Bug 1401090 - Don't die in debug build when trying to copy SurfaceTexture r=jgilbert
MozReview-Commit-ID: Ahk6sxIGzWA
--- a/gfx/gl/GLBlitHelper.cpp
+++ b/gfx/gl/GLBlitHelper.cpp
@@ -639,17 +639,16 @@ GLBlitHelper::BlitImageToFramebuffer(lay
#ifdef MOZ_WIDGET_ANDROID
bool
GLBlitHelper::BlitImage(layers::SurfaceTextureImage* srcImage, const gfx::IntSize&,
const OriginPos) const
{
// FIXME
const auto& srcOrigin = srcImage->GetOriginPos();
(void)srcOrigin;
- gfxCriticalError() << "BlitImage(SurfaceTextureImage) not implemented.";
return false;
}
bool
GLBlitHelper::BlitImage(layers::EGLImageImage* const srcImage,
const gfx::IntSize& destSize, const OriginPos destOrigin) const
{
const EGLImage eglImage = srcImage->GetImage();