Bug 1354977 - Update timestamp when gamepadpose is changed; r?qdot
MozReview-Commit-ID: 2glmvw5xUCH
--- a/dom/gamepad/Gamepad.cpp
+++ b/dom/gamepad/Gamepad.cpp
@@ -96,16 +96,17 @@ Gamepad::SetAxis(uint32_t aAxis, double
}
UpdateTimestamp();
}
void
Gamepad::SetPose(const GamepadPoseState& aPose)
{
mPose->SetPoseState(aPose);
+ UpdateTimestamp();
}
void
Gamepad::SyncState(Gamepad* aOther)
{
const char* kGamepadExtEnabledPref = "dom.gamepad.extensions.enabled";
if (mButtons.Length() != aOther->mButtons.Length() ||