(&mBuilder);
+      continue;
+    }
+
+    nsIFrame* f = i->Frame();
+
+    if (i->GetChildren()) {
+      AnimatedGeometryRoot *childAGR = aAGR;
+      if (f->IsStackingContext()) {
+        if (f->HasOverrideDirtyRegion()) {
+          nsDisplayListBuilder::DisplayListBuildingData* data =
+            f->GetProperty(nsDisplayListBuilder::DisplayListBuildingRect());
+          if (data) {
+            childAGR = data->mModifiedAGR;
+          }
+        } else {
+          childAGR = nullptr;
+        }
+      }
+      PreProcessDisplayList(i->GetChildren(), childAGR);
+    }
+
+    // TODO: We should be able to check the clipped bounds relative
+    // to the common AGR (of both the existing item and the invalidated
+    // frame) and determine if they can ever intersect.
+    if (aAGR && i->GetAnimatedGeometryRoot()->GetAsyncAGR() != aAGR) {
+      mBuilder.MarkFrameForDisplayIfVisible(f);
+    }
+
+    // TODO: This is here because we sometimes reuse the previous display list
+    // completely. For optimization, we could only restore the state for reused
+    // display items.
+    i->RestoreState();
+
+    saved.AppendToTop(i);
+  }
+  aList->AppendToTop(&saved);
+  aList->RestoreState();
+}
+
+bool IsSameItem(nsDisplayItem* aFirst, nsDisplayItem* aSecond)
+{
+  return aFirst->Frame() == aSecond->Frame() &&
+         aFirst->GetPerFrameKey() == aSecond->GetPerFrameKey();
+}
+
+struct DisplayItemKey
+{
+  bool operator ==(const DisplayItemKey& aOther) const {
+    return mFrame == aOther.mFrame &&
+           mPerFrameKey == aOther.mPerFrameKey;
+  }
+
+  nsIFrame* mFrame;
+  uint32_t mPerFrameKey;
+};
+
+class DisplayItemHashEntry : public PLDHashEntryHdr
+{
+public:
+  typedef DisplayItemKey KeyType;
+  typedef const DisplayItemKey* KeyTypePointer;
+
+  explicit DisplayItemHashEntry(KeyTypePointer aKey)
+    : mKey(*aKey) {}
+  explicit DisplayItemHashEntry(const DisplayItemHashEntry& aCopy)=default;
+
+  ~DisplayItemHashEntry() = default;
+
+  KeyType GetKey() const { return mKey; }
+  bool KeyEquals(KeyTypePointer aKey) const
+  {
+    return mKey == *aKey;
+  }
+
+  static KeyTypePointer KeyToPointer(KeyType& aKey) { return &aKey; }
+  static PLDHashNumber HashKey(KeyTypePointer aKey)
+  {
+    if (!aKey)
+      return 0;
+
+    return mozilla::HashGeneric(aKey->mFrame, aKey->mPerFrameKey);
+  }
+  enum { ALLOW_MEMMOVE = true };
+
+  DisplayItemKey mKey;
+};
+
+template<typename T>
+void SwapAndRemove(nsTArray<T>& aArray, uint32_t aIndex)
+{
+  if (aIndex != (aArray.Length() - 1)) {
+    T last = aArray.LastElement();
+    aArray.LastElement() = aArray[aIndex];
+    aArray[aIndex] = last;
+  }
+
+  aArray.RemoveElementAt(aArray.Length() - 1);
+}
+
+static void
+MergeFrameRects(nsDisplayLayerEventRegions* aOldItem,
+                nsDisplayLayerEventRegions* aNewItem,
+                nsDisplayLayerEventRegions::FrameRects nsDisplayLayerEventRegions::*aRectList,
+                nsTArray<nsIFrame*>& aAddedFrames)
+{
+  // Go through the old item's rect list and remove any rectangles
+  // belonging to invalidated frames (deleted frames should
+  // already be gone at this point)
+  nsDisplayLayerEventRegions::FrameRects& oldRects = aOldItem->*aRectList;
+  uint32_t i = 0;
+  while (i < oldRects.mFrames.Length()) {
+    // TODO: As mentioned in nsDisplayLayerEventRegions, this
+    // operation might perform really poorly on a vector.
+    nsIFrame* f = oldRects.mFrames[i];
+    if (IsAnyAncestorModified(f)) {
+      MOZ_ASSERT(f != aOldItem->Frame());
+      f->RemoveDisplayItem(aOldItem);
+      SwapAndRemove(oldRects.mFrames, i);
+      SwapAndRemove(oldRects.mBoxes, i);
+    } else {
+      i++;
+    }
+  }
+  if (!aNewItem) {
+    return;
+  }
+
+  // Copy items from the source list to the dest list, but
+  // only if the dest doesn't already include them.
+  nsDisplayItem* destItem = aOldItem;
+  nsDisplayLayerEventRegions::FrameRects* destRects = &(aOldItem->*aRectList);
+  nsDisplayLayerEventRegions::FrameRects* srcRects = &(aNewItem->*aRectList);
+
+  for (uint32_t i = 0; i < srcRects->mFrames.Length(); i++) {
+    nsIFrame* f = srcRects->mFrames[i];
+    if (!f->HasDisplayItem(destItem)) {
+      // If this frame isn't already in the destination item,
+      // then add it!
+      destRects->Add(f, srcRects->mBoxes[i]);
+
+      // We also need to update RealDisplayItemData for 'f',
+      // but that'll mess up this check for the following
+      // FrameRects lists, so defer that until the end.
+      aAddedFrames.AppendElement(f);
+      MOZ_ASSERT(f != aOldItem->Frame());
+    }
+
+  }
+}
+
+void MergeLayerEventRegions(nsDisplayItem* aOldItem,
+                            nsDisplayItem* aNewItem)
+{
+  nsDisplayLayerEventRegions* oldItem =
+    static_cast<nsDisplayLayerEventRegions*>(aOldItem);
+  nsDisplayLayerEventRegions* newItem =
+    static_cast<nsDisplayLayerEventRegions*>(aNewItem);
+
+  nsTArray<nsIFrame*> addedFrames;
+
+  MergeFrameRects(oldItem, newItem, &nsDisplayLayerEventRegions::mHitRegion, addedFrames);
+  MergeFrameRects(oldItem, newItem, &nsDisplayLayerEventRegions::mMaybeHitRegion, addedFrames);
+  MergeFrameRects(oldItem, newItem, &nsDisplayLayerEventRegions::mDispatchToContentHitRegion, addedFrames);
+  MergeFrameRects(oldItem, newItem, &nsDisplayLayerEventRegions::mNoActionRegion, addedFrames);
+  MergeFrameRects(oldItem, newItem, &nsDisplayLayerEventRegions::mHorizontalPanRegion, addedFrames);
+  MergeFrameRects(oldItem, newItem, &nsDisplayLayerEventRegions::mVerticalPanRegion, addedFrames);
+
+  // MergeFrameRects deferred updating the display item data list during
+  // processing so that earlier calls didn't change the result of later
+  // ones. Fix that up now.
+  for (nsIFrame* f : addedFrames) {
+    if (!f->HasDisplayItem(aOldItem)) {
+      f->AddDisplayItem(aOldItem);
+    }
+  }
+}
+
+void
+RetainedDisplayListBuilder::IncrementSubDocPresShellPaintCount(nsDisplayItem* aItem)
+{
+  MOZ_ASSERT(aItem->GetType() == DisplayItemType::TYPE_SUBDOCUMENT);
+
+  nsSubDocumentFrame* subDocFrame =
+    static_cast<nsDisplaySubDocument*>(aItem)->SubDocumentFrame();
+  MOZ_ASSERT(subDocFrame);
+
+  nsIPresShell* presShell = subDocFrame->GetSubdocumentPresShellForPainting(0);
+  MOZ_ASSERT(presShell);
+
+  mBuilder.IncrementPresShellPaintCount(presShell);
+}
+
+/**
+ * Takes two display lists and merges them into an output list.
+ *
+ * The basic algorithm is:
+ *
+ * For-each item in the new list:
+ *     If the item has a matching item in the old list:
+ *         Remove items from the bottom of the old list until we reach the matching item:
+ *             Add valid items to the merged list, destroy invalid items.
+ *         Destroy the matching item from the old list.
+ *     Add the item from the new list into the merged list.
+ * Add all remaining valid items from the old list into the merged list.
+ *
+ * If any item has a child display list, then we recurse into the merge
+ * algorithm once we match up the new/old versions (if present).
+ *
+ * Example 1:
+ *
+ * Old List: A,B,C,D
+ * New List: A,D
+ * Invalidations: C,D
+ *
+ * We first match the A items, and add the new one to the merged list.
+ * We then match the D items, copy B into the merged list, but not C
+ * (since it's invalid). We then add the new D to the list and we're
+ * finished.
+ *
+ * Merged List: A,B,D
+ *
+ * Example 2:
+ *
+ * Old List: A, B
+ * New List, B, A
+ * Invalidations: -
+ *
+ * This can happen because a prior merge might have changed the ordering
+ * for non-intersecting items.
+ *
+ * We match the B items, and copy A from the old list into the merged list,
+ * and then the new B into the merged list.
+ * We now get to A in the new list, but A has already been added to the merged
+ * list from the old list. This is fine since they must be identical (or we
+ * would have invalidated A), so we detect it and just destroy the new
+ * instance of A.
+ *
+ * Merged List: A, B
+ */
+void
+RetainedDisplayListBuilder::MergeDisplayLists(nsDisplayList* aNewList,
+                                              nsDisplayList* aOldList,
+                                              nsDisplayList* aOutList)
+{
+  nsDisplayList merged(&mBuilder);
+
+  const auto ReuseItem = [&](nsDisplayItem* aItem) {
+    merged.AppendToTop(aItem);
+    aItem->SetReused(true);
+
+    if (aItem->GetType() == DisplayItemType::TYPE_SUBDOCUMENT) {
+      IncrementSubDocPresShellPaintCount(aItem);
+    }
+  };
+
+  // Build a hashtable of items in the old list so we can look for them quickly.
+  // We have similar data in the nsIFrame DisplayItems() property, but it doesn't
+  // know which display list items are in, and we only want to match items in
+  // this list.
+  nsDataHashtable<DisplayItemHashEntry, nsDisplayItem*> oldListLookup(aOldList->Count());
+
+  for (nsDisplayItem* i = aOldList->GetBottom(); i != nullptr; i = i->GetAbove()) {
+    i->SetReused(false);
+
+    if (!aNewList->IsEmpty()) {
+      oldListLookup.Put({ i->Frame(), i->GetPerFrameKey() }, i);
+    }
+  }
+
+#ifdef DEBUG
+  nsDataHashtable<DisplayItemHashEntry, nsDisplayItem*> newListLookup(aNewList->Count());
+  for (nsDisplayItem* i = aNewList->GetBottom(); i != nullptr; i = i->GetAbove()) {
+    if (newListLookup.Get({ i->Frame(), i->GetPerFrameKey() }, nullptr)) {
+       MOZ_CRASH_UNSAFE_PRINTF("Duplicate display items detected!: %s(0x%p) type=%d key=%d",
+                                i->Name(), i->Frame(),
+                                static_cast<int>(i->GetType()), i->GetPerFrameKey());
+    }
+    newListLookup.Put({ i->Frame(), i->GetPerFrameKey() }, i);
+  }
+#endif
+
+  while (nsDisplayItem* newItem = aNewList->RemoveBottom()) {
+    if (nsDisplayItem* oldItem = oldListLookup.Get({ newItem->Frame(), newItem->GetPerFrameKey() })) {
+      if (oldItem->IsReused()) {
+        // If there's a matching item in the old list, but we've already put it into the
+        // merged list then stick with that one. Merge any child lists, and then delete the
+        // new item. This solves example 2 from above.
+
+        if (oldItem->GetChildren()) {
+          MOZ_ASSERT(newItem->GetChildren());
+          MergeDisplayLists(newItem->GetChildren(), oldItem->GetChildren(), oldItem->GetChildren());
+          oldItem->UpdateBounds(&mBuilder);
+        }
+        if (oldItem->GetType() == DisplayItemType::TYPE_LAYER_EVENT_REGIONS) {
+          MergeLayerEventRegions(oldItem, newItem);
+        }
+        newItem->Destroy(&mBuilder);
+      } else {
+        // The new item has a matching counterpart in the old list, so copy all valid
+        // items from the old list into the merged list until we get to the matched item.
+        nsDisplayItem* old = nullptr;
+        while ((old = aOldList->RemoveBottom()) && !IsSameItem(newItem, old)) {
+          if (!IsAnyAncestorModified(old->FrameForInvalidation())) {
+            ReuseItem(old);
+          } else {
+            oldListLookup.Remove({ old->Frame(), old->GetPerFrameKey() });
+            old->Destroy(&mBuilder);
+          }
+        }
+        MOZ_ASSERT(old && IsSameItem(newItem, old));
+        MOZ_ASSERT(old == oldItem);
+
+        // Recursively merge any child lists, destroy the old item and add
+        // the new one to the list.
+        if (old->GetType() == DisplayItemType::TYPE_LAYER_EVENT_REGIONS &&
+            !IsAnyAncestorModified(old->FrameForInvalidation())) {
+          // Event regions items don't have anything interesting other than
+          // the lists of regions and frames, so we have no need to use the
+          // newer item. Always use the old item instead since we assume it's
+          // likely to have the bigger lists and merging will be quicker.
+          MergeLayerEventRegions(old, newItem);
+          ReuseItem(old);
+          newItem->Destroy(&mBuilder);
+        } else {
+          if (!IsAnyAncestorModified(old->FrameForInvalidation()) &&
+              old->GetChildren()) {
+            MOZ_ASSERT(newItem->GetChildren());
+            MergeDisplayLists(newItem->GetChildren(), old->GetChildren(), newItem->GetChildren());
+            newItem->UpdateBounds(&mBuilder);
+          }
+
+          old->Destroy(&mBuilder);
+          merged.AppendToTop(newItem);
+        }
+      }
+    } else {
+      // If there was no matching item in the old list, then we only need to
+      // add the new item to the merged list.
+      merged.AppendToTop(newItem);
+    }
+  }
+
+  // Reuse the remaining valid items from the old display list.
+  while (nsDisplayItem* old = aOldList->RemoveBottom()) {
+    if (!IsAnyAncestorModified(old->FrameForInvalidation())) {
+      ReuseItem(old);
+
+      if (old->GetChildren()) {
+        // We are calling MergeDisplayLists() to ensure that the display items
+        // with modified or deleted children will be correctly handled.
+        // Passing an empty new display list as an argument skips the merging
+        // loop above and jumps back here.
+        nsDisplayList empty(&mBuilder);
+
+        MergeDisplayLists(&empty, old->GetChildren(), old->GetChildren());
+        old->UpdateBounds(&mBuilder);
+      }
+      if (old->GetType() == DisplayItemType::TYPE_LAYER_EVENT_REGIONS) {
+        MergeLayerEventRegions(old, nullptr);
+      }
+    } else {
+      old->Destroy(&mBuilder);
+    }
+  }
+
+  aOutList->AppendToTop(&merged);
+}
+
+static void
+TakeAndAddModifiedFramesFromRootFrame(std::vector<WeakFrame>& aFrames,
+                                      nsIFrame* aRootFrame)
+{
+  MOZ_ASSERT(aRootFrame);
+
+  std::vector<WeakFrame>* frames =
+    aRootFrame->GetProperty(nsIFrame::ModifiedFrameList());
+
+  if (frames) {
+    for (WeakFrame& frame : *frames) {
+      aFrames.push_back(Move(frame));
+    }
+
+    frames->clear();
+  }
+}
+
+static bool
+SubDocEnumCb(nsIDocument* aDocument, void* aData)
+{
+  MOZ_ASSERT(aDocument);
+  MOZ_ASSERT(aData);
+
+  std::vector<WeakFrame>* modifiedFrames =
+    static_cast<std::vector<WeakFrame>*>(aData);
+
+  nsIPresShell* presShell = aDocument->GetShell();
+  nsIFrame* rootFrame = presShell ? presShell->GetRootFrame() : nullptr;
+
+  if (rootFrame) {
+    TakeAndAddModifiedFramesFromRootFrame(*modifiedFrames, rootFrame);
+  }
+
+  aDocument->EnumerateSubDocuments(SubDocEnumCb, aData);
+  return true;
+}
+
+static std::vector<WeakFrame>
+GetModifiedFrames(nsIFrame* aDisplayRootFrame)
+{
+  MOZ_ASSERT(aDisplayRootFrame);
+
+  std::vector<WeakFrame> modifiedFrames;
+  TakeAndAddModifiedFramesFromRootFrame(modifiedFrames, aDisplayRootFrame);
+
+  nsIDocument *rootdoc = aDisplayRootFrame->PresContext()->Document();
+
+  if (rootdoc) {
+    rootdoc->EnumerateSubDocuments(SubDocEnumCb, &modifiedFrames);
+  }
+
+  return modifiedFrames;
+}
+
+// ComputeRebuildRegion  debugging
+// #define CRR_DEBUG 1
+#if CRR_DEBUG
+#  define CRR_LOG(...) printf_stderr(__VA_ARGS__)
+#else
+#  define CRR_LOG(...)
+#endif
+
+/**
+ * Given a list of frames that has been modified, computes the region that we need to
+ * do display list building for in order to build all modified display items.
+ *
+ * When a modified frame is within a stacking context (with an existing display item),
+ * then we only contribute to the build area within the stacking context, as well as forcing
+ * display list building to descend to the stacking context. We don't need to add build
+ * area outside of the stacking context (and force items above/below the stacking context
+ * container item to be built), since just matching the position of the stacking context
+ * container item is sufficient to ensure correct ordering during merging.
+ *
+ * We need to rebuild all items that might intersect with the modified frame, both now
+ * and during async changes on the compositor. We do this by rebuilding the area covered
+ * by the changed frame, as well as rebuilding all items that have a different (async)
+ * AGR to the changed frame. If we have changes to multiple AGRs (within a stacking
+ * context), then we rebuild that stacking context entirely.
+ *
+ * @param aModifiedFrames The list of modified frames.
+ * @param aOutDirty The result region to use for display list building.
+ * @param aOutModifiedAGR The modified AGR for the root stacking context.
+ * @param aOutFramesWithProps The list of frames to which we attached partial build
+ * data so that it can be cleaned up.
+ *
+ * @return true if we succesfully computed a partial rebuild region, false if a full
+ * build is required.
+ */
+bool
+RetainedDisplayListBuilder::ComputeRebuildRegion(std::vector<WeakFrame>& aModifiedFrames,
+                                                 nsRect* aOutDirty,
+                                                 AnimatedGeometryRoot** aOutModifiedAGR,
+                                                 nsTArray<nsIFrame*>* aOutFramesWithProps)
+{
+  CRR_LOG("Computing rebuild regions for %d frames:\n", aModifiedFrames.size());
+  for (nsIFrame* f : aModifiedFrames) {
+    if (!f) {
+      continue;
+    }
+
+    if (f->HasOverrideDirtyRegion()) {
+      aOutFramesWithProps->AppendElement(f);
+    }
+
+    // TODO: There is almost certainly a faster way of doing this, probably can be combined with the ancestor
+    // walk for TransformFrameRectToAncestor.
+    AnimatedGeometryRoot* agr = mBuilder.FindAnimatedGeometryRootFor(f)->GetAsyncAGR();
+
+    CRR_LOG("Processing frame %p with agr %p\n", f, agr->mFrame);
+
+
+    // Convert the frame's overflow rect into the coordinate space
+    // of the nearest stacking context that has an existing display item.
+    // We store that as a dirty rect on that stacking context so that we build
+    // all items that intersect the changed frame within the stacking context,
+    // and then we use MarkFrameForDisplayIfVisible to make sure the stacking
+    // context itself gets built. We don't need to build items that intersect outside
+    // of the stacking context, since we know the stacking context item exists in
+    // the old list, so we can trivially merge without needing other items.
+    nsRect overflow = f->GetVisualOverflowRectRelativeToSelf();
+    nsIFrame* currentFrame = f;
+
+    while (currentFrame != mBuilder.RootReferenceFrame()) {
+      // Convert 'overflow' into the coordinate space of the nearest stacking context
+      // or display port ancestor and update 'currentFrame' to point to that frame.
+      overflow = nsLayoutUtils::TransformFrameRectToAncestor(currentFrame, overflow, mBuilder.RootReferenceFrame(),
+                                                             nullptr, nullptr,
+                                                             /* aStopAtStackingContextAndDisplayPort = */ true,
+                                                             &currentFrame);
+      MOZ_ASSERT(currentFrame);
+
+      if (nsLayoutUtils::FrameHasDisplayPort(currentFrame)) {
+        CRR_LOG("Frame belongs to displayport frame %p\n", currentFrame);
+        nsIScrollableFrame* sf = do_QueryFrame(currentFrame);
+        MOZ_ASSERT(sf);
+        nsRect displayPort;
+        DebugOnly<bool> hasDisplayPort =
+          nsLayoutUtils::GetDisplayPort(currentFrame->GetContent(), &displayPort, RelativeTo::ScrollPort);
+        MOZ_ASSERT(hasDisplayPort);
+        // get it relative to the scrollport (from the scrollframe)
+        nsRect r = overflow - sf->GetScrollPortRect().TopLeft();
+        r.IntersectRect(r, displayPort);
+        if (!r.IsEmpty()) {
+          nsRect* rect =
+            currentFrame->GetProperty(nsDisplayListBuilder::DisplayListBuildingDisplayPortRect());
+          if (!rect) {
+            rect = new nsRect();
+            currentFrame->SetProperty(nsDisplayListBuilder::DisplayListBuildingDisplayPortRect(), rect);
+            currentFrame->SetHasOverrideDirtyRegion(true);
+          }
+          rect->UnionRect(*rect, r);
+          aOutFramesWithProps->AppendElement(currentFrame);
+          CRR_LOG("Adding area to displayport draw area: %d %d %d %d\n", r.x, r.y, r.width, r.height);
+
+          // TODO: Can we just use MarkFrameForDisplayIfVisible, plus MarkFramesForDifferentAGR to
+          // ensure that this displayport, plus any items that move relative to it get rebuilt,
+          // and then not contribute to the root dirty area?
+          overflow = sf->GetScrollPortRect();
+        } else {
+          // Don't contribute to the root dirty area at all.
+          overflow.SetEmpty();
+          break;
+        }
+      }
+
+      if (currentFrame->IsStackingContext()) {
+        CRR_LOG("Frame belongs to stacking context frame %p\n", currentFrame);
+        // If we found an intermediate stacking context with an existing display item
+        // then we can store the dirty rect there and stop. If we couldn't find one then
+        // we need to keep bubbling up to the next stacking context.
+        if (currentFrame != mBuilder.RootReferenceFrame() &&
+            currentFrame->HasDisplayItems()) {
+          mBuilder.MarkFrameForDisplayIfVisible(currentFrame);
+
+          // Store the stacking context relative dirty area such
+          // that display list building will pick it up when it
+          // gets to it.
+          nsDisplayListBuilder::DisplayListBuildingData* data =
+            currentFrame->GetProperty(nsDisplayListBuilder::DisplayListBuildingRect());
+          if (!data) {
+            data = new nsDisplayListBuilder::DisplayListBuildingData;
+            currentFrame->SetProperty(nsDisplayListBuilder::DisplayListBuildingRect(), data);
+            currentFrame->SetHasOverrideDirtyRegion(true);
+            aOutFramesWithProps->AppendElement(currentFrame);
+          }
+          data->mDirtyRect.UnionRect(data->mDirtyRect, overflow);
+          CRR_LOG("Adding area to stacking context draw area: %d %d %d %d\n",
+                  overflow.x, overflow.y, overflow.width, overflow.height);
+          if (!data->mModifiedAGR) {
+            data->mModifiedAGR = agr;
+          } else if (data->mModifiedAGR != agr) {
+            data->mDirtyRect = currentFrame->GetVisualOverflowRectRelativeToSelf();
+            CRR_LOG("Found multiple modified AGRs within this stacking context, giving up\n");
+          }
+
+          // Don't contribute to the root dirty area at all.
+          agr = nullptr;
+          overflow.SetEmpty();
+          break;
+        }
+      }
+    }
+    aOutDirty->UnionRect(*aOutDirty, overflow);
+    CRR_LOG("Adding area to root draw area: %d %d %d %d\n", overflow.x, overflow.y, overflow.width, overflow.height);
+
+    // If we get changed frames from multiple AGRS, then just give up as it gets really complex to
+    // track which items would need to be marked in MarkFramesForDifferentAGR.
+    if (!*aOutModifiedAGR) {
+      *aOutModifiedAGR = agr;
+    } else if (agr && *aOutModifiedAGR != agr) {
+      CRR_LOG("Found multiple AGRs in root stacking context, giving up\n");
+      return false;
+    }
+  }
+
+  return true;
+}
+
+
+bool
+RetainedDisplayListBuilder::AttemptPartialUpdate(nscolor aBackstop)
+{
+  mBuilder.RemoveModifiedWindowDraggingRegion();
+  if (mBuilder.ShouldSyncDecodeImages()) {
+    MarkFramesWithItemsAndImagesModified(&mList);
+  }
+
+  mBuilder.EnterPresShell(mBuilder.RootReferenceFrame());
+
+  std::vector<WeakFrame> modifiedFrames = GetModifiedFrames(mBuilder.RootReferenceFrame());
+
+  if (mPreviousCaret != mBuilder.GetCaretFrame()) {
+    if (mPreviousCaret) {
+      mBuilder.MarkFrameModifiedDuringBuilding(mPreviousCaret);
+    }
+
+    if (mBuilder.GetCaretFrame()) {
+      mBuilder.MarkFrameModifiedDuringBuilding(mBuilder.GetCaretFrame());
+    }
+
+    mPreviousCaret = mBuilder.GetCaretFrame();
+  }
+
+  nsRect modifiedDirty;
+  AnimatedGeometryRoot* modifiedAGR = nullptr;
+  nsTArray<nsIFrame*> framesWithProps;
+  bool merged = false;
+  if (!mList.IsEmpty() &&
+      ComputeRebuildRegion(modifiedFrames, &modifiedDirty, &modifiedAGR, &framesWithProps)) {
+    modifiedDirty.IntersectRect(modifiedDirty, mBuilder.RootReferenceFrame()->GetVisualOverflowRectRelativeToSelf());
+
+    PreProcessDisplayList(&mList, modifiedAGR);
+
+    nsDisplayList modifiedDL(&mBuilder);
+    if (!modifiedDirty.IsEmpty() || !framesWithProps.IsEmpty()) {
+      mBuilder.SetDirtyRect(modifiedDirty);
+      mBuilder.SetPartialUpdate(true);
+      mBuilder.RootReferenceFrame()->BuildDisplayListForStackingContext(&mBuilder, &modifiedDL);
+      nsLayoutUtils::AddExtraBackgroundItems(mBuilder, modifiedDL, mBuilder.RootReferenceFrame(),
+                                             nsRect(nsPoint(0, 0), mBuilder.RootReferenceFrame()->GetSize()),
+                                             mBuilder.RootReferenceFrame()->GetVisualOverflowRectRelativeToSelf(),
+                                             aBackstop);
+      mBuilder.SetPartialUpdate(false);
+
+      //printf_stderr("Painting --- Modified list (dirty %d,%d,%d,%d):\n",
+      //      modifiedDirty.x, modifiedDirty.y, modifiedDirty.width, modifiedDirty.height);
+      //nsFrame::PrintDisplayList(&builder, modifiedDL);
+
+    } else {
+      // TODO: We can also skip layer building and painting if
+      // PreProcessDisplayList didn't end up changing anything
+      // Invariant: display items should have their original state here.
+      // printf_stderr("Skipping display list building since nothing needed to be done\n");
+    }
+
+    // |modifiedDL| can sometimes be empty here. We still perform the
+    // display list merging to prune unused items (for example, items that
+    // are not visible anymore) from the old list.
+    // TODO: Optimization opportunity. In this case, MergeDisplayLists()
+    // unnecessarily creates a hashtable of the old items.
+    MergeDisplayLists(&modifiedDL, &mList, &mList);
+
+    //printf_stderr("Painting --- Merged list:\n");
+    //nsFrame::PrintDisplayList(&builder, list);
+
+    merged = true;
+  }
+
+  mBuilder.LeavePresShell(mBuilder.RootReferenceFrame(), &mList);
+
+  // TODO: Do we mark frames as modified during displaylist building? If
+  // we do this isn't gonna work.
+  for (nsIFrame* f : modifiedFrames) {
+    if (f) {
+      f->SetFrameIsModified(false);
+    }
+  }
+  modifiedFrames.clear();
+
+  // Override dirty regions should only exist during this function. We set them up during
+  // ComputeRebuildRegion, and clear them here.
+  for (nsIFrame* f: framesWithProps) {
+    f->SetHasOverrideDirtyRegion(false);
+    f->DeleteProperty(nsDisplayListBuilder::DisplayListBuildingRect());
+    f->DeleteProperty(nsDisplayListBuilder::DisplayListBuildingDisplayPortRect());
+  }
+
+  return merged;
+}
new file mode 100644
--- /dev/null
+++ b/layout/painting/RetainedDisplayListBuilder.h
@@ -0,0 +1,50 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef RETAINEDDISPLAYLISTBUILDER_H_
+#define RETAINEDDISPLAYLISTBUILDER_H_
+
+#include "nsDisplayList.h"
+
+struct RetainedDisplayListBuilder {
+  RetainedDisplayListBuilder(nsIFrame* aReferenceFrame,
+                             nsDisplayListBuilderMode aMode,
+                             bool aBuildCaret)
+    : mBuilder(aReferenceFrame, aMode, aBuildCaret, true)
+    , mList(&mBuilder)
+  {}
+  ~RetainedDisplayListBuilder()
+  {
+    mList.DeleteAll(&mBuilder);
+  }
+
+  nsDisplayListBuilder* Builder() { return &mBuilder; }
+
+  nsDisplayList* List() { return &mList; }
+
+  bool AttemptPartialUpdate(nscolor aBackstop);
+
+  NS_DECLARE_FRAME_PROPERTY_DELETABLE(Cached, RetainedDisplayListBuilder)
+
+private:
+  void PreProcessDisplayList(nsDisplayList* aList, AnimatedGeometryRoot* aAGR);
+
+  void MergeDisplayLists(nsDisplayList* aNewList,
+                         nsDisplayList* aOldList,
+                         nsDisplayList* aOutList);
+
+  bool ComputeRebuildRegion(std::vector<WeakFrame>& aModifiedFrames,
+                            nsRect* aOutDirty,
+                            AnimatedGeometryRoot** aOutModifiedAGR,
+                            nsTArray<nsIFrame*>* aOutFramesWithProps);
+
+  void IncrementSubDocPresShellPaintCount(nsDisplayItem* aItem);
+
+  nsDisplayListBuilder mBuilder;
+  nsDisplayList mList;
+  WeakFrame mPreviousCaret;
+
+};
+
+#endif // RETAINEDDISPLAYLISTBUILDER_H_
--- a/layout/painting/moz.build
+++ b/layout/painting/moz.build
@@ -17,16 +17,17 @@ EXPORTS += [
     'LayerState.h',
     'nsCSSRenderingBorders.h',
     'nsCSSRenderingGradients.h',
     'nsDisplayItemTypes.h',
     'nsDisplayItemTypesList.h',
     'nsDisplayList.h',
     'nsDisplayListInvalidation.h',
     'nsImageRenderer.h',
+    'RetainedDisplayListBuilder.h',
 ]
 
 EXPORTS.mozilla += [
     'PaintTracker.h',
 ]
 
 UNIFIED_SOURCES += [
     'ActiveLayerTracker.cpp',
@@ -40,16 +41,17 @@ UNIFIED_SOURCES += [
     'MaskLayerImageCache.cpp',
     'nsCSSRendering.cpp',
     'nsCSSRenderingBorders.cpp',
     'nsCSSRenderingGradients.cpp',
     'nsDisplayList.cpp',
     'nsDisplayListInvalidation.cpp',
     'nsImageRenderer.cpp',
     'PaintTracker.cpp',
+    'RetainedDisplayListBuilder.cpp',
 ]
 
 include('/ipc/chromium/chromium-config.mozbuild')
 
 LOCAL_INCLUDES += [
     '/docshell/base',
     '/dom/base',
     '/layout/base',
--- a/layout/painting/nsDisplayList.h
+++ b/layout/painting/nsDisplayList.h
@@ -1632,16 +1632,17 @@ private:
 
   friend class nsDisplayCanvasBackgroundImage;
   friend class nsDisplayBackgroundImage;
   friend class nsDisplayFixedPosition;
   AnimatedGeometryRoot* FindAnimatedGeometryRootFor(nsDisplayItem* aItem);
 
   friend class nsDisplayItem;
   friend class nsDisplayOwnLayer;
+  friend struct RetainedDisplayListBuilder;
   AnimatedGeometryRoot* FindAnimatedGeometryRootFor(nsIFrame* aFrame);
 
   AnimatedGeometryRoot* WrapAGRForFrame(nsIFrame* aAnimatedGeometryRoot,
                                         bool aIsAsync,
                                         AnimatedGeometryRoot* aParent = nullptr);
 
   nsDataHashtable<nsPtrHashKey<nsIFrame>, RefPtr<AnimatedGeometryRoot>> mFrameToAnimatedGeometryRootMap;
 
@@ -4461,17 +4462,17 @@ private:
   {
     for (nsIFrame* f : aFrameRects.mFrames) {
       if (f != mFrame) {
         f->RemoveDisplayItem(this);
       }
     }
   }
 
-  friend void MergeLayerEventRegions(nsDisplayItem*, nsDisplayItem*, bool);
+  friend void MergeLayerEventRegions(nsDisplayItem*, nsDisplayItem*);
 
   // Relative to aFrame's reference frame.
   // These are the points that are definitely in the hit region.
   FrameRects mHitRegion;
   // These are points that may or may not be in the hit region. Only main-thread
   // event handling can tell for sure (e.g. because complex shapes are present).
   FrameRects mMaybeHitRegion;
   // These are points that need to be dispatched to the content thread for
--- a/layout/painting/nsImageRenderer.cpp
+++ b/layout/painting/nsImageRenderer.cpp
@@ -18,16 +18,17 @@
 #include "nsContentUtils.h"
 #include "nsCSSRendering.h"
 #include "nsCSSRenderingGradients.h"
 #include "nsIFrame.h"
 #include "nsStyleStructInlines.h"
 #include "nsSVGDisplayableFrame.h"
 #include "SVGObserverUtils.h"
 #include "nsSVGIntegrationUtils.h"
+#include "mozilla/layers/WebRenderLayerManager.h"
 
 using namespace mozilla;
 using namespace mozilla::gfx;
 using namespace mozilla::image;
 using namespace mozilla::layers;
 
 nsSize
 CSSSizeOrRatio::ComputeConcreteSize() const