Bug 1400091 - Skip-if WebVR reftests for MacOSX non-Nightly build; r?kip draft
authorDaosheng Mu <daoshengmu@gmail.com>
Fri, 15 Sep 2017 15:30:33 +0800
changeset 665415 8891e9d00fb2863a735734cd4d5bbd8b18e4fe90
parent 665088 8e818b5e9b6bef0fc1a5c527ecf30b0d56a02f14
child 731756 416e93b7727311e065431644a22759f4de88ba84
push id80036
push userbmo:dmu@mozilla.com
push dateFri, 15 Sep 2017 10:23:07 +0000
reviewerskip
bugs1400091
milestone57.0a1
Bug 1400091 - Skip-if WebVR reftests for MacOSX non-Nightly build; r?kip MozReview-Commit-ID: CGYHW3n6QuX
dom/vr/test/reftest/reftest.list
--- a/dom/vr/test/reftest/reftest.list
+++ b/dom/vr/test/reftest/reftest.list
@@ -1,10 +1,10 @@
 # WebVR Reftests
 default-preferences pref(dom.vr.puppet.enabled,true) pref(dom.vr.test.enabled,true) pref(dom.vr.require-gesture,false) pref(dom.vr.puppet.submitframe,1)
 
 # VR SubmitFrame is only implemented for D3D11 and MacOSX now.
 # We need to continue to investigate why these reftests can be run well in local,
 # but will be suspended until terminating on reftest D3D11 debug build.
-skip-if(Android||gtkWidget||(winWidget&&isDebugBuild)||!layersGPUAccelerated) == draw_rect.html wrapper.html?draw_rect.png
+skip-if((!winWidget&&release_or_beta)||Android||gtkWidget||(winWidget&&isDebugBuild)||!layersGPUAccelerated) == draw_rect.html wrapper.html?draw_rect.png
 # On MacOSX platform, getting different color interpolation result.
 # For lower resolution Mac hardware, we need to adjust it to fuzzy-if(cocoaWidget,1,1200).
-fuzzy-if(cocoaWidget,1,600) skip-if(Android||gtkWidget||(winWidget&&isDebugBuild)||!layersGPUAccelerated) == change_size.html wrapper.html?change_size.png
+fuzzy-if(cocoaWidget,1,600) skip-if((!winWidget&&release_or_beta)||Android||gtkWidget||(winWidget&&isDebugBuild)||!layersGPUAccelerated) == change_size.html wrapper.html?change_size.png