Bug 1400091 - Skip-if WebVR reftests for MacOSX non-Nightly build; r?kip
MozReview-Commit-ID: CGYHW3n6QuX
--- a/dom/vr/test/reftest/reftest.list
+++ b/dom/vr/test/reftest/reftest.list
@@ -1,10 +1,10 @@
# WebVR Reftests
default-preferences pref(dom.vr.puppet.enabled,true) pref(dom.vr.test.enabled,true) pref(dom.vr.require-gesture,false) pref(dom.vr.puppet.submitframe,1)
# VR SubmitFrame is only implemented for D3D11 and MacOSX now.
# We need to continue to investigate why these reftests can be run well in local,
# but will be suspended until terminating on reftest D3D11 debug build.
-skip-if(Android||gtkWidget||(winWidget&&isDebugBuild)||!layersGPUAccelerated) == draw_rect.html wrapper.html?draw_rect.png
+skip-if((!winWidget&&release_or_beta)||Android||gtkWidget||(winWidget&&isDebugBuild)||!layersGPUAccelerated) == draw_rect.html wrapper.html?draw_rect.png
# On MacOSX platform, getting different color interpolation result.
# For lower resolution Mac hardware, we need to adjust it to fuzzy-if(cocoaWidget,1,1200).
-fuzzy-if(cocoaWidget,1,600) skip-if(Android||gtkWidget||(winWidget&&isDebugBuild)||!layersGPUAccelerated) == change_size.html wrapper.html?change_size.png
+fuzzy-if(cocoaWidget,1,600) skip-if((!winWidget&&release_or_beta)||Android||gtkWidget||(winWidget&&isDebugBuild)||!layersGPUAccelerated) == change_size.html wrapper.html?change_size.png