Bug 1401090 - Don't die in debug build when trying to copy SurfaceTexture r=jgilbert draft
authorJames Willcox <snorp@snorp.net>
Tue, 26 Sep 2017 09:05:31 -0500
changeset 670516 6a9ab12c1fc34bb83b2334ae478cb29dbcf1d5b6
parent 669270 ddff620ec86abbb80d2e3e46d105e30938729481
child 733248 e55d27e6e452ac6e7686234c632a7cc3c3006656
push id81646
push userbmo:snorp@snorp.net
push dateTue, 26 Sep 2017 14:07:11 +0000
reviewersjgilbert
bugs1401090
milestone58.0a1
Bug 1401090 - Don't die in debug build when trying to copy SurfaceTexture r=jgilbert MozReview-Commit-ID: Ahk6sxIGzWA
gfx/gl/GLBlitHelper.cpp
--- a/gfx/gl/GLBlitHelper.cpp
+++ b/gfx/gl/GLBlitHelper.cpp
@@ -639,17 +639,16 @@ GLBlitHelper::BlitImageToFramebuffer(lay
 #ifdef MOZ_WIDGET_ANDROID
 bool
 GLBlitHelper::BlitImage(layers::SurfaceTextureImage* srcImage, const gfx::IntSize&,
                         const OriginPos) const
 {
     // FIXME
     const auto& srcOrigin = srcImage->GetOriginPos();
     (void)srcOrigin;
-    gfxCriticalError() << "BlitImage(SurfaceTextureImage) not implemented.";
     return false;
 }
 
 bool
 GLBlitHelper::BlitImage(layers::EGLImageImage* const srcImage,
                         const gfx::IntSize& destSize, const OriginPos destOrigin) const
 {
     const EGLImage eglImage = srcImage->GetImage();