Bug 1376522 - Remove unused code. r?botond
MozReview-Commit-ID: 7rfulZOILBT
--- a/gfx/2d/Matrix.h
+++ b/gfx/2d/Matrix.h
@@ -867,22 +867,16 @@ public:
{
Point4DTyped<SourceUnits, F> temp(aPoint.x, aPoint.y, 0, 1);
return TransformPoint(temp).As2DPoint();
}
template<class F>
GFX2D_API RectTyped<TargetUnits, F> TransformBounds(const RectTyped<SourceUnits, F>& aRect) const
{
- Point4DTyped<TargetUnits, F> verts[4];
- verts[0] = TransformPoint(Point4DTyped<SourceUnits, F>(aRect.x, aRect.y, 0.0, 1.0));
- verts[1] = TransformPoint(Point4DTyped<SourceUnits, F>(aRect.XMost(), aRect.y, 0.0, 1.0));
- verts[2] = TransformPoint(Point4DTyped<SourceUnits, F>(aRect.XMost(), aRect.YMost(), 0.0, 1.0));
- verts[3] = TransformPoint(Point4DTyped<SourceUnits, F>(aRect.x, aRect.YMost(), 0.0, 1.0));
-
PointTyped<TargetUnits, F> quad[4];
F min_x, max_x;
F min_y, max_y;
quad[0] = TransformPoint(aRect.TopLeft());
quad[1] = TransformPoint(aRect.TopRight());
quad[2] = TransformPoint(aRect.BottomLeft());
quad[3] = TransformPoint(aRect.BottomRight());