Bug 1331170 - Part 2: Remove gfx/thebes checks for Windows 7+. r?dvander
MozReview-Commit-ID: 3odBsRFRmD0
--- a/gfx/thebes/gfxGDIFontList.cpp
+++ b/gfx/thebes/gfxGDIFontList.cpp
@@ -874,25 +874,18 @@ gfxGDIFontList::MakePlatformFont(const n
// make a new font entry using the unique name
WinUserFontData *winUserFontData = new WinUserFontData(fontRef);
uint16_t w = (aWeight == 0 ? 400 : aWeight);
GDIFontEntry *fe = GDIFontEntry::CreateFontEntry(uniqueName,
gfxWindowsFontType(isCFF ? GFX_FONT_TYPE_PS_OPENTYPE : GFX_FONT_TYPE_TRUETYPE) /*type*/,
aStyle, w, aStretch, winUserFontData, false);
- if (!fe)
- return fe;
-
- fe->mIsDataUserFont = true;
-
- // Uniscribe doesn't place CFF fonts loaded privately
- // via AddFontMemResourceEx on XP/Vista
- if (isCFF && !IsWin7OrLater()) {
- fe->mForceGDI = true;
+ if (fe) {
+ fe->mIsDataUserFont = true;
}
return fe;
}
bool
gfxGDIFontList::FindAndAddFamilies(const nsAString& aFamily,
nsTArray<gfxFontFamily*>* aOutput,
--- a/gfx/thebes/gfxWindowsPlatform.cpp
+++ b/gfx/thebes/gfxWindowsPlatform.cpp
@@ -188,20 +188,16 @@ public:
int64_t dedicatedBytesUsed = 0;
int64_t sharedBytesUsed = 0;
int64_t committedBytesUsed = 0;
IDXGIAdapter *DXGIAdapter;
HMODULE gdi32Handle;
PFND3DKMTQS queryD3DKMTStatistics = nullptr;
- // GPU memory reporting is not available before Windows 7
- if (!IsWin7OrLater())
- return NS_OK;
-
if ((gdi32Handle = LoadLibrary(TEXT("gdi32.dll"))))
queryD3DKMTStatistics = (PFND3DKMTQS)GetProcAddress(gdi32Handle, "D3DKMTQueryStatistics");
if (queryD3DKMTStatistics && GetDXGIAdapter(&DXGIAdapter)) {
// Most of this block is understood thanks to wj32's work on Process Hacker
DXGI_ADAPTER_DESC adapterDesc;
D3DKMTQS queryStatistics;
@@ -1618,24 +1614,22 @@ gfxWindowsPlatform::InitGPUProcessSuppor
if (!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING)) {
// Don't use the GPU process if not using D3D11.
gpuProc.Disable(
FeatureStatus::Unavailable,
"Not using GPU Process since D3D11 is unavailable",
NS_LITERAL_CSTRING("FEATURE_FAILURE_NO_D3D11"));
} else if (!IsWin7SP1OrLater()) {
- // For Windows XP, we simply don't care enough to support this
- // configuration. On Windows Vista and 7 Pre-SP1, DXGI 1.2 is not
- // available and remote presentation for D3D11 will not work. Rather
- // than take a regression and use D3D9, we revert back to in-process
- // rendering.
+ // On Windows 7 Pre-SP1, DXGI 1.2 is not available and remote presentation
+ // for D3D11 will not work. Rather than take a regression and use D3D9, we
+ // revert back to in-process rendering.
gpuProc.Disable(
FeatureStatus::Unavailable,
- "Windows XP, Vista, and 7 Pre-SP1 cannot use the GPU process",
+ "Windows 7 Pre-SP1 cannot use the GPU process",
NS_LITERAL_CSTRING("FEATURE_FAILURE_OLD_WINDOWS"));
} else if (!IsWin8OrLater()) {
// Windows 7 SP1 can have DXGI 1.2 only via the Platform Update, so we
// explicitly check for that here.
if (!DeviceManagerDx::Get()->CheckRemotePresentSupport()) {
gpuProc.Disable(
FeatureStatus::Unavailable,
"GPU Process requires the Windows 7 Platform Update",