Bug 1323791 - Part 6: Expect plane intersections to work with D3D11 backend
MozReview-Commit-ID: 8oct8vDT3Ly
--- a/layout/reftests/transform-3d/reftest.list
+++ b/layout/reftests/transform-3d/reftest.list
@@ -77,14 +77,14 @@ fuzzy(1,2000) fails-if(webrender) == opa
fuzzy(1,15000) == opacity-preserve3d-2.html opacity-preserve3d-2-ref.html
fuzzy(1,10000) == opacity-preserve3d-3.html opacity-preserve3d-3-ref.html
fuzzy(1,10000) == opacity-preserve3d-4.html opacity-preserve3d-4-ref.html
== opacity-preserve3d-5.html opacity-preserve3d-5-ref.html
fails-if(webrender) == snap-perspective-1.html snap-perspective-1-ref.html
fails-if(webrender) == mask-layer-1.html mask-layer-ref.html
skip-if(webrender) == mask-layer-2.html mask-layer-ref.html
skip-if(webrender) == mask-layer-3.html mask-layer-ref.html
-fails-if(winWidget&&layersGPUAccelerated) fails-if(webrender) == split-intersect1.html split-intersect1-ref.html # Bug 1323791: implement DirectX compositor polygon support
-fuzzy(255,150) fails-if(winWidget&&layersGPUAccelerated) fails-if(webrender) == split-intersect2.html split-intersect2-ref.html # Bug 1323791
-fuzzy(255,100) fails-if(winWidget&&layersGPUAccelerated) fails-if(webrender) == split-non-ortho1.html split-non-ortho1-ref.html # Bug 1323791
+fails-if(webrender) == split-intersect1.html split-intersect1-ref.html
+fuzzy(255,150) fails-if(webrender) == split-intersect2.html split-intersect2-ref.html
+fuzzy(255,100) fails-if(webrender) == split-non-ortho1.html split-non-ortho1-ref.html
fuzzy-if(winWidget,150,120) fails-if(webrender) == component-alpha-1.html component-alpha-1-ref.html
fails-if(webrender) == nested-transform-1.html nested-transform-1-ref.html
fails-if(webrender) == transform-geometry-1.html transform-geometry-1-ref.html